Rubber banding + Lag...

FlyingMongoose
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Re: Rubber banding + Lag...

Post by FlyingMongoose »

IcEWoLF wrote:Are the 64p dedicated and stand alone servers from NFo running smooth other than crash?
Yeah so long as I don't run Golmud Railway, Lancang Dam, or Hainan resort.
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eruffini
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Re: Rubber banding + Lag...

Post by eruffini »

FlyingMongoose wrote:
IcEWoLF wrote:Are the 64p dedicated and stand alone servers from NFo running smooth other than crash?
Yeah so long as I don't run Golmud Railway, Lancang Dam, or Hainan resort.
Same here.
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soja
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Re: Rubber banding + Lag...

Post by soja »

IcEWoLF wrote:Are the 64p dedicated and stand alone servers from NFo running smooth other than crash?
Mine have all been running extremely smooth when they stay up, and players seem to notice. I get messages in game all the time about how players finally found a lag free server! Lol


All on a E3-1270v1 (64p servers only take around 55% of a core)
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eruffini
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Re: Rubber banding + Lag...

Post by eruffini »

soja wrote:
IcEWoLF wrote:Are the 64p dedicated and stand alone servers from NFo running smooth other than crash?
Mine have all been running extremely smooth when they stay up, and players seem to notice. I get messages in game all the time about how players finally found a lag free server! Lol


All on a E3-1270v1 (64p servers only take around 55% of a core)
Soja - same here! Constantly seeing, "finally server without lag". It seems that NFO has a really solid product and my players are enjoying it! With that being said, I was able to run through two map cycle rotations last night without a crash. Still haven't put Siege or Prison back in the rotation yet.
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J-English
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Re: Rubber banding + Lag...

Post by J-English »

we are rubber banding like crazy 2 days in a row for all players.
My 6 core dedi is hitting (50.93 % Warning: High)

But i guess BF4 is not optimized properly?
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Re: Rubber banding + Lag...

Post by wihgaming »

With R6, our shared server is rubberbanding. Our stats is

CPU usage: 31.21%
Free physical memory: 111832mb
Machine uptime: 7 days, 16 hours, 17 minutes, 33 seconds
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soja
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Re: Rubber banding + Lag...

Post by soja »

J-English wrote:we are rubber banding like crazy 2 days in a row for all players.
My 6 core dedi is hitting (50.93 % Warning: High)

But i guess BF4 is not optimized properly?
You have a 6 core dedi? What are the core speeds?


EDIT: The rubber banding is probably network latency. Like I said I have experiemented on our 1270v1 dedicated server, and a 32 player TDM(constantly full) only takes 36% of a core, while 64p Domination(one of the most intense gamemodes) only takes roughly 58% CPU.

Taken from the NFO control panel 5 minute averages with only those servers having players in them at the time of monitoring.
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Re: Rubber banding + Lag...

Post by soja »

Too late to edit, to clarify, those are percentages of a SINGLE CORE, not overall machine CPU usage.
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