Search found 5 matches
- Tue May 21, 2013 12:44 pm
- Forum: Garrysmod
- Topic: init.lua and modifying Default Terrortown files
- Replies: 13
- Views: 3969
Re: init.lua and modifying Default Terrortown files
anyone else know where an init.lua would be found?
- Sun May 19, 2013 7:13 pm
- Forum: Garrysmod
- Topic: init.lua and modifying Default Terrortown files
- Replies: 13
- Views: 3969
Re: init.lua and modifying Default Terrortown files
Other people have gotten the same file I'm using to work.
- Sun May 19, 2013 6:15 pm
- Forum: Garrysmod
- Topic: init.lua and modifying Default Terrortown files
- Replies: 13
- Views: 3969
Re: init.lua and modifying Default Terrortown files
So then why is TTT loading a nonexistent init.lua?
Not sure what you mean spray.
Not sure what you mean spray.
- Sun May 19, 2013 5:29 pm
- Forum: Garrysmod
- Topic: init.lua and modifying Default Terrortown files
- Replies: 13
- Views: 3969
Re: init.lua and modifying Default Terrortown files
I added a print function to the code, and does NFO superimpose any default game mode files on the server?
- Sun May 19, 2013 3:52 pm
- Forum: Garrysmod
- Topic: init.lua and modifying Default Terrortown files
- Replies: 13
- Views: 3969
init.lua and modifying Default Terrortown files
Hey there, I had a long conversation with support which boiled down to this: I have a modified init.lua (located in /garrysmod/gamemodes/terrortown/gamemode). The default init.lua was deleted, moved, and hidden in a different folder. The edited init.lua has been moved and replaced. However, when the...