Search found 7 matches

by |nsomniA
Sat Nov 03, 2012 7:16 pm
Forum: CS:GO
Topic: 10/25/2012 Update caused server slot to go from 32 to 62
Replies: 3
Views: 1359

Re: 10/25/2012 Update caused server slot to go from 32 to 62

sv_visiblemaxplayers 30 works but only temporarily. It gets overwritten by something. I checked all of the major config files on the server and was unable to locate it. Perhaps on the command line something is overwriting it? I even added sv_visiblemaxplayers to the server.cfg and tried the autoexec...
by |nsomniA
Fri Nov 02, 2012 8:36 am
Forum: CS:GO
Topic: 10/25/2012 Update caused server slot to go from 32 to 62
Replies: 3
Views: 1359

10/25/2012 Update caused server slot to go from 32 to 62

Have been in discussions with NFO regarding this strange change in maximum player slots since the rollout of the 10/25/2012 server updates from Valve. Our server was a 32 slot with 2 hidden via reserved slots so it appeared as 0/30 but ever since the update it has gone to 0/62 and now reserved slots...
by |nsomniA
Fri Nov 02, 2012 8:25 am
Forum: CS:GO
Topic: SourceMod End of Round Next Map Inaccurate?
Replies: 3
Views: 1929

Re: SourceMod End of Round Next Map Inaccurate?

I also use the Show Next Right Map plugin and it works great, highlights the nextmap in bright green text :O)
by |nsomniA
Fri Nov 02, 2012 8:22 am
Forum: CS:GO
Topic: SERVER NOT WORKING!!!!!!!!!!
Replies: 12
Views: 3564

Re: SERVER NOT WORKING!!!!!!!!!!

Your server isn't working properly because you haven't invested the time and research into learning how to manage a CS:GO server. Don't blame NFO for your lack of time and effort. I successfully setup a 32 slot custom map rotation CS:GO server by myself by putting in the time and effort it took to m...
by |nsomniA
Fri Nov 02, 2012 8:06 am
Forum: CS:GO
Topic: Odd CSGO Server problem
Replies: 7
Views: 1964

Re: Odd CSGO Server problem

This has been happening to me for over 2 months now. Exact same thing that you have described. It is unpredictable, and appears to be related to non-standard map rotations and custom map groups (currently using mg_custom as my map group identifier). This is really annoying and requires me and other ...
by |nsomniA
Thu Aug 30, 2012 9:08 pm
Forum: CS:GO
Topic: Custom map rotation with gamemode_casual.cfg
Replies: 2
Views: 1417

Re: Custom map rotation with gamemode_casual.cfg

And here is the current gamemodes_casual_server.cfg code: bot_quota_mode fill bot_quota 4 bot_defer_to_human_items 1 bot_defer_to_human_goals 0 bot_difficulty 1 bot_chatter normal mp_friendlyfire 0 ff_damage_reduction_grenade 0 ff_damage_reduction_bullets 0 ff_damage_reduction_other 0 ff_damage_redu...
by |nsomniA
Thu Aug 30, 2012 7:19 pm
Forum: CS:GO
Topic: Custom map rotation with gamemode_casual.cfg
Replies: 2
Views: 1417

Custom map rotation with gamemode_casual.cfg

I had a custom map rotation working previously with the gamemodes_server.txt file. Now that the update has forced upon us another change, using the gamemode_casual.cfg I am uncertain how to get the map rotation working on that. I have converted all of the standard commands such as sv_ mp_ cl_ and bo...