Ah, I understand. Thank you!kraze wrote:The monthly wipe is actually built into the Rust update, so yes, it is automatic, but we don't actually have any control over it.
Search found 6 matches
- Thu May 26, 2016 10:06 am
- Forum: Rust
- Topic: Questions about the monthly wipe
- Replies: 2
- Views: 2419
Re: Questions about the monthly wipe
- Thu May 26, 2016 9:36 am
- Forum: Rust
- Topic: Questions about the monthly wipe
- Replies: 2
- Views: 2419
Questions about the monthly wipe
Our Rust server has a few kits that we don't want players to use during the first day or so after a wipe.
Is the wipe automatic and handled on the NFO end of things, much like Rust updates? Or do we need to restart the server manually for the wipe to take place?
Is the wipe automatic and handled on the NFO end of things, much like Rust updates? Or do we need to restart the server manually for the wipe to take place?
- Fri Aug 14, 2015 11:46 pm
- Forum: Garrysmod
- Topic: Looking to talk to Gmod gameserver owner - 32 players / TTT
- Replies: 6
- Views: 2677
Re: Looking to talk to Gmod gameserver owner - 32 players / TTT
What CPU is your VDS on? The GMOD client is shipped with something that sets the cl_cmdrate and cl_updaterate to 30 each time it is launched. These settings make the client only send/receive 30 updates per second. The server may still do more world simulations per second, but data is still sent by ...
- Fri Aug 14, 2015 11:37 pm
- Forum: Garrysmod
- Topic: Looking to talk to Gmod gameserver owner - 32 players / TTT
- Replies: 6
- Views: 2677
Re: Looking to talk to Gmod gameserver owner - 32 players / TTT
What CPU is your VDS on? The GMOD client is shipped with something that sets the cl_cmdrate and cl_updaterate to 30 each time it is launched. These settings make the client only send/receive 30 updates per second. The server may still do more world simulations per second, but data is still sent by ...
- Fri Aug 14, 2015 11:08 pm
- Forum: Garrysmod
- Topic: Looking to talk to Gmod gameserver owner - 32 players / TTT
- Replies: 6
- Views: 2677
Re: Looking to talk to Gmod gameserver owner - 32 players / TTT
Lower your tickrate to 33. I have a 36 slot TTT on a managed dedi here that takes up to 100% CPU. Since there is virtualization overhead on your system, you don't have the resources to run 32 slot 66 tick TTT. EDIT: It is worth noting, that out-of-the-box for some bizarre reason, GMOD clients are s...
- Fri Aug 14, 2015 10:47 pm
- Forum: Garrysmod
- Topic: Looking to talk to Gmod gameserver owner - 32 players / TTT
- Replies: 6
- Views: 2677
Looking to talk to Gmod gameserver owner - 32 players / TTT
I currently have a VPS through NFOservers with three cores and 7 GB of RAM. I've setup a Gmod/TTT server with CS:S and TF2 content, ULX as an admin system, 20-30 maps and a handful of addons that are mostly through the Steam Workshop. The problem I run into is the VPS, almost randomly, choking while...