Search found 4 matches

by shadow2k1
Sun Dec 08, 2013 1:26 pm
Forum: Game and voice servers
Topic: BC2/BF3/MoH/MoHW admin daemon feedback
Replies: 400
Views: 828960

Re: BC2/BF3/MoH/MoHW admin daemon feedback

shadow2k1, all commands typed by non-admins are silently ignored, with the exception of any custom text triggers that you set up. im not quite sure what non-admins have to do with what im asking, but what i was referring to was if i (as admin) want to kick someone using !kick [name] [reason] typing...
by shadow2k1
Sat Dec 07, 2013 7:27 am
Forum: Game and voice servers
Topic: BC2/BF3/MoH/MoHW admin daemon feedback
Replies: 400
Views: 828960

Re: BC2/BF3/MoH/MoHW admin daemon feedback

what are the chances of having the admin commands in the daemon be private to the admins only?
or should i just run the admin plugin with procon and use their admin command for private command entry?
or maybe there is already the ability and its not documented?
by shadow2k1
Sat Mar 30, 2013 6:43 am
Forum: Game and voice servers
Topic: BC2/BF3/MoH/MoHW admin daemon feedback
Replies: 400
Views: 828960

Re: BC2/BF3/MoH/MoHW admin daemon feedback

the command isnt invalid,
it does work as designed but after it scrolls the rules or messages i have set up, it then returns that the command is invalid
perhaps you can look into commenting that line out of the code and not having it return that message on screen, maybe make a log of it or something
by shadow2k1
Fri Mar 29, 2013 6:36 am
Forum: Game and voice servers
Topic: BC2/BF3/MoH/MoHW admin daemon feedback
Replies: 400
Views: 828960

Re: BC2/BF3/MoH/MoHW admin daemon feedback

the ingame admin from the control panel interferes with the insane limits and procon rules plugins let me explain i have proconrulz plugin running if I type in !rules it displays the rules i have set then at the end it displays 'rules' is an invalid command if i turn off the ingame admin via the con...