Hi,
CTF is a valid game mode for Dragon's Teeth maps. However, when submitting a maplist via Easy Setup, the application rejects them and removes from the rotation.
Setting them manually via editing maplist.txt will work, and the server will run those maps correctly (shown via Battlelog).
Search found 18 matches
- Tue Jul 15, 2014 7:11 am
- Forum: Battlefield 4
- Topic: Easy Setup maplist incorrectly rejects CTF for DT maps
- Replies: 3
- Views: 5931
- Mon Mar 31, 2014 5:54 am
- Forum: Battlefield 4
- Topic: R31 Patch Discussion
- Replies: 26
- Views: 34078
Re: R31 Patch Discussion
Anyone seen a link to the latest server documentation files for R31 yet? Edit: The game mode name for Carrier Assault doesn't seem to be CarrierAssaultLarge0 or CarrierAssaultLarge1. I just tried both on the control panel and it returned "InvalidMapModeName" or something similar (It's earl...
- Mon Dec 09, 2013 8:08 pm
- Forum: General
- Topic: Hiding receipient email in server donations link
- Replies: 0
- Views: 904
Hiding receipient email in server donations link
Is there any clean way to hide the receipient email within the donation link for servers? I'm not really comfortable with that particular email address being relatively public knowledge if I were to put up an easy link for players to donate to the server costs at some point. Really just looking for ...
- Thu Nov 14, 2013 4:32 pm
- Forum: Battlefield 4
- Topic: Poor NFO :/
- Replies: 8
- Views: 3192
Re: Poor NFO :/
+1 vote here. NFO has been nothing but class since I signed up, but it's really easy to see that DICE/EA have their heads so far up their asses it's turning into a task just to tell where one ends and the other begins. Sucks too, since I had one of my best nights with R8 last night, and now I'm pret...
- Thu Nov 14, 2013 4:31 pm
- Forum: Battlefield 4
- Topic: R10 was released
- Replies: 12
- Views: 4784
Re: R10 was released
Apparently the documentation is wrong; we can't even set 75-125 on Ranked and keep the preset as Normal; it goes to Custom as soon as we do.
Basically, I read this as DICE saying "Listen to our recommended server player limits or GTFO."
Basically, I read this as DICE saying "Listen to our recommended server player limits or GTFO."
- Thu Nov 14, 2013 4:29 pm
- Forum: Battlefield 4
- Topic: R10-Keeping Normal preset with higher tickets
- Replies: 27
- Views: 9169
Re: R10-Keeping Normal preset with higher tickets
Apparently this is a new thing with R10... normal preset is locked to 100% ticket count. Such a stupid idea, it makes non-conquest servers have to lower player caps to have playable rounds.
DICE, what the hell...
DICE, what the hell...
- Thu Nov 14, 2013 1:01 pm
- Forum: Battlefield 4
- Topic: R10-Keeping Normal preset with higher tickets
- Replies: 27
- Views: 9169
R10-Keeping Normal preset with higher tickets
Hi, Is anyone able to keep the Preset to Normal/Hardcore after setting vars.gamemodecounter to any value other than 100? Since the R10 patch this morning, every time I change the ticket count, my server reverts to Custom, which is a pain in the ass since most players use filters for non-Custom in my...
- Tue Nov 05, 2013 4:37 pm
- Forum: Battlefield 4
- Topic: Does anyone have Fairfight running consistently here?
- Replies: 2
- Views: 1826
Does anyone have Fairfight running consistently here?
Hi everyone, I've noticed that Fairfight seems to only be active some of the time on my server, and I'm wondering if anyone else is experiencing problems getting to to be active and stay active. Fairfight.activate returns OK Connecting, but then does nothing forever. Fairfight.isactive returns false...
- Sun Nov 03, 2013 12:52 pm
- Forum: Battlefield 4
- Topic: Server death, can't start server after a crash
- Replies: 15
- Views: 5928
Re: Server death, can't start server after a crash
I know there's usually an events log, but they also come with an email notification, and my phone didn't beep for one. Was why I was confused. Thanks Edge.
Edit: There it is. lol
Edit: There it is. lol
- Sun Nov 03, 2013 12:51 pm
- Forum: Battlefield 4
- Topic: Server death, can't start server after a crash
- Replies: 15
- Views: 5928
Re: Server death, can't start server after a crash
R6 would explain it. Thanks guys.
- Sun Nov 03, 2013 12:51 pm
- Forum: Battlefield 4
- Topic: Server death, can't start server after a crash
- Replies: 15
- Views: 5928
Re: Server death, can't start server after a crash
Took about 3-5 minutes but the server finally started up. Anyone know if this is related to R5 server software, or just a random coughing fit for the server?
- Sun Nov 03, 2013 12:50 pm
- Forum: Battlefield 4
- Topic: Server death, can't start server after a crash
- Replies: 15
- Views: 5928
Server death, can't start server after a crash
My server seems to have just up and shit the bed here just now. Had 48 players running Domination, suddenly everyone drops, with the error Something went wrong, and the server is showing as down on the control panel, and attempts to start it are not working.
- Sat Nov 02, 2013 12:23 pm
- Forum: Battlefield 4
- Topic: Server R4 Observations
- Replies: 10
- Views: 2600
Re: Server R4 Observations
I've heard similar complaints about rubberbanding + hitbox detection problems since R4 came out from my players. Additionally, I seem to be getting server crashes with about the same frequency as we did with R3. Unfortunately, since we're a new server (first time renting), we don't really have a pla...
- Fri Nov 01, 2013 11:45 pm
- Forum: Battlefield 4
- Topic: admin.moveplayer not accepting arguments in RC4?
- Replies: 2
- Views: 1100
Re: admin.moveplayer not accepting arguments in RC4?
Ranked/Normal.
- Fri Nov 01, 2013 11:20 pm
- Forum: Battlefield 4
- Topic: admin.moveplayer not accepting arguments in RC4?
- Replies: 2
- Views: 1100
admin.moveplayer not accepting arguments in RC4?
Hi,
It seems that the admin.moveplayer command has stopped working as of RC4. I can't use !move with the admin daemon active, and any RCON command for admin.moveplayer returns invalid arguments.
Any help would be appreciated.
It seems that the admin.moveplayer command has stopped working as of RC4. I can't use !move with the admin daemon active, and any RCON command for admin.moveplayer returns invalid arguments.
Any help would be appreciated.