Search found 15 matches
- Sat Nov 24, 2018 10:17 am
- Forum: Dedicated servers and Virtual Dedicated Servers
- Topic: "Add separate HLStatsX:CE server" option at purchase?
- Replies: 1
- Views: 979
"Add separate HLStatsX:CE server" option at purchase?
Could there possibly be an option added on the VDS order page to include a separate HLStatsX:CE server? Since you're not permitted to run the daemon on an NFO website/server (it just auto-terminates after running for ~30s from what I remember), the only option for setting up HLStatsX with a VDS/VPS ...
- Tue Dec 19, 2017 6:56 am
- Forum: CS:Source/TF2/DoD:Source
- Topic: [TF2] 133 tickrate with tickrate unlocker plugin?
- Replies: 2
- Views: 3118
[TF2] 133 tickrate with tickrate unlocker plugin?
https://github.com/ldesgoui/mms-unlocked-tickrate So this recently popped up on the teamfortress.tv forum. I played a DM server running this plugin and it made gameplay feel a lot more fluid and responsive. Is this tickrate unlocker usable with regular TF2 game servers rented through NFO, or would I...
- Wed Mar 15, 2017 10:45 pm
- Forum: CS:Source/TF2/DoD:Source
- Topic: [TF2] Replays not working?
- Replies: 6
- Views: 6736
Re: [TF2] Replays not working?
Also, my replay.cfg: // Enable replay! replay_enable "1" // How often we dump replay data. You should not need to modify this value. replay_block_dump_interval "15" // This is the method by which clients download replay data. At the moment, only HTTP is available. replay_fileserv...
- Wed Mar 15, 2017 10:37 pm
- Forum: CS:Source/TF2/DoD:Source
- Topic: [TF2] Replays not working?
- Replies: 6
- Views: 6736
[TF2] Replays not working?
TF2 Replays suddenly stopped working on my server today. Set it all up yesterday using this tutorial and everything was working just fine. At one point I tried to change the directory on the site where replays are stored (and then updated the replay.cfg with the correct information) and around that ...
- Sat Dec 24, 2016 6:04 pm
- Forum: CS:GO
- Topic: Counter-Strike: Classic Offensive mod support?
- Replies: 6
- Views: 5301
Re: Counter-Strike: Classic Offensive mod support?
Would NFO consider adding CS:CO as a separate game server rental option like they have for CS Promod?hiimcody1 wrote:You would likely need to run this on an Unmanaged VDS. Anything that requires modifications to the startup line wouldn't be supported in the standard hosting system generally.
- Sat Dec 24, 2016 5:48 pm
- Forum: CS:GO
- Topic: Counter-Strike: Classic Offensive mod support?
- Replies: 6
- Views: 5301
Counter-Strike: Classic Offensive mod support?
Would I be able to rent a new CS:GO server and set it up to run this game mod without any issues? From the mod creator: 1. you need a server that runs CS:GO and which is up to date. 2. you'll need to put the mod inside that server folder (same spot as the "csgo" folder) 3. run the server w...
- Sun Nov 06, 2016 3:19 pm
- Forum: L4D/L4D2
- Topic: [L4D2] 100 tickrate?
- Replies: 2
- Views: 3533
[L4D2] 100 tickrate?
Does NFOservers still support 100 tickrate-enabling plugins for Left 4 Dead 2 servers? I found a forum thread saying it's no longer permitted for Left 4 Dead 1 due to stability issues, I was wondering if this pertains to L4D2 as well.
- Tue Jul 26, 2016 10:45 am
- Forum: CS:GO
- Topic: Disable HLstatsX during warmup?
- Replies: 5
- Views: 3375
Re: Disable HLstatsX during warmup?
Yep. Like I said, it works manually, but not when put into the SM plugin.kraze wrote:When using the logaddress_del command you'll want to be removing hlstatsx.nfoservers.com. Is that what you're doing?
- Mon Jul 25, 2016 11:51 pm
- Forum: CS:GO
- Topic: Disable HLstatsX during warmup?
- Replies: 5
- Views: 3375
Re: Disable HLstatsX during warmup?
You should be able to achieve a basic version of this by just deleting the log address during warmup. Obviously, this would require manual intervention on your part to exec a cfg that deletes the log address, then again to readd it. Alternatively, you can try using this plugin for SM. https://forum...
- Sat Jul 23, 2016 7:53 pm
- Forum: CS:GO
- Topic: Disable HLstatsX during warmup?
- Replies: 5
- Views: 3375
Disable HLstatsX during warmup?
Is there any way to have stat logging turned off during warmup? I don't want people being able to just farm points by spawncamping before the game starts.
- Sat Jul 23, 2016 7:49 pm
- Forum: CS:GO
- Topic: 5v5 + 2 spectator slots (12 slot)
- Replies: 9
- Views: 5916
Re: 5v5 + 2 spectator slots (12 slot)
I was able to find this plugin and it seems to be working fine for me.
- Wed Jul 20, 2016 12:07 pm
- Forum: CS:GO
- Topic: 5v5 + 2 spectator slots (12 slot)
- Replies: 9
- Views: 5916
Re: 5v5 + 2 spectator slots (12 slot)
I don't believe there are vanilla commands to do exactly what you want, but in theory you can mimic this setup in Vanilla. Try setting mp_limitteams to 1. This will make it so the other team can only have a single extra player on it before it becomes locked. You can also use mp_autoteambalance 1 to...
- Mon Jul 18, 2016 10:58 pm
- Forum: CS:GO
- Topic: 5v5 + 2 spectator slots (12 slot)
- Replies: 9
- Views: 5916
Re: 5v5 + 2 spectator slots (12 slot)
Like I said, I'm not looking for a pug plugin, I just want it to work with regular classic competitive.It'sRandinator wrote:Have you tried Warmod - https://forums.alliedmods.net/showthread.php?p=2028726 or pug setup https://github.com/splewis/csgo-pug-setup. I'd recommend splewis' pug setup.
- Mon Jul 18, 2016 6:34 pm
- Forum: CS:GO
- Topic: 5v5 + 2 spectator slots (12 slot)
- Replies: 9
- Views: 5916
5v5 + 2 spectator slots (12 slot)
How would I go about setting up a vanilla competitive server to limit 5 players to a team while allowing two spectators?
I've spent a while looking for plugins that could do this, but most of them seem to be for pug configs.
I've spent a while looking for plugins that could do this, but most of them seem to be for pug configs.
- Tue May 03, 2016 3:44 am
- Forum: CS:Source/TF2/DoD:Source
- Topic: [CS:S] Tickrate questions
- Replies: 1
- Views: 2834
[CS:S] Tickrate questions
Have been considering renting a Counter-Strike: Source server, but had a couple quick questions regarding server tickrate... How much would setting the tickrate to 100 on a 14-slot server impact performance? Is there a mirror available for Tickrate Enabler? The link given (here) points to a 404.