Search found 330 matches

by FAST
Sat Sep 05, 2015 5:23 am
Forum: Battlefield 4
Topic: Presets do not work correctly in R51
Replies: 2
Views: 898

Re: Presets do not work correctly in R51

Hi John

I noticed when you disabled vars.SkillBasedBalance to false it switches from normal to custom. Not sure if you did spot this as well.

Thanks
by FAST
Mon Aug 24, 2015 5:42 pm
Forum: CS:Source/TF2/DoD:Source
Topic: Reserve slots
Replies: 8
Views: 1705

Re: Reserve slots

for cs source/go it's fine because you can raise more than 32 but for TF2/Insurgency the max is 32 so I cant create two more hidden slots. I would have to go down to 30 slots. That's my only issue.
by FAST
Mon Aug 24, 2015 5:40 pm
Forum: Insurgency
Topic: Insurgency map vote
Replies: 2
Views: 477

Re: Insurgency map vote

hey yeah I got it working eventually lol

Cheers
by FAST
Sun Aug 16, 2015 1:06 pm
Forum: Game and voice servers
Topic: BC2/BF3/MoH/MoHW admin daemon feedback
Replies: 400
Views: 44210

Re: BC2/BF3/MoH/MoHW admin daemon feedback

Been a while anyone provided feedback, i had a suggestion To make things more efficient for those that run many battlefield servers, would it be possible to implement a feature enabling us to add an admin for selected servers at once? For example you add an admin for one server but also provided is ...
by FAST
Thu Aug 13, 2015 8:29 pm
Forum: CS:Source/TF2/DoD:Source
Topic: Reserve slots
Replies: 8
Views: 1705

Re: Reserve slots

According to wiki it means the following Kick Type sm_reserve_kicktype <0|1|2> - Only available in SourceMod 1.1 or higher. This controls how a client is selected to be kicked (only relevant to sm_reserve_type 1/2) Clients with reserve slot access or the override 'sm_reskick_immunity' are always imm...
by FAST
Mon Aug 03, 2015 8:34 am
Forum: CS:Source/TF2/DoD:Source
Topic: Reserve slots
Replies: 8
Views: 1705

Re: Reserve slots

Hi guys

Thanks for the feedback. Here is what I have currently.

http://pastebin.com/cQbw8sF6

Am I doing anything wrong here? As mentioned above, im trying to kick high pingers as priority when the server is full at 32/32 players. I rather not have dedicated slots open for reserve slot only

Thanks!
by FAST
Sun Jul 26, 2015 8:31 pm
Forum: CS:Source/TF2/DoD:Source
Topic: Reserve slots
Replies: 8
Views: 1705

Reserve slots

Does the built in sourcemod reserve slots work? The only way I got it working was if you leave a slot or more open but I rather have it boot someone instead when it's full 24 or 32. If the built in one is no good, are there plugins you could recommend?

Thanks
by FAST
Sat Jul 25, 2015 1:25 pm
Forum: CS:Source/TF2/DoD:Source
Topic: Issues registering TF2 server
Replies: 2
Views: 924

Re: Issues registering TF2 server

Well that explains it!

Thanks so much
by FAST
Sat Jul 25, 2015 11:33 am
Forum: CS:Source/TF2/DoD:Source
Topic: Issues registering TF2 server
Replies: 2
Views: 924

Issues registering TF2 server

Hey guys,

Do anyone of you know why my server wont registered anymore to quickplay?
_registered no longer appears in my server tags.

I've generated new ones but no luck.
by FAST
Wed Jul 22, 2015 12:45 pm
Forum: Insurgency
Topic: Insurgency map vote
Replies: 2
Views: 477

Insurgency map vote

Hello

Can anyone help me with this? Basically map voting at the end of the round works fine but it's displaying other random modes when I want it just to show "push mode" maps

Any help is greatly appreciated
by FAST
Sat Jul 04, 2015 12:29 pm
Forum: Battlefield 4
Topic: new map - bf4
Replies: 0
Views: 731

new map - bf4

by FAST
Wed Apr 08, 2015 3:08 pm
Forum: General
Topic: Project squad, game
Replies: 29
Views: 2623

Project squad, game

Thought I share.

From the developers of project reality BF2 using UE4

https://www.youtube.com/watch?v=HEBqUSWqyR4


http://www.joinsquad.com/
by FAST
Sat Apr 04, 2015 3:29 pm
Forum: Battlefield Hardline
Topic: Timer issue
Replies: 4
Views: 1123

Re: Timer issue

Im pretty convinced roundtime can't be modified without setting server to custom, i have tried everything. Could you check your own servers?