Yeah so long as I don't run Golmud Railway, Lancang Dam, or Hainan resort.IcEWoLF wrote:Are the 64p dedicated and stand alone servers from NFo running smooth other than crash?
Rubber banding + Lag...
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Re: Rubber banding + Lag...
Re: Rubber banding + Lag...
Same here.FlyingMongoose wrote:Yeah so long as I don't run Golmud Railway, Lancang Dam, or Hainan resort.IcEWoLF wrote:Are the 64p dedicated and stand alone servers from NFo running smooth other than crash?
Re: Rubber banding + Lag...
Mine have all been running extremely smooth when they stay up, and players seem to notice. I get messages in game all the time about how players finally found a lag free server! LolIcEWoLF wrote:Are the 64p dedicated and stand alone servers from NFo running smooth other than crash?
All on a E3-1270v1 (64p servers only take around 55% of a core)
Not a NFO employee
Re: Rubber banding + Lag...
Soja - same here! Constantly seeing, "finally server without lag". It seems that NFO has a really solid product and my players are enjoying it! With that being said, I was able to run through two map cycle rotations last night without a crash. Still haven't put Siege or Prison back in the rotation yet.soja wrote:Mine have all been running extremely smooth when they stay up, and players seem to notice. I get messages in game all the time about how players finally found a lag free server! LolIcEWoLF wrote:Are the 64p dedicated and stand alone servers from NFo running smooth other than crash?
All on a E3-1270v1 (64p servers only take around 55% of a core)
Re: Rubber banding + Lag...
we are rubber banding like crazy 2 days in a row for all players.
My 6 core dedi is hitting (50.93 % Warning: High)
But i guess BF4 is not optimized properly?
My 6 core dedi is hitting (50.93 % Warning: High)
But i guess BF4 is not optimized properly?
Re: Rubber banding + Lag...
With R6, our shared server is rubberbanding. Our stats is
CPU usage: 31.21%
Free physical memory: 111832mb
Machine uptime: 7 days, 16 hours, 17 minutes, 33 seconds
CPU usage: 31.21%
Free physical memory: 111832mb
Machine uptime: 7 days, 16 hours, 17 minutes, 33 seconds
Re: Rubber banding + Lag...
You have a 6 core dedi? What are the core speeds?J-English wrote:we are rubber banding like crazy 2 days in a row for all players.
My 6 core dedi is hitting (50.93 % Warning: High)
But i guess BF4 is not optimized properly?
EDIT: The rubber banding is probably network latency. Like I said I have experiemented on our 1270v1 dedicated server, and a 32 player TDM(constantly full) only takes 36% of a core, while 64p Domination(one of the most intense gamemodes) only takes roughly 58% CPU.
Taken from the NFO control panel 5 minute averages with only those servers having players in them at the time of monitoring.
Not a NFO employee
Re: Rubber banding + Lag...
Too late to edit, to clarify, those are percentages of a SINGLE CORE, not overall machine CPU usage.
Not a NFO employee