Search found 3 matches
- Thu Aug 13, 2015 3:47 pm
- Forum: Garrysmod
- Topic: Changing the active weapon base on TTT?
- Replies: 1
- Views: 1424
Changing the active weapon base on TTT?
Hello, i am using custom weapons on my server(particularly TFA weapons) and i am attempting to figure out how to change the Active Weapon Base so that the Features of TFA actually work on my server, when i run "lua_run print(Entity(1):GetActiveWeapon().Base)" in console it says "weapo...
Error
TEST [lua/weapons/gdcw_44magnum/cl_init.lua][lua/weapons/gdcw_44magnum/shared.lua] TEST [lua/weapons/gdcw_44magnum/init.lua][lua/weapons/gdcw_44magnum/shared.lua] TEST [lua/weapons/gdcw_44magnum/shared.lua][lua/weapons/gdcw_44magnum/shared.lua] FOUND IN ADDON [0] [rp_downtown_v4c_v2] lua/weapons/gdc...
- Thu Aug 07, 2014 7:15 pm
- Forum: Garrysmod
- Topic: New custom guns
- Replies: 0
- Views: 712
New custom guns
So I just added some new custom guns to my garrys mod TTT server using TTT weapon placer and now that I did 1 of the guns works perfectly fine, the others either don't show up or cannot be picked up. On top of that, the spawn points are messed up. Where ever you are as a spectator, you just drop whe...