TF2 Stats Exploit

Post Reply
untamed316
Compulsive poster
Compulsive poster
Posts: 60
https://www.youtube.com/channel/UC40BgXanDqOYoVCYFDSTfHA
Joined: Tue Mar 29, 2011 7:42 am

TF2 Stats Exploit

Post by untamed316 »

Can someone direct me in how to eliminate the exploit in hlstatsx ce when someone builds an engineer building, they get points, and when they move it and place it down again, they get points again. Theoretically you could stand in spawn building and moving constantly with no negative impact. They should either get negative points for picking up the building or not receive positive points for placing it back down.

Also, it shows our stats version not being the latest. Do you handle version updates automatically?
User avatar
TimeX
Staff
Staff
Posts: 1750
Joined: Thu Jul 22, 2004 12:24 am
Location: Big Bear, CA

Re: TF2 Stats Exploit

Post by TimeX »

Updates to HLstatsx are handled on our end, yes.

You should be able to go to the admin section of the stats page and edit how points are awarded. Most spawn areas don't allow building in TF2, but I understand your concern.
TimeX
User avatar
Edge100x
Founder
Founder
Posts: 13013
Joined: Thu Apr 18, 2002 11:04 pm
Location: Seattle
Contact:

Re: TF2 Stats Exploit

Post by Edge100x »

What TimeX said is not quite true. The only support we have here for changing HLStatsX versions is in wiping and reinstalling your stats. If you wish to upgrade instead, and retain your stats database in the process, you would need to do this yourself.
Post Reply