Search found 42 matches
- Tue Jul 05, 2016 4:01 pm
- Forum: Game and voice servers
- Topic: How To Automatically Receive Game Update Notes?
- Replies: 2
- Views: 3602
Re: How To Automatically Receive Game Update Notes?
This is actually a tough one as most developers don't follow a specific formula to game updating, which means everyone does something a little bit different. Specifically, game developers all have different ways/places of announcing game updates, and some don't even post patch notes. It's only gets ...
- Sun Jul 03, 2016 7:35 am
- Forum: Game and voice servers
- Topic: How To Automatically Receive Game Update Notes?
- Replies: 2
- Views: 3602
How To Automatically Receive Game Update Notes?
Hello everybody, I apologize if this is in the wrong section. I am looking into making a PHP page that receives game update notes. For example, if a CS:GO update is released, I want to automatically receive the update notes and post them on my website (once per update).
Currently, I believe I can ...
Currently, I believe I can ...
- Thu Feb 19, 2015 1:10 pm
- Forum: General
- Topic: A Suggestion For Null Routes
- Replies: 18
- Views: 13558
A Suggestion For Null Routes
Hello, I'm not sure if this is the correct place to post this (I apologize if it isn't), but I will anyway. I did send in a support ticket a while ago about this issue, but nothing was done.
Recently, many of my servers have been null routed (if you're servers are in Chicago, the network lag you ...
Recently, many of my servers have been null routed (if you're servers are in Chicago, the network lag you ...
- Thu Jul 17, 2014 2:18 pm
- Forum: CS:GO
- Topic: SendNetMsg stream[(null)] buffer overflow (maxsize = 4000)!
- Replies: 1
- Views: 4266
Re: SendNetMsg stream[(null)] buffer overflow (maxsize = 400
Issue is fixed. Apparently it was a plugin causing the crash itself, although 2/3 of the crashes didn't contain "SendNetMsg" before the crash so I am a bit confused about that still.
Thanks,
Roy
Thanks,
Roy
- Thu Jul 17, 2014 10:20 am
- Forum: CS:GO
- Topic: SendNetMsg stream[(null)] buffer overflow (maxsize = 4000)!
- Replies: 1
- Views: 4266
SendNetMsg stream[(null)] buffer overflow (maxsize = 4000)!
Hello everybody, I've recently put up a Surf Timer server on CS:GO and it has exploded with players. Today, it crashed and didn't come back up.
Before the crash (looked in the console.log) I saw this:
SendNetMsg 67.166.185.167:27005: stream[(null)] buffer overflow (maxsize = 4000)!
SendNetMsg 68 ...
Before the crash (looked in the console.log) I saw this:
SendNetMsg 67.166.185.167:27005: stream[(null)] buffer overflow (maxsize = 4000)!
SendNetMsg 68 ...
- Sat May 10, 2014 11:16 am
- Forum: Game and voice servers
- Topic: Fistful of Frags NFO must support!
- Replies: 20
- Views: 21502
Fistful of Frags NFO must support!
http://steamcommunity.com/app/265630
I personally think NFO should support this game.
Anyone else agree?
Thanks,
Gamemann
I personally think NFO should support this game.
Anyone else agree?
Thanks,
Gamemann
- Tue Mar 11, 2014 6:17 pm
- Forum: General
- Topic: Post your speedtest.net results!
- Replies: 38
- Views: 16457
- Sun Mar 09, 2014 11:03 am
- Forum: Garrysmod
- Topic: DarkRp bugs, could anyone help?
- Replies: 5
- Views: 4030
Re: DarkRp bugs, could anyone help?
For problem #1:
I would suggest using Sqlite which is stored in garrysmod/sv.db by default.
If you have the DarkRP Modification Addon, go into garrysmod/addon/darkrpmodification-master/lua/darkrp_config/mysql.lua and make sure "RP_MySQLConfig.EnableMySQL" is set to false if you're using sqlite.
If ...
I would suggest using Sqlite which is stored in garrysmod/sv.db by default.
If you have the DarkRP Modification Addon, go into garrysmod/addon/darkrpmodification-master/lua/darkrp_config/mysql.lua and make sure "RP_MySQLConfig.EnableMySQL" is set to false if you're using sqlite.
If ...
- Fri Nov 22, 2013 8:14 pm
- Forum: Battlefield 4
- Topic: Still can't change tickets after R11?
- Replies: 1
- Views: 1974
Still can't change tickets after R11?
Well, I don't know if it's something I am doing wrong but I am on ranked (not Offical) and I still can't change the tickets count from 100 without my server going to custom.
Is there something I am doing wrong? If I set the ticket count % to 100 it goes right back to normal.
Server: 64 player Rush ...
Is there something I am doing wrong? If I set the ticket count % to 100 it goes right back to normal.
Server: 64 player Rush ...
- Sat Nov 09, 2013 5:24 pm
- Forum: Battlefield 4
- Topic: Server Crash
- Replies: 443
- Views: 790537
Re: Server Crash
Matchmaking is weird. It would put 7-8 people in as soon as I join the server but stop and wouldn't put anyone else in. Those 7-8 people would leave because the server (offical, normal) is not filling up and back to 1-2 players and matchmaking not helping.
My rush server crashed last night and been ...
My rush server crashed last night and been ...
- Wed Nov 06, 2013 1:23 pm
- Forum: Battlefield 4
- Topic: R7 Patch Discussion
- Replies: 53
- Views: 46595
Re: R7 Patch Discussion
And my Rush server just crashed as well, all these servers never had a crash in R6, now in R7 they are crashing 2-3 times per hour...
Ridiculous that patches just breaks things instead of actually fixing the problems.
Ridiculous that patches just breaks things instead of actually fixing the problems.
- Wed Nov 06, 2013 12:43 pm
- Forum: Battlefield 4
- Topic: R7 Patch Discussion
- Replies: 53
- Views: 46595
Re: R7 Patch Discussion
My Domination(64 slot) server was stable all yesterday and for about 4 hours today, then it crashed 2 times in one hour.
Well this sucks...
Well this sucks...
- Sat Nov 02, 2013 2:12 pm
- Forum: Battlefield 4
- Topic: Server Crash
- Replies: 443
- Views: 790537
Re: Server Crash
Well, it seems like every time I edit my Rush server tickets count, it crashes 5-10 minutes later. Just tried it for the 4th time and it crashed 5-10 minutes later. It was up for an hour when the tickets count was normal, but eventually it crashed.
Interesting in my opinion.
Thanks,
Gamemann
Interesting in my opinion.
Thanks,
Gamemann
- Fri Nov 01, 2013 3:35 pm
- Forum: Battlefield 4
- Topic: Server Crash
- Replies: 443
- Views: 790537
Re: Server Crash
Yup, our Rush server just crashed...
- Fri Nov 01, 2013 3:10 pm
- Forum: Battlefield 4
- Topic: R4 = Offical servers as Custom
- Replies: 24
- Views: 16938
R4 = Offical servers as Custom
Anybody else or just me?
I set my offical server to ranked and it's set to normal.
EDIT:
I can put vars.preset "normal" through rcon but it goes back to custom on server restart.
Thanks,
Gamemann
I set my offical server to ranked and it's set to normal.
EDIT:
I can put vars.preset "normal" through rcon but it goes back to custom on server restart.
Thanks,
Gamemann
