I can also replicate this on 2008:
http://forums.srcds.com/viewtopic/22459
CPU usage drops to 0 for a couple seconds, spikes high, repeat. On 102.4 tick, it doesn't do this.
Weird.
Search found 5 matches
- Fri Nov 27, 2015 1:02 am
- Forum: Dedicated servers and Virtual Dedicated Servers
- Topic: VDS, Server 2012 and unstable timers
- Replies: 1
- Views: 475
- Thu Nov 26, 2015 7:26 pm
- Forum: Dedicated servers and Virtual Dedicated Servers
- Topic: VDS, Server 2012 and unstable timers
- Replies: 1
- Views: 475
VDS, Server 2012 and unstable timers
I've been flipping back and forth between OS and whatnot to play with and gauge some of the performance characteristics and I've noticed that timers on 2012 (R2, at least) seem to be really quite spastic. I've tried disabling HPET and playing with the platform clock setting to try and coax Windows i...
- Sun Nov 30, 2014 9:34 pm
- Forum: Game and voice servers
- Topic: Reflex FPS
- Replies: 5
- Views: 1380
Re: Reflex FPS
Ok, so it looks pretty cool, and has everything you could ask for. Fast paced game, dedicated servers, and map making tools. Sweet. Bought a 4 pack and am installing a server on our East coast USA box now. ;-) Will monitor the server to see how it runs. I read the server is very lightweight. For wh...
- Sun Nov 30, 2014 7:37 pm
- Forum: Game and voice servers
- Topic: Reflex FPS
- Replies: 5
- Views: 1380
Re: Reflex FPS
US, east coast. The netcode is a bit wonky still and latency really matters. Hosts are scarce at the moment, so support would be nice.
But yeah, if you liked Quake / UT then you will probably enjoy this - but it is no joke still very early development.
But yeah, if you liked Quake / UT then you will probably enjoy this - but it is no joke still very early development.
- Sun Nov 30, 2014 6:05 pm
- Forum: Game and voice servers
- Topic: Reflex FPS
- Replies: 5
- Views: 1380
Reflex FPS
Reflex is in early access and available on Steam. Think Quake / CPM if you have no idea - fast paced arena gameplay. It also has a map editor that you can drop in and out of on the fly and edit cooperatively. Has anyone else played it yet? Not exactly overflowing with activity yet, but it's pretty p...