Search found 42 matches

by gamemann
Tue Jul 05, 2016 4:01 pm
Forum: Game and voice servers
Topic: How To Automatically Receive Game Update Notes?
Replies: 2
Views: 1808

Re: How To Automatically Receive Game Update Notes?

This is actually a tough one as most developers don't follow a specific formula to game updating, which means everyone does something a little bit different. Specifically, game developers all have different ways/places of announcing game updates, and some don't even post patch notes. It's only gets...
by gamemann
Sun Jul 03, 2016 7:35 am
Forum: Game and voice servers
Topic: How To Automatically Receive Game Update Notes?
Replies: 2
Views: 1808

How To Automatically Receive Game Update Notes?

Hello everybody, I apologize if this is in the wrong section. I am looking into making a PHP page that receives game update notes. For example, if a CS:GO update is released, I want to automatically receive the update notes and post them on my website (once per update). Currently, I believe I can pu...
by gamemann
Thu Feb 19, 2015 1:10 pm
Forum: General
Topic: A Suggestion For Null Routes
Replies: 18
Views: 5296

A Suggestion For Null Routes

Hello, I'm not sure if this is the correct place to post this (I apologize if it isn't), but I will anyway. I did send in a support ticket a while ago about this issue, but nothing was done. Recently, many of my servers have been null routed (if you're servers are in Chicago, the network lag you may...
by gamemann
Thu Jul 17, 2014 2:18 pm
Forum: CS:GO
Topic: SendNetMsg stream[(null)] buffer overflow (maxsize = 4000)!
Replies: 1
Views: 2808

Re: SendNetMsg stream[(null)] buffer overflow (maxsize = 400

Issue is fixed. Apparently it was a plugin causing the crash itself, although 2/3 of the crashes didn't contain "SendNetMsg" before the crash so I am a bit confused about that still.

Thanks,
Roy
by gamemann
Thu Jul 17, 2014 10:20 am
Forum: CS:GO
Topic: SendNetMsg stream[(null)] buffer overflow (maxsize = 4000)!
Replies: 1
Views: 2808

SendNetMsg stream[(null)] buffer overflow (maxsize = 4000)!

Hello everybody, I've recently put up a Surf Timer server on CS:GO and it has exploded with players. Today, it crashed and didn't come back up. Before the crash (looked in the console.log) I saw this: SendNetMsg 67.166.185.167:27005: stream[(null)] buffer overflow (maxsize = 4000)! SendNetMsg 68.83....
by gamemann
Sat May 10, 2014 11:16 am
Forum: Game and voice servers
Topic: Fistful of Frags NFO must support!
Replies: 20
Views: 5990

Fistful of Frags NFO must support!

http://steamcommunity.com/app/265630
I personally think NFO should support this game.
Anyone else agree?

Thanks,
Gamemann
by gamemann
Tue Mar 11, 2014 6:17 pm
Forum: General
Topic: Post your speedtest.net results!
Replies: 38
Views: 8009

Re: Post your speedtest.net results!

Image
by gamemann
Sun Mar 09, 2014 11:03 am
Forum: Garrysmod
Topic: DarkRp bugs, could anyone help?
Replies: 5
Views: 2168

Re: DarkRp bugs, could anyone help?

For problem #1: I would suggest using Sqlite which is stored in garrysmod/sv.db by default. If you have the DarkRP Modification Addon, go into garrysmod/addon/darkrpmodification-master/lua/darkrp_config/mysql.lua and make sure "RP_MySQLConfig.EnableMySQL" is set to false if you're using sq...
by gamemann
Fri Nov 22, 2013 8:14 pm
Forum: Battlefield 4
Topic: Still can't change tickets after R11?
Replies: 1
Views: 1119

Still can't change tickets after R11?

Well, I don't know if it's something I am doing wrong but I am on ranked (not Offical) and I still can't change the tickets count from 100 without my server going to custom. Is there something I am doing wrong? If I set the ticket count % to 100 it goes right back to normal. Server: 64 player Rush s...
by gamemann
Sat Nov 09, 2013 5:24 pm
Forum: Battlefield 4
Topic: Server Crash
Replies: 443
Views: 358479

Re: Server Crash

Matchmaking is weird. It would put 7-8 people in as soon as I join the server but stop and wouldn't put anyone else in. Those 7-8 people would leave because the server (offical, normal) is not filling up and back to 1-2 players and matchmaking not helping. My rush server crashed last night and been ...
by gamemann
Wed Nov 06, 2013 1:23 pm
Forum: Battlefield 4
Topic: R7 Patch Discussion
Replies: 53
Views: 17238

Re: R7 Patch Discussion

And my Rush server just crashed as well, all these servers never had a crash in R6, now in R7 they are crashing 2-3 times per hour...
Ridiculous that patches just breaks things instead of actually fixing the problems.
by gamemann
Wed Nov 06, 2013 12:43 pm
Forum: Battlefield 4
Topic: R7 Patch Discussion
Replies: 53
Views: 17238

Re: R7 Patch Discussion

My Domination(64 slot) server was stable all yesterday and for about 4 hours today, then it crashed 2 times in one hour.
Well this sucks...
by gamemann
Sat Nov 02, 2013 2:12 pm
Forum: Battlefield 4
Topic: Server Crash
Replies: 443
Views: 358479

Re: Server Crash

Well, it seems like every time I edit my Rush server tickets count, it crashes 5-10 minutes later. Just tried it for the 4th time and it crashed 5-10 minutes later. It was up for an hour when the tickets count was normal, but eventually it crashed.
Interesting in my opinion.
Thanks,
Gamemann
by gamemann
Fri Nov 01, 2013 3:35 pm
Forum: Battlefield 4
Topic: Server Crash
Replies: 443
Views: 358479

Re: Server Crash

Yup, our Rush server just crashed...
by gamemann
Fri Nov 01, 2013 3:10 pm
Forum: Battlefield 4
Topic: R4 = Offical servers as Custom
Replies: 24
Views: 6499

R4 = Offical servers as Custom

Anybody else or just me?
I set my offical server to ranked and it's set to normal.

EDIT:
I can put vars.preset "normal" through rcon but it goes back to custom on server restart.

Thanks,
Gamemann