Search found 13 matches

by helvetica
Thu Oct 19, 2006 8:00 am
Forum: CS 1.6/DoD/TFC/CZ
Topic: How To Get PsychoStats Hitboxes Working
Replies: 17
Views: 8256

Suicides don't get in there at all. Tested that one specifically too. 5 jumps, 5 deaths, 0 suicides. Maybe this code has something to do with that...? // ********************************* // Module : Victim Stats // // Desc : The victim stats module shows your statistic for the period when // you w...
by helvetica
Fri Oct 13, 2006 4:44 am
Forum: CS 1.6/DoD/TFC/CZ
Topic: How To Get PsychoStats Hitboxes Working
Replies: 17
Views: 8256

Woo hoo it worked! Thanks. :)

What stats are messed for you? We have Mani and we don't use any of its ranking info. From what I see, the plugin generates the extra info in the logs files and strips it out of there.
by helvetica
Wed Oct 11, 2006 12:11 pm
Forum: Game and voice servers
Topic: html
Replies: 2
Views: 2049

Re: html

I have an html editor on my pc but I don't know how to apply the pages I make to the actual website. HELP! You mean uploading your pages? If you click the Website tab of your Control Panel, you'll see a link starting with ftp:// . You can copy that link into Windows Explorer, and it'll prompt for y...
by helvetica
Wed Oct 11, 2006 11:57 am
Forum: CS 1.6/DoD/TFC/CZ
Topic: How To Get PsychoStats Hitboxes Working
Replies: 17
Views: 8256

-Downloaded my entire stats root this time, and started through each and every file. In compile/games/halflife/events.pm, found - # BUGS in at least 1 version of STATSME/AMXMOD: grenades and fiveseven are spelled wrong $weapon = 'grenade' if $weapon eq 'hegrenad' or $weapon eq 'hegrenade'; $weapon ...
by helvetica
Thu Aug 24, 2006 9:53 am
Forum: Game and voice servers
Topic: Increasing Round Load Time on Breakable Maps
Replies: 1
Views: 1215

Increasing Round Load Time on Breakable Maps

Whenever we've had maps that are almost 100% breakable — breakout_v2 and breakship_b6 — everyone begins to get nasty lag between the end of the round and the start of the next. In breakout, the map would completely freeze for 3 to 4 seconds before starting the next round. In breakship, it would ...
by helvetica
Tue Jul 25, 2006 9:05 am
Forum: CS 1.6/DoD/TFC/CZ
Topic: How To Get PsychoStats Hitboxes Working
Replies: 17
Views: 8256

Works peachy, thanks!

Next another question I'm afraid - are nade kills not factored in?

http://midwestgamers.stats.nuclearfallo ... hp?id=1099

The nades are listed twice, but the S:K isn't factored in either case. Some sort of bug in psychostats...?
by helvetica
Tue Jun 27, 2006 9:32 am
Forum: CS 1.6/DoD/TFC/CZ
Topic: How To Get PsychoStats Hitboxes Working
Replies: 17
Views: 8256

Thanks again! Sorry to keep bugging you about this, but out of curiosity- why are some people's hitboxes showing up and others' not? This one works for example: http://midwestgamers.stats.nuclearfallout.net/player.php?id=3848 but most of the hitboxes are coming up blank, even if they'd played since ...
by helvetica
Mon Jun 26, 2006 5:25 am
Forum: CS 1.6/DoD/TFC/CZ
Topic: How To Get PsychoStats Hitboxes Working
Replies: 17
Views: 8256

Is that the chicken model I see in there? Finally, italy will be complete once again!

Thanks for the help! I take it if I turn everything on, our server performance will take a hit? Will our server be running a touch more under load with this installed?
by helvetica
Sun Jun 25, 2006 4:19 pm
Forum: CS:Source/TF2/DoD:Source
Topic: Attn: CS:S server owners and CS:S players!
Replies: 25
Views: 11760

Every Tuesday we run custom maps for several hours to mix things up a bit, and these are some of the favorites: de_losttemple: http://www.cstrike-planet.com/maps/707 cs_office_extended: http://www.cstrike-planet.com/maps/853 de_cefalu: http://downloads.punkassfraggers.com/index.php?subcat=39 de_aliv...
by helvetica
Sun Jun 25, 2006 4:04 pm
Forum: CS 1.6/DoD/TFC/CZ
Topic: How To Get PsychoStats Hitboxes Working
Replies: 17
Views: 8256

How To Get PsychoStats Hitboxes Working

Is there a way to do this? Is there a plugin that's needed...?
by helvetica
Thu May 11, 2006 7:16 am
Forum: CS 1.6/DoD/TFC/CZ
Topic: Config files on my server.
Replies: 3
Views: 2635

'm creating a config for my server. is it possible to have the score at the end of the 15 rounds displayed? or is it possible to make a config file that will swap everyone on CT to T and everyone on T to CT? e.g. ma_swap #ct and ma_swap #t at same time, or something? There is a mattie eventscript f...
by helvetica
Thu May 04, 2006 9:51 am
Forum: CS:Source/TF2/DoD:Source
Topic: Question About Ban Files
Replies: 3
Views: 2065

Informative, thanks! :) I have question about this bit: ...Generally you will want to execute both of these in your server.cfg, along with "writeip" and "writeid", so that bans are refreshed with each map change (this assumes you have server.cfg set to execute with each new map)....
by helvetica
Wed May 03, 2006 4:31 am
Forum: CS:Source/TF2/DoD:Source
Topic: Question About Ban Files
Replies: 3
Views: 2065

Question About Ban Files

We've been having issues with keeping people banned. Whenever people decided they needed to break out the hax and suck, they would be added to a ban list, but the next day, they'd still be able to connect even though their Steam ID was still included in the ban file. I tried including the banned.cfg...