Search found 42 matches

by mukunda
Tue Oct 01, 2024 10:51 am
Forum: Webhosting
Topic: Hosting a python file
Replies: 2
Views: 5559

Re: Hosting a python file

Thanks, I should have known that - I know the php interpreter sends headers under the hood too
by mukunda
Tue Oct 01, 2024 8:00 am
Forum: Webhosting
Topic: Hosting a python file
Replies: 2
Views: 5559

Hosting a python file

Can someone point me in the right direction to serving a python-based web service? e.g., I created test.py in the public folder and tried to access it via http://domain/test.py, but get an HTTP 500. PHP files like test.php work fine. I saw there is supposed to be python/CGI support on the webserver ...
by mukunda
Mon Oct 07, 2013 8:43 am
Forum: CS:GO
Topic: Worshop Collections - Defaults to de_dust after first map
Replies: 4
Views: 1980

Re: Worshop Collections - Defaults to de_dust after first ma

Remove nextmap.smx in your sourcemod plugins
by mukunda
Mon Oct 07, 2013 8:33 am
Forum: CS:GO
Topic: high var and hitreg (?)
Replies: 8
Views: 2994

Re: high var and hitreg (?)

Check the sourcemod error logs in addons/sourcemod/logs/ to see if there's any plugins generating excess errors.
by mukunda
Thu Sep 19, 2013 7:01 am
Forum: CS:GO
Topic: People complaining about "hitreg", doesn't make sense
Replies: 9
Views: 3813

Re: People complaining about "hitreg", doesn't make sense

I'll tell them. As for the hitreg issue we tested more thoroughly and found it to be exactly working.. http://www.youtube.com/watch?v=V_dVN947bsU&feature=youtu.be Client side demos don't lie; not a server problem! Although one thing I did notice on the server config was a low (default) sv_splitp...
by mukunda
Wed Sep 18, 2013 5:50 pm
Forum: CS:GO
Topic: CSGO WORKSHOP problem #2
Replies: 14
Views: 4765

Re: CSGO WORKSHOP problem #2

Slight necro, but for information's sake there is a convar called "sv_workshop_allow_other_maps" that is defaulted to on. There are bug reports that it still allows people to change the map even if it is off, http://csgo-servers.1073505.n5.nabble.com/Anyone-can-change-map-if-using-workshop...
by mukunda
Wed Sep 18, 2013 4:47 pm
Forum: CS:GO
Topic: People complaining about "hitreg", doesn't make sense
Replies: 9
Views: 3813

Re: People complaining about "hitreg", doesn't make sense

Still investigating... here's the MTR's for a couple of clients complaining about lag:

http://pastebin.com/n4mbdSZd
http://pastebin.com/7WqrdeZe

It looks like they run a similar path; I'm not exactly sure what is considered normal in a traceroute but I do see that one node having quite a bit of loss
by mukunda
Wed Sep 18, 2013 11:15 am
Forum: CS:GO
Topic: Map Vote
Replies: 1
Views: 1425

Re: Map Vote

remove all sourcemod map related plugins

i recommend disabling them in the plugin settings file rather than moving them because they will reappear with sourcemod updates
by mukunda
Wed Sep 18, 2013 6:15 am
Forum: CS:GO
Topic: CSGO workshop map errors
Replies: 1
Views: 1477

Re: CSGO workshop map errors

in my experience workshop is pretty unstable (last time i checked, clients would get stuck downloading maps, or the server would download random maps sometimes??) and its best to just download the maps on your client and then upload them to the server the traditional way...
by mukunda
Tue Sep 17, 2013 9:36 pm
Forum: CS:GO
Topic: People complaining about "hitreg", doesn't make sense
Replies: 9
Views: 3813

Re: People complaining about "hitreg", doesn't make sense

The MC server is somewhat small, and I should be correct in assuming that any performance hits should be visible in the server fps/var right? Is your stock config the one that is loaded on the server by default? or are you referring to something else? I haven't changed any related settings in the se...
by mukunda
Tue Sep 17, 2013 5:46 pm
Forum: CS:GO
Topic: People complaining about "hitreg", doesn't make sense
Replies: 9
Views: 3813

People complaining about "hitreg", doesn't make sense

It's a slippery slope I know, but I'm getting repeated complaints about our new 128tick server's hit registry. Whenever the complaints happen the server seems healthy in every way possible: sv: solid 128.0 var: under 1.0 dedicated server CPU%: under 40% (40-50 in the evening, but complaints received...
by mukunda
Mon May 06, 2013 5:18 am
Forum: CS:GO
Topic: sv_pure 1 working yet?
Replies: 5
Views: 2185

Re: sv_pure 1 working yet?

Okay, that's especially why I was wondering because of the "April 23"
by mukunda
Sun May 05, 2013 7:29 pm
Forum: CS:GO
Topic: sv_pure 1 working yet?
Replies: 5
Views: 2185

Re: sv_pure 1 working yet?

Anyone have the version number for the optional update? I did the server repair but I just want to make sure it's there
by mukunda
Fri May 03, 2013 9:28 am
Forum: CS:GO
Topic: sv_pure 1 working yet?
Replies: 5
Views: 2185

Re: sv_pure 1 working yet?

Good to know, thanks! Looks like I asked just in time..
by mukunda
Thu May 02, 2013 9:29 pm
Forum: CS:GO
Topic: sv_pure 1 working yet?
Replies: 5
Views: 2185

sv_pure 1 working yet?

Is it safe to use this option yet? anyone have an update on this?