Could there possibly be an option added on the VDS order page to include a separate HLStatsX:CE server?
Since you're not permitted to run the daemon on an NFO website/server (it just auto-terminates after running for ~30s from what I remember), the only option for setting up HLStatsX with a VDS/VPS ...
Search found 15 matches
- Sat Nov 24, 2018 10:17 am
- Forum: Dedicated servers and Virtual Dedicated Servers
- Topic: "Add separate HLStatsX:CE server" option at purchase?
- Replies: 1
- Views: 2012
- Tue Dec 19, 2017 6:56 am
- Forum: CS:Source/TF2/DoD:Source
- Topic: [TF2] 133 tickrate with tickrate unlocker plugin?
- Replies: 2
- Views: 10836
[TF2] 133 tickrate with tickrate unlocker plugin?
https://github.com/ldesgoui/mms-unlocked-tickrate
So this recently popped up on the teamfortress.tv forum. I played a DM server running this plugin and it made gameplay feel a lot more fluid and responsive.
Is this tickrate unlocker usable with regular TF2 game servers rented through NFO, or would ...
So this recently popped up on the teamfortress.tv forum. I played a DM server running this plugin and it made gameplay feel a lot more fluid and responsive.
Is this tickrate unlocker usable with regular TF2 game servers rented through NFO, or would ...
- Wed Mar 15, 2017 10:45 pm
- Forum: CS:Source/TF2/DoD:Source
- Topic: [TF2] Replays not working?
- Replies: 6
- Views: 55406
Re: [TF2] Replays not working?
Also, my replay.cfg:
// Enable replay!
replay_enable "1"
// How often we dump replay data. You should not need to modify this value.
replay_block_dump_interval "15"
// This is the method by which clients download replay data. At the moment, only HTTP is available.
replay_fileserver_protocol ...
// Enable replay!
replay_enable "1"
// How often we dump replay data. You should not need to modify this value.
replay_block_dump_interval "15"
// This is the method by which clients download replay data. At the moment, only HTTP is available.
replay_fileserver_protocol ...
- Wed Mar 15, 2017 10:37 pm
- Forum: CS:Source/TF2/DoD:Source
- Topic: [TF2] Replays not working?
- Replies: 6
- Views: 55406
[TF2] Replays not working?
TF2 Replays suddenly stopped working on my server today. Set it all up yesterday using this tutorial and everything was working just fine. At one point I tried to change the directory on the site where replays are stored (and then updated the replay.cfg with the correct information) and around that ...
- Sat Dec 24, 2016 6:04 pm
- Forum: CS:GO
- Topic: Counter-Strike: Classic Offensive mod support?
- Replies: 6
- Views: 15342
Re: Counter-Strike: Classic Offensive mod support?
Would NFO consider adding CS:CO as a separate game server rental option like they have for CS Promod?hiimcody1 wrote:You would likely need to run this on an Unmanaged VDS. Anything that requires modifications to the startup line wouldn't be supported in the standard hosting system generally.
- Sat Dec 24, 2016 5:48 pm
- Forum: CS:GO
- Topic: Counter-Strike: Classic Offensive mod support?
- Replies: 6
- Views: 15342
Counter-Strike: Classic Offensive mod support?
Would I be able to rent a new CS:GO server and set it up to run this game mod without any issues?
From the mod creator:
1. you need a server that runs CS:GO and which is up to date.
2. you'll need to put the mod inside that server folder (same spot as the "csgo" folder)
3. run the server with ...
From the mod creator:
1. you need a server that runs CS:GO and which is up to date.
2. you'll need to put the mod inside that server folder (same spot as the "csgo" folder)
3. run the server with ...
- Sun Nov 06, 2016 3:19 pm
- Forum: L4D/L4D2
- Topic: [L4D2] 100 tickrate?
- Replies: 2
- Views: 9953
[L4D2] 100 tickrate?
Does NFOservers still support 100 tickrate-enabling plugins for Left 4 Dead 2 servers? I found a forum thread saying it's no longer permitted for Left 4 Dead 1 due to stability issues, I was wondering if this pertains to L4D2 as well.
- Tue Jul 26, 2016 10:45 am
- Forum: CS:GO
- Topic: Disable HLstatsX during warmup?
- Replies: 5
- Views: 12256
Re: Disable HLstatsX during warmup?
Yep. Like I said, it works manually, but not when put into the SM plugin.kraze wrote:When using the logaddress_del command you'll want to be removing hlstatsx.nfoservers.com. Is that what you're doing?
- Mon Jul 25, 2016 11:51 pm
- Forum: CS:GO
- Topic: Disable HLstatsX during warmup?
- Replies: 5
- Views: 12256
Re: Disable HLstatsX during warmup?
You should be able to achieve a basic version of this by just deleting the log address during warmup. Obviously, this would require manual intervention on your part to exec a cfg that deletes the log address, then again to readd it. Alternatively, you can try using this plugin for SM.
https ...
https ...
- Sat Jul 23, 2016 7:53 pm
- Forum: CS:GO
- Topic: Disable HLstatsX during warmup?
- Replies: 5
- Views: 12256
Disable HLstatsX during warmup?
Is there any way to have stat logging turned off during warmup? I don't want people being able to just farm points by spawncamping before the game starts.
- Sat Jul 23, 2016 7:49 pm
- Forum: CS:GO
- Topic: 5v5 + 2 spectator slots (12 slot)
- Replies: 9
- Views: 65237
Re: 5v5 + 2 spectator slots (12 slot)
I was able to find this plugin and it seems to be working fine for me.
- Wed Jul 20, 2016 12:07 pm
- Forum: CS:GO
- Topic: 5v5 + 2 spectator slots (12 slot)
- Replies: 9
- Views: 65237
Re: 5v5 + 2 spectator slots (12 slot)
I don't believe there are vanilla commands to do exactly what you want, but in theory you can mimic this setup in Vanilla. Try setting mp_limitteams to 1. This will make it so the other team can only have a single extra player on it before it becomes locked. You can also use mp_autoteambalance 1 to ...
- Mon Jul 18, 2016 10:58 pm
- Forum: CS:GO
- Topic: 5v5 + 2 spectator slots (12 slot)
- Replies: 9
- Views: 65237
Re: 5v5 + 2 spectator slots (12 slot)
Like I said, I'm not looking for a pug plugin, I just want it to work with regular classic competitive.It'sRandinator wrote:Have you tried Warmod - https://forums.alliedmods.net/showthread.php?p=2028726 or pug setup https://github.com/splewis/csgo-pug-setup. I'd recommend splewis' pug setup.
- Mon Jul 18, 2016 6:34 pm
- Forum: CS:GO
- Topic: 5v5 + 2 spectator slots (12 slot)
- Replies: 9
- Views: 65237
5v5 + 2 spectator slots (12 slot)
How would I go about setting up a vanilla competitive server to limit 5 players to a team while allowing two spectators?
I've spent a while looking for plugins that could do this, but most of them seem to be for pug configs.
I've spent a while looking for plugins that could do this, but most of them seem to be for pug configs.
- Tue May 03, 2016 3:44 am
- Forum: CS:Source/TF2/DoD:Source
- Topic: [CS:S] Tickrate questions
- Replies: 1
- Views: 9319
[CS:S] Tickrate questions
Have been considering renting a Counter-Strike: Source server, but had a couple quick questions regarding server tickrate...
How much would setting the tickrate to 100 on a 14-slot server impact performance?
Is there a mirror available for Tickrate Enabler? The link given (here) points to a 404 ...
How much would setting the tickrate to 100 on a 14-slot server impact performance?
Is there a mirror available for Tickrate Enabler? The link given (here) points to a 404 ...