Search found 17 matches
- Sat Dec 16, 2023 11:05 pm
- Forum: BF:BC2 and MoH
- Topic: RIP BC2
- Replies: 1
- Views: 4722
RIP BC2
Since EA has shutdown the BC2 authentication servers will NFO consider alternate methods of hosting BC2 servers? Maybe with mods? On another note, thank you to everyone at NFO for hosting/supporting the games that we all have so many memories of. I can remember NFO as far back as early Counter Strik...
- Wed Jul 12, 2023 7:38 pm
- Forum: Game and voice servers
- Topic: Battle Bit - Remastered
- Replies: 1
- Views: 2269
Battle Bit - Remastered
When will y'all support Battle Bit - Remastered?
- Thu Dec 19, 2013 2:19 pm
- Forum: General
- Topic: Rust support?
- Replies: 143
- Views: 72671
Re: Rust support?
Understandable.
- Thu Dec 19, 2013 8:26 am
- Forum: General
- Topic: Rust support?
- Replies: 143
- Views: 72671
Rust support?
Will NFo be hosting Rust? I know it's in Alpha right now but it would be great if we could get a server hosted.
http://playrust.com/intro-video/
http://playrust.com/intro-video/
- Tue Nov 05, 2013 8:18 am
- Forum: Battlefield 4
- Topic: Server Queue
- Replies: 5
- Views: 2244
Re: Server Queue
Same here.PackerFan_68 wrote:We added the aggressive join 'true' commnand to the startup.txt and VIPs were still stuck waiting with everyone else.markym wrote:yes, the Q seems to be working well now - amen! Not sure about VIP slotting? anyone tested VIP slotting yet with the Aggressive Join setting?
- Tue May 29, 2012 4:19 pm
- Forum: ArmA2/ArmA2:OA/ArmA3
- Topic: Arma 2 mod: DayZ
- Replies: 9
- Views: 4486
Re: Arma 2 mod: DayZ
Agreed. Thanks Edge!
- Tue May 29, 2012 3:32 pm
- Forum: ArmA2/ArmA2:OA/ArmA3
- Topic: Arma 2 mod: DayZ
- Replies: 9
- Views: 4486
Arma 2 mod: DayZ
Will NFO be hosting the Arma 2 mod DayZ? I would really like to keep all of our servers with NFO.
Official site:
http://www.dayzmod.com
Server info:
http://www.dayzmod.com/forum/showthread ... 2#pid13172
Official site:
http://www.dayzmod.com
Server info:
http://www.dayzmod.com/forum/showthread ... 2#pid13172
- Mon Apr 23, 2012 5:34 am
- Forum: Webhosting
- Topic: Mail forwarding
- Replies: 3
- Views: 1494
Re: Mail forwarding
Thank you.
- Sun Apr 22, 2012 6:56 pm
- Forum: Webhosting
- Topic: Mail forwarding
- Replies: 3
- Views: 1494
Mail forwarding
I would like to start using the mail function offered through NFO webhosting. Is it possible to just setup a forwarder to a different email such as Gmail?
- Fri Nov 11, 2011 10:53 am
- Forum: Game and voice servers
- Topic: BC2/BF3/MoH/MoHW admin daemon feedback
- Replies: 400
- Views: 829159
Re: BC2 admin daemon feedback
I wonder if a Procon plugin would be better suited for this functionality.
http://www.phogue.net/forumvb/forumdisp ... evelopment
http://www.phogue.net/forumvb/forumdisp ... evelopment
- Fri Nov 11, 2011 10:31 am
- Forum: Game and voice servers
- Topic: BC2/BF3/MoH/MoHW admin daemon feedback
- Replies: 400
- Views: 829159
Re: BC2 admin daemon feedback
Fair enough. Thank you for following up.Edge100x wrote:Phear Chyld, that would result in a static mapcycle, so it would be better for you to just define one!
saltney, possibly. But, I shouldn't put more time into the auto-player-limit-adjuster.
- Fri Nov 11, 2011 9:42 am
- Forum: Game and voice servers
- Topic: BC2/BF3/MoH/MoHW admin daemon feedback
- Replies: 400
- Views: 829159
Re: BC2 admin daemon feedback
Agreed. The 8 player requirement is killing me.
- Wed Nov 09, 2011 1:17 pm
- Forum: Game and voice servers
- Topic: BC2/BF3/MoH/MoHW admin daemon feedback
- Replies: 400
- Views: 829159
Re: BC2 admin daemon feedback
Does the cycler have the smarts to know what map was played last so they dont play the same two rush or conquest maps back to back? I would like to set it up so its rush, rush, conquest, conquest. Yes, it does have a little intelligence in this respect. In random mode, it won't let the same map + m...
- Sun Jun 12, 2011 4:31 pm
- Forum: BF:BC2 and MoH
- Topic: Bad Company 2 - Hardcore mode issue
- Replies: 6
- Views: 5032
Re: Bad Company 2 - Hardcore mode issue
In the spirit of troubleshooting here is the info you wanted. Q. What method are you using to get the server to read the fun night version of that file? A. Copying a local copy of Startup.txt to Nuclear Fallout File Manager. Q. Are you restarting the server after the switch to make sure the file is ...
- Sun Jun 12, 2011 4:15 pm
- Forum: BF:BC2 and MoH
- Topic: Bad Company 2 - Hardcore mode issue
- Replies: 6
- Views: 5032
Re: Bad Company 2 - Hardcore mode issue
I found what seems to be a bug in BC2. When you make certain changes to the server that requires a restart the first map played will not be Hardcore. Which explains why it took about an hour for Hardcore to kick on since the server was not full. Some say that if you tack on the command "admin.r...