Search found 9 matches

by ahoffman
Mon Nov 11, 2013 5:43 pm
Forum: Garrysmod
Topic: TTT- how do I change the default player model?
Replies: 7
Views: 12098

Re: TTT- how do I change the default player model?

You posted it, models/player/male_07.mdl
by ahoffman
Mon Nov 11, 2013 5:39 pm
Forum: Garrysmod
Topic: TTT- how do I change the default player model?
Replies: 7
Views: 12098

Re: TTT- how do I change the default player model?

Change it in the array I posted earlier -- Everyone's model local ttt_playermodels = { Model("models/player/phoenix.mdl"), Model("models/player/arctic.mdl"), Model("models/player/guerilla.mdl"), Model("models/player/leet.mdl") }; You can literally just change ...
by ahoffman
Mon Nov 11, 2013 5:35 pm
Forum: Garrysmod
Topic: TTT- how do I change the default player model?
Replies: 7
Views: 12098

Re: TTT- how do I change the default player model?

http://deadeye.comule.com/tools/models.html

There's a list of all default player models from hl2
by ahoffman
Mon Nov 11, 2013 5:00 pm
Forum: Garrysmod
Topic: TTT- spawning with weapons
Replies: 10
Views: 2980

Re: TTT- spawning with weapons

It's running the variables on a client. Make sure it's in the server autorun, not main autorun folder.

lua/autorun/server/givedeagle.lua
by ahoffman
Mon Nov 11, 2013 4:37 pm
Forum: Garrysmod
Topic: TTT- spawning with weapons
Replies: 10
Views: 2980

Re: TTT- spawning with weapons

Oh yeah no problem man, I'm waiting for the map to change so a script on my server will update. Can't switch right now since there's 18 people on, I don't think they'd be happy.

Anyway, have fun.
by ahoffman
Mon Nov 11, 2013 4:30 pm
Forum: Garrysmod
Topic: TTT- spawning with weapons
Replies: 10
Views: 2980

Re: TTT- spawning with weapons

Just name it whatever, like givedeagle.lua or whatever and place it in the lua/autorun/server folder.

If you have a lua question, the facepunch forums are really good for that.
by ahoffman
Mon Nov 11, 2013 4:12 pm
Forum: Garrysmod
Topic: TTT- spawning with weapons
Replies: 10
Views: 2980

Re: TTT- spawning with weapons

local function GiveWeapon() for k,v in pairs( player.GetAll() ) do // Loop through the table of players, where k (key) is the player index and v (value) is the actual entity v:Give( "weapon_zm_grevolver" ) // give them a deagle. yeah, revolver is deagle in ttt end end hook.Add( "TTTP...
by ahoffman
Mon Nov 11, 2013 4:05 pm
Forum: Garrysmod
Topic: Trying to add download for sounds
Replies: 11
Views: 3529

Re: Trying to add download for sounds

You don't need an if (server) then, since you're already putting it in the autorun server anyway. It'd be if SERVER then, if you're planning on using it outside of the server autorun folder. I use resource.AddFile in mine. Since I use ttt, the resource.lua is already in the gamemode folder and doesn...
by ahoffman
Mon Nov 11, 2013 3:55 pm
Forum: Garrysmod
Topic: TTT- how do I change the default player model?
Replies: 7
Views: 12098

Re: TTT- how do I change the default player model?

gamemodes/terrortown/gamemode/shared.lua -- Everyone's model local ttt_playermodels = { Model("models/player/phoenix.mdl"), Model("models/player/arctic.mdl"), Model("models/player/guerilla.mdl"), Model("models/player/leet.mdl") }; I was looking in the past as ...