Search found 13 matches

by Powerlord
Sun Sep 01, 2013 10:20 pm
Forum: CS:Source/TF2/DoD:Source
Topic: cfg/mapcycle.txt pushed in recent TF2 update?
Replies: 1
Views: 1533

cfg/mapcycle.txt pushed in recent TF2 update?

I noticed after the last update that I was getting weird issues where maps that weren't in my mapcycle.txt or nominations file ended up in my map votes. Turned out that I had a tf/cfg/mapcycle.txt despite using tf/mapcycle.txt for my mapcycle. Since no one else has made changes to the server lately ...
by Powerlord
Wed May 01, 2013 10:16 am
Forum: CS:Source/TF2/DoD:Source
Topic: SteamPipe/SteamCMD conversions?
Replies: 25
Views: 8830

Re: SteamPipe/SteamCMD conversions?

I manually resolved the above message by FTPing them from my test server which I had running as a backup. Having said that, WebSync is correctly copying files from directories under custom, but it is not currently generating bz2 files of the files it copies. I've also filed a bug report about this i...
by Powerlord
Wed May 01, 2013 9:46 am
Forum: CS:Source/TF2/DoD:Source
Topic: SteamPipe/SteamCMD conversions?
Replies: 25
Views: 8830

Re: SteamPipe/SteamCMD conversions?

There seems to be permissions issues moving files from old_custom_files to other locations.
by Powerlord
Sat Apr 20, 2013 4:53 pm
Forum: CS:Source/TF2/DoD:Source
Topic: SteamPipe/SteamCMD conversions?
Replies: 25
Views: 8830

Re: SteamPipe/SteamCMD conversions?

Are maps being moved to be under custom/ as well? One of the SourceMod devs noted that the map list functions, used by SourceMod's mapchooser and its variants, doesn't support the virtual filesystem.
by Powerlord
Tue Apr 16, 2013 3:19 pm
Forum: CS:Source/TF2/DoD:Source
Topic: SteamPipe/SteamCMD conversions?
Replies: 25
Views: 8830

Re: SteamPipe/SteamCMD conversions?

I do not understand why this matters to you. We moved everything to the preferred location in "custom" already and that is the best place to put the resources. Per Valve's documentation, it is where they want them to be put, and as I mentioned, this should continue to work, whereas the ot...
by Powerlord
Tue Apr 16, 2013 2:25 pm
Forum: CS:Source/TF2/DoD:Source
Topic: SteamPipe/SteamCMD conversions?
Replies: 25
Views: 8830

Re: SteamPipe/SteamCMD conversions?

It was implied that this also covered custom models, materials, and sounds. You can certainly try not putting them in "custom", but it probably won't work in the future, if it does work now. Posted by Fletcher Dunn two minutes ago: If there are no filename conflicts with the official game...
by Powerlord
Tue Apr 16, 2013 12:47 pm
Forum: CS:Source/TF2/DoD:Source
Topic: SteamPipe/SteamCMD conversions?
Replies: 25
Views: 8830

Re: SteamPipe/SteamCMD conversions?

It's not required to move all custom content there, though... Nearly all custom content must be moved in order for the server to see it. Valve explains in the post that I linked you to. This is why being in hlds/hlds_linux is an advantage. You see posts like this one from Fletcher Dunn on Feb 20: R...
by Powerlord
Tue Apr 16, 2013 12:09 pm
Forum: CS:Source/TF2/DoD:Source
Topic: SteamPipe/SteamCMD conversions?
Replies: 25
Views: 8830

Re: SteamPipe/SteamCMD conversions?

All custom content, except for addons and configuration files, goes into sub the "custom" folder on a server that has been switched to the SteamPipe/SteamCMD version of the game. Any .vpk files would be placed directly into "custom" while loose files would need to be placed into...
by Powerlord
Sat Apr 13, 2013 1:36 pm
Forum: CS:Source/TF2/DoD:Source
Topic: SteamPipe/SteamCMD conversions?
Replies: 25
Views: 8830

SteamPipe/SteamCMD conversions?

How are the SteamPipe/SteamCMD conversions going to be handled?
by Powerlord
Thu Jun 21, 2012 4:04 am
Forum: CS:Source/TF2/DoD:Source
Topic: Force server update?
Replies: 4
Views: 3220

Re: Force server update?

Rolling out optional updates is complicated with TF2 servers here, mostly because if all servers do not receive the update before the next required one, some files end up being missed. Required updates happen every few days for TF2 and it's common for optional updates to occur just a few hours befo...
by Powerlord
Wed Jun 20, 2012 6:18 pm
Forum: Dedicated servers and Virtual Dedicated Servers
Topic: Lag in Chicago (VDS)?
Replies: 9
Views: 2665

Re: Lag in Chicago (VDS)?

I just realized that I never responded to this thread. I had ended up moving my NFO VDS server to the Texas (Huston?) location, where it remained operational until it was canceled earlier this month when its subscription ran out (I had left my old gaming group nearly 3 months prior and they moved to...
by Powerlord
Wed Jun 20, 2012 6:14 pm
Forum: CS:Source/TF2/DoD:Source
Topic: Force server update?
Replies: 4
Views: 3220

Force server update?

As you may have heard, Valve issued an update earlier today to fix the listdeaths server crash that has been going around. However, they released it as an optional update, meaning that a managed NFO server won't install it. Is there an option in the control panel somewhere to force a Steam update of...
by Powerlord
Fri Dec 23, 2011 1:30 pm
Forum: Dedicated servers and Virtual Dedicated Servers
Topic: Lag in Chicago (VDS)?
Replies: 9
Views: 2665

Lag in Chicago (VDS)?

I'm currently leasing a dual-core VDS for my TF2 servers . Some of my users are reporting high lag connecting to my servers. Also, the other day, all players got the disconnection warning (which you get if a server goes down) for nearly 15 seconds. While I can't say the two are related, high lag is ...