Search found 42 matches
- Tue Jul 05, 2016 4:01 pm
- Forum: Game and voice servers
- Topic: How To Automatically Receive Game Update Notes?
- Replies: 2
- Views: 1908
Re: How To Automatically Receive Game Update Notes?
This is actually a tough one as most developers don't follow a specific formula to game updating, which means everyone does something a little bit different. Specifically, game developers all have different ways/places of announcing game updates, and some don't even post patch notes. It's only gets...
- Sun Jul 03, 2016 7:35 am
- Forum: Game and voice servers
- Topic: How To Automatically Receive Game Update Notes?
- Replies: 2
- Views: 1908
How To Automatically Receive Game Update Notes?
Hello everybody, I apologize if this is in the wrong section. I am looking into making a PHP page that receives game update notes. For example, if a CS:GO update is released, I want to automatically receive the update notes and post them on my website (once per update). Currently, I believe I can pu...
- Thu Feb 19, 2015 1:10 pm
- Forum: General
- Topic: A Suggestion For Null Routes
- Replies: 18
- Views: 5651
A Suggestion For Null Routes
Hello, I'm not sure if this is the correct place to post this (I apologize if it isn't), but I will anyway. I did send in a support ticket a while ago about this issue, but nothing was done. Recently, many of my servers have been null routed (if you're servers are in Chicago, the network lag you may...
- Thu Jul 17, 2014 2:18 pm
- Forum: CS:GO
- Topic: SendNetMsg stream[(null)] buffer overflow (maxsize = 4000)!
- Replies: 1
- Views: 2908
Re: SendNetMsg stream[(null)] buffer overflow (maxsize = 400
Issue is fixed. Apparently it was a plugin causing the crash itself, although 2/3 of the crashes didn't contain "SendNetMsg" before the crash so I am a bit confused about that still.
Thanks,
Roy
Thanks,
Roy
- Thu Jul 17, 2014 10:20 am
- Forum: CS:GO
- Topic: SendNetMsg stream[(null)] buffer overflow (maxsize = 4000)!
- Replies: 1
- Views: 2908
SendNetMsg stream[(null)] buffer overflow (maxsize = 4000)!
Hello everybody, I've recently put up a Surf Timer server on CS:GO and it has exploded with players. Today, it crashed and didn't come back up. Before the crash (looked in the console.log) I saw this: SendNetMsg 67.166.185.167:27005: stream[(null)] buffer overflow (maxsize = 4000)! SendNetMsg 68.83....
- Sat May 10, 2014 11:16 am
- Forum: Game and voice servers
- Topic: Fistful of Frags NFO must support!
- Replies: 20
- Views: 6423
Fistful of Frags NFO must support!
http://steamcommunity.com/app/265630
I personally think NFO should support this game.
Anyone else agree?
Thanks,
Gamemann
I personally think NFO should support this game.
Anyone else agree?
Thanks,
Gamemann
- Tue Mar 11, 2014 6:17 pm
- Forum: General
- Topic: Post your speedtest.net results!
- Replies: 38
- Views: 8450
- Sun Mar 09, 2014 11:03 am
- Forum: Garrysmod
- Topic: DarkRp bugs, could anyone help?
- Replies: 5
- Views: 2266
Re: DarkRp bugs, could anyone help?
For problem #1: I would suggest using Sqlite which is stored in garrysmod/sv.db by default. If you have the DarkRP Modification Addon, go into garrysmod/addon/darkrpmodification-master/lua/darkrp_config/mysql.lua and make sure "RP_MySQLConfig.EnableMySQL" is set to false if you're using sq...
- Fri Nov 22, 2013 8:14 pm
- Forum: Battlefield 4
- Topic: Still can't change tickets after R11?
- Replies: 1
- Views: 1189
Still can't change tickets after R11?
Well, I don't know if it's something I am doing wrong but I am on ranked (not Offical) and I still can't change the tickets count from 100 without my server going to custom. Is there something I am doing wrong? If I set the ticket count % to 100 it goes right back to normal. Server: 64 player Rush s...
- Sat Nov 09, 2013 5:24 pm
- Forum: Battlefield 4
- Topic: Server Crash
- Replies: 443
- Views: 420758
Re: Server Crash
Matchmaking is weird. It would put 7-8 people in as soon as I join the server but stop and wouldn't put anyone else in. Those 7-8 people would leave because the server (offical, normal) is not filling up and back to 1-2 players and matchmaking not helping. My rush server crashed last night and been ...
- Wed Nov 06, 2013 1:23 pm
- Forum: Battlefield 4
- Topic: R7 Patch Discussion
- Replies: 53
- Views: 19562
Re: R7 Patch Discussion
And my Rush server just crashed as well, all these servers never had a crash in R6, now in R7 they are crashing 2-3 times per hour...
Ridiculous that patches just breaks things instead of actually fixing the problems.
Ridiculous that patches just breaks things instead of actually fixing the problems.
- Wed Nov 06, 2013 12:43 pm
- Forum: Battlefield 4
- Topic: R7 Patch Discussion
- Replies: 53
- Views: 19562
Re: R7 Patch Discussion
My Domination(64 slot) server was stable all yesterday and for about 4 hours today, then it crashed 2 times in one hour.
Well this sucks...
Well this sucks...
- Sat Nov 02, 2013 2:12 pm
- Forum: Battlefield 4
- Topic: Server Crash
- Replies: 443
- Views: 420758
Re: Server Crash
Well, it seems like every time I edit my Rush server tickets count, it crashes 5-10 minutes later. Just tried it for the 4th time and it crashed 5-10 minutes later. It was up for an hour when the tickets count was normal, but eventually it crashed.
Interesting in my opinion.
Thanks,
Gamemann
Interesting in my opinion.
Thanks,
Gamemann
- Fri Nov 01, 2013 3:35 pm
- Forum: Battlefield 4
- Topic: Server Crash
- Replies: 443
- Views: 420758
Re: Server Crash
Yup, our Rush server just crashed...
- Fri Nov 01, 2013 3:10 pm
- Forum: Battlefield 4
- Topic: R4 = Offical servers as Custom
- Replies: 24
- Views: 7229
R4 = Offical servers as Custom
Anybody else or just me?
I set my offical server to ranked and it's set to normal.
EDIT:
I can put vars.preset "normal" through rcon but it goes back to custom on server restart.
Thanks,
Gamemann
I set my offical server to ranked and it's set to normal.
EDIT:
I can put vars.preset "normal" through rcon but it goes back to custom on server restart.
Thanks,
Gamemann