1: I'm not exactly sure on how many weapons to have in the list; allowing players to actually finish a map before it ends (running on Turbo mode)
2:I Previously had an issue where the GG warmup, and CSGO warmup clashed...causing players to exceed in levels before the first actual round...I believe I've fixed this, though.
3:The most confusing part is...on CT side...the server for some reason pulls out the USP-S .. which isn't even in the guns list. I can't seem to find any other .txt files or .cfg files that contain a random gun list or order; so I'm not sure where this problem is coming from.
I have also enclosed the gun order file.
Code: Select all
"GunGame.Weapon"
{
"WeaponOrder"
{
/**
* Weapon Choices:
* There are a total of 64 levels by default. (To change this value you can edit the gungame_const.inc
* to change the maximum allowed level of the game by changing the define MAX_LEVEL)
*
* There are a total of 25 usable killing weapons for GunGame.
* By default weapon order only 23 levels and uses 23 out of 25 of the usable killing weapons.
*
* WARNING:
* DO NOT SKIP LEVELS in any config for WeaponOrder.
* ie .. Only have level 1 to 3 and skip 4 and use 5 to level 23.
* DO NOT SKIP LEVELS
*
======================
melee
all: knife knifegg taser
pistols
all: glock p250 fiveseven deagle elite
ct: hkp2000
t: tec9
shotguns
all: nova xm1014
t: sawedoff
mgs
all: m249 negev
ct: mag7
smgs
all: mp7 ump45 p90 bizon
ct: mp9
t: mac10
riffles
ct: famas m4a1 aug
t: galilar ak47 sg556
snipers
all: ssg08 awp
ct: scar20
t: g3sg1
gear
all: kevlar vesthelm
ct: defuser
t: c4
grenades
all: decoy flashbang hegrenade smokegrenade
ct: incgrenade
t: molotov
======================
weapon_knife
weapon_knifegg
weapon_taser
weapon_glock
weapon_p250
weapon_fiveseven
weapon_deagle
weapon_elite
weapon_hkp2000
weapon_tec9
weapon_nova
weapon_xm1014
weapon_sawedoff
weapon_m249
weapon_negev
weapon_mag7
weapon_mp7
weapon_ump45
weapon_p90
weapon_bizon
weapon_mp9
weapon_mac10
weapon_famas
weapon_m4a1
weapon_aug
weapon_galilar
weapon_ak47
weapon_sg556
weapon_ssg08
weapon_awp
weapon_scar20
weapon_g3sg1
weapon_c4
weapon_decoy
weapon_flashbang
weapon_hegrenade
weapon_smokegrenade
weapon_incgrenade
weapon_molotov
======================
*/
"1" "glock"
"2" "p250"
"3" "fiveseven"
"4" "deagle"
"5" "elite"
"6" "hkp2000"
"7" "tec9"
"8" "nova"
"9" "xm1014"
"10" "sawedoff"
"11" "mag7"
"12" "m249"
"13" "negev"
"14" "mac10"
"15" "mp7"
"16" "mp9"
"17" "ump45"
"18" "bizon"
"19" "p90"
"20" "famas"
"21" "galilar"
"22" "aug"
"23" "sg556"
"24" "m4a1"
"25" "ak47"
"26" "g3sg1"
"27" "scar20"
"28" "ssg08"
"29" "awp"
"30" "hegrenade"
"31" "knife"
/** reverse order
"1" "awp"
"2" "ssg08"
"3" "scar20"
"4" "g3sg1"
"5" "ak47"
"6" "m4a1"
"7" "sg556"
"8" "aug"
"9" "galilar"
"10" "famas"
"11" "p90"
"12" "bizon"
"13" "ump45"
"14" "mp9"
"15" "mp7"
"16" "mac10"
"17" "negev"
"18" "m249"
"19" "mag7"
"20" "sawedoff"
"21" "xm1014"
"22" "nova"
"23" "tec9"
"24" "hkp2000"
"25" "elite"
"26" "deagle"
"27" "fiveseven"
"28" "p250"
"29" "glock"
"30" "hegrenade"
"31" "knife"
*/
/**
* If RandomWeaponOrder is enabled, keep this levels unchanged.
* Use comma as a delimiter, do not use whitespace characters - only digits are allowed.
* Please keep this config line after levels list and before RandomWeaponOrder.
*
* "22,23" - keep knife and nade levels on defined levels
* "23" - keep knife level on defined level
* "" - randomize all levels
*/
"RandomWeaponReserveLevels" ""
/**
* This will take the weapons in the WeaponOrder and randomize all the weapons order.
* Please keep this config line after levels list and after RandomWeaponReserveLevels.
*/
"RandomWeaponOrder" "0"
}
"MultipleKillsPerLevel"
{
/**
* This is for custom kills per level will override default (MinKillsPerWeapon).
* Leave value at 0 if you do not want to override the default value.
*
* Example:
*
* For level 1 they must get 10 kills before they can level up.
* "1" "10"
* "2" "5"
* and so on.
*
* Or you can set kills per level for a perticular level.
* "1" "10"
* "3" "5"
* "5" "2"
* etc.
*
* Kills will count across all rounds so that you don't have to get them in one round.
*
*
*/
}
}