Hi John
I noticed when you disabled vars.SkillBasedBalance to false it switches from normal to custom. Not sure if you did spot this as well.
Thanks
Search found 330 matches
- Sat Sep 05, 2015 5:23 am
- Forum: Battlefield 4
- Topic: Presets do not work correctly in R51
- Replies: 2
- Views: 1068
- Mon Aug 24, 2015 5:42 pm
- Forum: CS:Source/TF2/DoD:Source
- Topic: Reserve slots
- Replies: 8
- Views: 2213
Re: Reserve slots
for cs source/go it's fine because you can raise more than 32 but for TF2/Insurgency the max is 32 so I cant create two more hidden slots. I would have to go down to 30 slots. That's my only issue.
- Mon Aug 24, 2015 5:40 pm
- Forum: Insurgency
- Topic: Insurgency map vote
- Replies: 2
- Views: 680
Re: Insurgency map vote
hey yeah I got it working eventually lol
Cheers
Cheers
- Sun Aug 16, 2015 1:06 pm
- Forum: Game and voice servers
- Topic: BC2/BF3/MoH/MoHW admin daemon feedback
- Replies: 400
- Views: 55772
Re: BC2/BF3/MoH/MoHW admin daemon feedback
Been a while anyone provided feedback, i had a suggestion To make things more efficient for those that run many battlefield servers, would it be possible to implement a feature enabling us to add an admin for selected servers at once? For example you add an admin for one server but also provided is ...
- Thu Aug 13, 2015 8:29 pm
- Forum: CS:Source/TF2/DoD:Source
- Topic: Reserve slots
- Replies: 8
- Views: 2213
Re: Reserve slots
According to wiki it means the following Kick Type sm_reserve_kicktype <0|1|2> - Only available in SourceMod 1.1 or higher. This controls how a client is selected to be kicked (only relevant to sm_reserve_type 1/2) Clients with reserve slot access or the override 'sm_reskick_immunity' are always imm...
- Mon Aug 03, 2015 8:34 am
- Forum: CS:Source/TF2/DoD:Source
- Topic: Reserve slots
- Replies: 8
- Views: 2213
Re: Reserve slots
Hi guys
Thanks for the feedback. Here is what I have currently.
http://pastebin.com/cQbw8sF6
Am I doing anything wrong here? As mentioned above, im trying to kick high pingers as priority when the server is full at 32/32 players. I rather not have dedicated slots open for reserve slot only
Thanks!
Thanks for the feedback. Here is what I have currently.
http://pastebin.com/cQbw8sF6
Am I doing anything wrong here? As mentioned above, im trying to kick high pingers as priority when the server is full at 32/32 players. I rather not have dedicated slots open for reserve slot only
Thanks!
- Sun Jul 26, 2015 8:31 pm
- Forum: CS:Source/TF2/DoD:Source
- Topic: Reserve slots
- Replies: 8
- Views: 2213
Reserve slots
Does the built in sourcemod reserve slots work? The only way I got it working was if you leave a slot or more open but I rather have it boot someone instead when it's full 24 or 32. If the built in one is no good, are there plugins you could recommend?
Thanks
Thanks
- Sat Jul 25, 2015 1:25 pm
- Forum: CS:Source/TF2/DoD:Source
- Topic: Issues registering TF2 server
- Replies: 2
- Views: 1132
Re: Issues registering TF2 server
Well that explains it!
Thanks so much
Thanks so much
- Sat Jul 25, 2015 11:33 am
- Forum: CS:Source/TF2/DoD:Source
- Topic: Issues registering TF2 server
- Replies: 2
- Views: 1132
Issues registering TF2 server
Hey guys,
Do anyone of you know why my server wont registered anymore to quickplay?
_registered no longer appears in my server tags.
I've generated new ones but no luck.
Do anyone of you know why my server wont registered anymore to quickplay?
_registered no longer appears in my server tags.
I've generated new ones but no luck.
- Wed Jul 22, 2015 12:45 pm
- Forum: Insurgency
- Topic: Insurgency map vote
- Replies: 2
- Views: 680
Insurgency map vote
Hello
Can anyone help me with this? Basically map voting at the end of the round works fine but it's displaying other random modes when I want it just to show "push mode" maps
Any help is greatly appreciated
Can anyone help me with this? Basically map voting at the end of the round works fine but it's displaying other random modes when I want it just to show "push mode" maps
Any help is greatly appreciated
- Sat Jul 04, 2015 12:29 pm
- Forum: Battlefield 4
- Topic: new map - bf4
- Replies: 0
- Views: 856
- Wed Jul 01, 2015 3:51 pm
- Forum: General
- Topic: Rising storm 2: vietnam
- Replies: 1
- Views: 539
- Wed Jul 01, 2015 3:51 pm
- Forum: General
- Topic: new Doom trailer/gameplay
- Replies: 3
- Views: 670
- Wed Apr 08, 2015 3:08 pm
- Forum: General
- Topic: Project squad, game
- Replies: 29
- Views: 3774
Project squad, game
Thought I share.
From the developers of project reality BF2 using UE4
https://www.youtube.com/watch?v=HEBqUSWqyR4
http://www.joinsquad.com/
From the developers of project reality BF2 using UE4
https://www.youtube.com/watch?v=HEBqUSWqyR4
http://www.joinsquad.com/
- Sat Apr 04, 2015 3:29 pm
- Forum: Battlefield Hardline
- Topic: Timer issue
- Replies: 4
- Views: 1445
Re: Timer issue
Im pretty convinced roundtime can't be modified without setting server to custom, i have tried everything. Could you check your own servers?