Search found 3 matches

by null
Fri Jan 03, 2014 3:33 pm
Forum: Battlefield 4
Topic: DDoS
Replies: 158
Views: 257908

Re: DDoS

I had an edited version of that which fleshed things out a bit more and removed the bit about disconnections, because I recognized that it would not be a major factor; it was lost when I had to scramble to look at the problems in NYC. The edited version also pointed out that trying to do anycast wo...
by null
Fri Jan 03, 2014 12:16 pm
Forum: Battlefield 4
Topic: DDoS
Replies: 158
Views: 257908

Re: DDoS

Edge, you guys have a lot of POPs, even spanning two continents. Have you ever considered using anycast for DDoS mitigation? Yes, and I've done it before in Seattle, but it doesn't work well as a general rule. Game servers are very latency-sensitive and the exact location matters to customers. Conn...
by null
Fri Jan 03, 2014 5:54 am
Forum: Battlefield 4
Topic: DDoS
Replies: 158
Views: 257908

Re: DDoS

Edge, you guys have a lot of POPs, even spanning two continents. Have you ever considered using anycast for DDoS mitigation? (That is, announce your space out of every POP, perform filtering at every POP, then tunnel to the actual server's location.) This would work really well for stateless filteri...