Search found 10 matches
- Fri Apr 15, 2016 2:39 am
- Forum: Minecraft
- Topic: How to run a Minecraft Modded server with Forge 1.7.10?
- Replies: 1
- Views: 2817
Re: How to run a Minecraft Modded server with Forge 1.7.10?
get me a list of the mods and what os you are useing and i can compile a working server for you, keep in mind that some mods are incompatible with each other, ive built several of my own minecraft servers and managed to work out most of the errors that get brought up with forge, as for the jar file,...
- Fri Apr 15, 2016 2:10 am
- Forum: Dedicated servers and Virtual Dedicated Servers
- Topic: Firewall suggestion
- Replies: 5
- Views: 1581
Re: Firewall suggestion
thanks edge, managed to compress all 4 rules into 1
- Thu Apr 14, 2016 9:57 pm
- Forum: Dedicated servers and Virtual Dedicated Servers
- Topic: Firewall suggestion
- Replies: 5
- Views: 1581
Re: Firewall suggestion
the suggestion for the option of combining them was for simplification, as of right now i have a single port using up 4 rules instead of what could be 2
- Thu Apr 14, 2016 9:34 pm
- Forum: Dedicated servers and Virtual Dedicated Servers
- Topic: Firewall suggestion
- Replies: 5
- Views: 1581
Firewall suggestion
i noticed earlier today that in the firewall rules you can only specify TCP or UDP one at a time, my suggestion is to have a option to block or accept both in one rule instead of requiring one rule for TCP and one for UDP.
- Fri Jan 29, 2016 2:24 am
- Forum: Dedicated servers and Virtual Dedicated Servers
- Topic: Server performance and security related config
- Replies: 2
- Views: 1036
Re: Server performance and security related config
in your VDS control panel under firewall you can capture detailed packets to see if theres a potential DDOS, another methed would be wireshark or other similar packet capture software
P.S. to admins im not sure it packet capture is against the TOS/TOU or not, please clarify on this matter
P.S. to admins im not sure it packet capture is against the TOS/TOU or not, please clarify on this matter
- Fri Jan 29, 2016 2:16 am
- Forum: Garrysmod
- Topic: Nutscript error
- Replies: 3
- Views: 1350
Re: Nutscript error
backup the server, and give it a try, worst case you revert
if at first you dont succeed try, try again, then go do something else that works
im sorry im not that helpfull but im not familiar with what your trying to do, the only thing i got is research into it
if at first you dont succeed try, try again, then go do something else that works
im sorry im not that helpfull but im not familiar with what your trying to do, the only thing i got is research into it
- Thu Jan 28, 2016 11:36 pm
- Forum: Garrysmod
- Topic: Nutscript error
- Replies: 3
- Views: 1350
Re: Nutscript error
could try updateing nutscript from 1.0 to 1.1
https://github.com/Chessnut/NutScript/w ... ver-Owners
home page https://nutscript.rocks/
https://github.com/Chessnut/NutScript/w ... ver-Owners
home page https://nutscript.rocks/
- Thu Jan 28, 2016 11:26 pm
- Forum: Webhosting
- Topic: Navigation bar
- Replies: 1
- Views: 1047
Re: Navigation bar
without more information it will be hard to assist you, a link the page or the source code would help out greatly if it's basic html you can learn alot about it here http://www.w3schools.com/html/html_links.asp look for something like <a href="home.html">Home</a> and change "home.html...
- Thu Jan 28, 2016 11:12 pm
- Forum: Dedicated servers and Virtual Dedicated Servers
- Topic: Weapon Problems
- Replies: 1
- Views: 844
Re: Weapon Problems
it looks like someone did something just like that here http://forum.darkrp.com/threads/m9k-shi ... ammo.2184/
try changeing
"AddCustomShipment"
TO
"DarkRP.createShipment"
in your code
try changeing
"AddCustomShipment"
TO
"DarkRP.createShipment"
in your code
- Thu Jan 28, 2016 10:53 pm
- Forum: Garrysmod
- Topic: Help please! Deathrun Round time
- Replies: 1
- Views: 1328
Re: Help please! Deathrun Round time
might not be too much help but heres a link to it https://github.com/BlackVoid/deathrun from what i see you need to change convar dr_round_length (default: 420) - Round length in seconds im still looking into it for more information [EDIT]: you need to adjust it in file "cl_round.lua" i be...