Search found 2365 matches

by soja
Tue Jun 05, 2012 2:35 pm
Forum: CS:Source/TF2/DoD:Source
Topic: Server lagging(timeouts)
Replies: 33
Views: 7023

Re: Server lagging(timeouts)

http://serveredirect.com/upload/uploaded/img12060517281619.png The server was not running at perfect FPS. var is(in lamense terms, as i understand it) the deviation from the average fps, this shows a var of 19, when this should not go over 7-8 for a normally operating server. The snapshot is low be...
by soja
Tue Jun 05, 2012 12:59 pm
Forum: CS:Source/TF2/DoD:Source
Topic: Server lagging(timeouts)
Replies: 33
Views: 7023

Re: Server lagging(timeouts)

We just had the same lag spike at the same point in the map. I managed to capture the net graph while it was happening. The server was freezing and everyone felt the lag. http://serveredirect.com/upload/uploaded/img12060515581026.jpg http://serveredirect.com/upload/uploaded/img12060515585598.jpg htt...
by soja
Sun Jun 03, 2012 12:39 pm
Forum: CS:Source/TF2/DoD:Source
Topic: Server lagging(timeouts)
Replies: 33
Views: 7023

Re: Server lagging(timeouts)

Yes, setting those to 1 will cause problems like the ones you are describing (this is why we started adjusting them, long ago). You should use our defaults, instead: sv_parallel_packentities 0 sv_parallel_sendsnapshot 0 You could also try "-threads 1" on the server command line, if these ...
by soja
Sun Jun 03, 2012 7:40 am
Forum: CS:Source/TF2/DoD:Source
Topic: Server lagging(timeouts)
Replies: 33
Views: 7023

Re: Server lagging(timeouts)

Having the wrong net_splitpacket_maxrate value can lead to exactly this symptom, which is why I brought that up. I do not know anything else that would cause this on a normal server, software-wise. You should not change sv_parallel_sendsnapshot from our value, since it's known to work best. You sho...
by soja
Sat Jun 02, 2012 8:13 pm
Forum: CS:Source/TF2/DoD:Source
Topic: Server.cfg
Replies: 4
Views: 1385

Re: Server.cfg

ill install a tf2 server rq on my managed box and post it.

ETA 5-15min


EDIT: didn't look at the date, this wasn't too far down lol.

If you still need it let me kow i guess :P
by soja
Sat Jun 02, 2012 1:12 pm
Forum: CS:Source/TF2/DoD:Source
Topic: Server lagging(timeouts)
Replies: 33
Views: 7023

Re: Server lagging(timeouts)

If you're on a dedicated machine, we don't have to worry about this being hardware, at least -- it's purely about your server setup. Have you tried different values for sv_maxrate, sv_minrate, and net_splitpacket_maxrate? Try 100000 for net_splitpacket_maxrate, for instance. Are you seeing choke or...
by soja
Sat Jun 02, 2012 11:37 am
Forum: CS:Source/TF2/DoD:Source
Topic: Server lagging(timeouts)
Replies: 33
Views: 7023

Re: Server lagging(timeouts)

Checked logs, and nothing, not even the error mentioned in the OP.
by soja
Sat Jun 02, 2012 11:30 am
Forum: CS:Source/TF2/DoD:Source
Topic: Server lagging(timeouts)
Replies: 33
Views: 7023

Re: Server lagging(timeouts)

My mistake, we updated the zombie reloaded plugin 2-3 days ago, but that was after the problem happened.

I was watching console when it happened, and it was spamming the error in my OP, i can't exactly count how many times it was displayed, but it was a lot, and i think it was per-person.
by soja
Sat Jun 02, 2012 11:15 am
Forum: CS:Source/TF2/DoD:Source
Topic: Server lagging(timeouts)
Replies: 33
Views: 7023

Re: Server lagging(timeouts)

Usually we do not recommend taking files from other host and using them here as it can cause issues. Have you attempted doing a complete re-install of the mod and only copying the basics such a a config file only? Also is it specifically only this map " ze_stargate_escape_v8."? Yes, it on...
by soja
Sat Jun 02, 2012 11:00 am
Forum: CS:Source/TF2/DoD:Source
Topic: Server lagging(timeouts)
Replies: 33
Views: 7023

Server lagging(timeouts)

Our ze server lags when specific things happen on the map ze_stargate_escape_v8. We have copied the exact config/plugin/etc structure to our old host and it didn't seem to lag. When it happens on this server, the console is spammed with "DataTable warning: (class player): Out-of-range value (-1...