Rubber banding + Lag...
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Rubber banding + Lag...
So, I changed my server from 64p to 48p, but the rubber banding and lag is still there. using multi-threading will not work for now, because when that is enabled, server won't come online.
This is on a vds server, not sure what else to really do, the game plays like crap on our server unfortunately and not sure what else to do to improve game play.
We run normal tickets, nothing out of the ordinary, default settings for normal game mod.
This is on a vds server, not sure what else to really do, the game plays like crap on our server unfortunately and not sure what else to do to improve game play.
We run normal tickets, nothing out of the ordinary, default settings for normal game mod.
Re: Rubber banding + Lag...
My server has crazy lag too.
Re: Rubber banding + Lag...
VDS or shared game server or dedicated?marrr wrote:My server has crazy lag too.
Re: Rubber banding + Lag...
shared
Re: Rubber banding + Lag...
You need to raise a ticket with NFO then, shared game servers are covered by their performance guarantee.
What is the battlelog link for your server? Which CPU is it on(under the "server health" tab).
What is the battlelog link for your server? Which CPU is it on(under the "server health" tab).
Not a NFO employee
Re: Rubber banding + Lag...
http://battlelog.battlefield.com/bf4/se ... t-NFO-CHI/soja wrote:You need to raise a ticket with NFO then, shared game servers are covered by their performance guarantee.
What is the battlelog link for your server? Which CPU is it on(under the "server health" tab).
Dual Intel Xeon E5-2690v2 (Ivy Bridge-E 3.0ghz)
Re: Rubber banding + Lag...
I have a server with another provider and we're having SERIOUS lag issues with certain maps especially Paracel Storm and Lancang Dam. So much so that we've removed both of them from the rotation.
I don't think the issue is with the GSPs but rather with the game's net code.
I don't think the issue is with the GSPs but rather with the game's net code.
Re: Rubber banding + Lag...
This has been brutal lol I hope EA comes up with an update, rubber banding in this age should no longer happen.
Re: Rubber banding + Lag...
Yea, i'm starting to think it is map related.SFLUFAN wrote:I have a server with another provider and we're having SERIOUS lag issues with certain maps especially Paracel Storm and Lancang Dam. So much so that we've removed both of them from the rotation.
I don't think the issue is with the GSPs but rather with the game's net code.
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Re: Rubber banding + Lag...
I played on FrozenTundra's server tonight with 64 players on several maps, and experienced no lag at all. Ran great. Only complaint is that I can't remember how to play it's been so long. And I hate softcore. 30 shots at a soldier with a tank and you still can't kill them. 8 rockets into a tank and still can't blow it up. Retarded.
Also like the guys that 1 shot sniper head shot while running around.
I have hit guys with 3 shots and still they go like the energizer bunny.
Also like the guys that 1 shot sniper head shot while running around.
I have hit guys with 3 shots and still they go like the energizer bunny.
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Re: Rubber banding + Lag...
30 shots with the tank, 2 shots with an AR. Way to make sense DICE..=QUACK=.Major.Pain wrote:I played on FrozenTundra's server tonight with 64 players on several maps, and experienced no lag at all. Ran great. Only complaint is that I can't remember how to play it's been so long. And I hate softcore. 30 shots at a soldier with a tank and you still can't kill them. 8 rockets into a tank and still can't blow it up. Retarded.
Also like the guys that 1 shot sniper head shot while running around.
I have hit guys with 3 shots and still they go like the energizer bunny.
Not a NFO employee
Re: Rubber banding + Lag...
What is the current CPU usage on that machine?marrr wrote:http://battlelog.battlefield.com/bf4/se ... t-NFO-CHI/soja wrote:You need to raise a ticket with NFO then, shared game servers are covered by their performance guarantee.
What is the battlelog link for your server? Which CPU is it on(under the "server health" tab).
Dual Intel Xeon E5-2690v2 (Ivy Bridge-E 3.0ghz)
Not a NFO employee
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Re: Rubber banding + Lag...
yep, 48 player vds server here, very laggy at times. No fun at all.
Re: Rubber banding + Lag...
I have been noticing ridiculous low CPU usage when running our server(s). With a 32 player TDM and 64 player rush full we only have 11% CPU usage on our dedi. Across 8 threads 14% would be a maxed out thread, meaning(if I am not wrong to assume this) a 64 player server uses only around half of an E3-1270 core. Maybe something else is at play interfering with server performance on VDS machines?
EDIT: WOOOOO 24HRS TDM full, zero crashes xD
EDIT: WOOOOO 24HRS TDM full, zero crashes xD
Not a NFO employee