Search found 340 matches
- Fri Oct 23, 2015 11:45 am
- Forum: Game and voice servers
- Topic: Angels Fall First - game
- Replies: 1
- Views: 1230
Angels Fall First - game
Hello NFO team, I was wondering if you could possibly look into hosting this game for managed when the time is right. Here is some details. According to the notes it can host up to 64 http://steamcommunity.com/app/367270/discussions/0/481115363859382148/ Trailer https://www.youtube.com/watch?v=k8Bww...
- Mon Oct 19, 2015 10:37 pm
- Forum: CoD series
- Topic: map rotation when server empty
- Replies: 1
- Views: 2230
Re: map rotation when server empty
As far as I remember no, you cant but you can run a rcon tool to manually remove or add. Not sure if that app still exists been a while. I imagine you speaking of Cod4
- Mon Oct 19, 2015 8:25 am
- Forum: Battlefield 4
- Topic: Maximum Number of Procon Plugins ?
- Replies: 3
- Views: 3750
Re: Maximum Number of Procon Plugins ?
I never experienced issues with plugins with Battlefield series. I would say we run about 10-11 plugins mixing with 3 different admin tools. Most plugins are listening plugins for events in game anyway. Source games on the other hand can cause issues if you run too many, works up your CPU, causes in...
- Thu Oct 15, 2015 9:29 pm
- Forum: Battlefield 4
- Topic: Official vs Ranked (the hacker version)
- Replies: 8
- Views: 6457
Re: Official vs Ranked (the hacker version)
No you cant use firewall. It wont work on battlelog. They can still connect to it. It works for steam and other games. To top that off, i think NFO has disable this feature (abide by the official rules) but Im not sure they would have to confirm that.
- Wed Sep 23, 2015 8:54 pm
- Forum: Game and voice servers
- Topic: Dayz Satandalone server files release
- Replies: 12
- Views: 10784
Re: Dayz Satandalone server files release
If you google it and know what you are looking for, you will find that hosting site.
English, not sure where they got their source from but you can't even pre-order when you click on the link. How long has it been there, you know?
English, not sure where they got their source from but you can't even pre-order when you click on the link. How long has it been there, you know?
- Tue Sep 22, 2015 7:37 pm
- Forum: General
- Topic: New Battlefront November 2015 -- servers?
- Replies: 12
- Views: 9962
Re: New Battlefront November 2015 -- servers?
Way to ruin the slightest hope I had for COD j/k
- Mon Sep 21, 2015 8:27 pm
- Forum: General
- Topic: New Battlefront November 2015 -- servers?
- Replies: 12
- Views: 9962
Re: New Battlefront November 2015 -- servers?
Yeah they already announced they are using matchmaking system there will be no dedicated servers. Stupid i know.
But hey it's possible the new call of duty will have dedicated servers (no strings attached). Lets see how the new black ops plays out
But hey it's possible the new call of duty will have dedicated servers (no strings attached). Lets see how the new black ops plays out
- Sat Sep 19, 2015 4:10 pm
- Forum: CS:GO
- Topic: game mode question
- Replies: 1
- Views: 999
Re: game mode question
You need weapon restrict plugin that can be found on sourcemod.net plugin page. Yes you can add more maps just need to enable DL option in your panel and websync it
- Sat Sep 19, 2015 2:51 pm
- Forum: Testimonials
- Topic: A candid review
- Replies: 3
- Views: 12704
Re: A candid review
Just wanted to point out another year has gone by, our community (TBGclan) has grown even larger. We now have 3 full high end machines, 2 VDS and couldn't be happier with the service running 24 servers across many games. These guys helped maintain our fan base with top notch service and hardware, pr...
- Sun Sep 06, 2015 8:32 am
- Forum: General
- Topic: NEW control panel theme!
- Replies: 11
- Views: 3235
Re: NEW control panel theme!
switched over to the new theme! cheers
- Sat Sep 05, 2015 5:23 am
- Forum: Battlefield 4
- Topic: Presets do not work correctly in R51
- Replies: 2
- Views: 2385
Re: Presets do not work correctly in R51
Hi John
I noticed when you disabled vars.SkillBasedBalance to false it switches from normal to custom. Not sure if you did spot this as well.
Thanks
I noticed when you disabled vars.SkillBasedBalance to false it switches from normal to custom. Not sure if you did spot this as well.
Thanks
- Mon Aug 24, 2015 5:42 pm
- Forum: CS:Source/TF2/DoD:Source
- Topic: Reserve slots
- Replies: 8
- Views: 6104
Re: Reserve slots
for cs source/go it's fine because you can raise more than 32 but for TF2/Insurgency the max is 32 so I cant create two more hidden slots. I would have to go down to 30 slots. That's my only issue.
- Mon Aug 24, 2015 5:40 pm
- Forum: Insurgency
- Topic: Insurgency map vote
- Replies: 2
- Views: 1491
Re: Insurgency map vote
hey yeah I got it working eventually lol
Cheers
Cheers
- Sun Aug 16, 2015 1:06 pm
- Forum: Game and voice servers
- Topic: BC2/BF3/MoH/MoHW admin daemon feedback
- Replies: 400
- Views: 836545
Re: BC2/BF3/MoH/MoHW admin daemon feedback
Been a while anyone provided feedback, i had a suggestion To make things more efficient for those that run many battlefield servers, would it be possible to implement a feature enabling us to add an admin for selected servers at once? For example you add an admin for one server but also provided is ...
- Thu Aug 13, 2015 8:29 pm
- Forum: CS:Source/TF2/DoD:Source
- Topic: Reserve slots
- Replies: 8
- Views: 6104
Re: Reserve slots
According to wiki it means the following Kick Type sm_reserve_kicktype <0|1|2> - Only available in SourceMod 1.1 or higher. This controls how a client is selected to be kicked (only relevant to sm_reserve_type 1/2) Clients with reserve slot access or the override 'sm_reskick_immunity' are always imm...