Search found 56 matches

by Wrangler
Sat Apr 26, 2014 11:16 pm
Forum: CS:GO
Topic: MAX players?
Replies: 4
Views: 1800

Re: MAX players?

I'm hoping to get things back to where it shows who is logged in and playing. We are supposed to have 12 max. :)
by Wrangler
Sat Apr 26, 2014 8:04 pm
Forum: CS:GO
Topic: MAX players?
Replies: 4
Views: 1800

MAX players?

This was fixed once before but I can't find the instruction on how to fix it again. Looking at my server through steam I cannot see who is in the server only the generic "max players 12" . Can someone post reminding me how to change this back to normal?
by Wrangler
Wed Apr 02, 2014 4:05 pm
Forum: CS:GO
Topic: How-To: Create and use a custom map group
Replies: 5
Views: 1917

Re: How-To: Create and use a custom map group

Gotcha! For my own logic, whatever is placed in the gamemodes_server.txt file merges with the gamemodes.txt file on execution, right? Those areas that duplicate are overwritten by the gamemodes_server.txt content. Am I understanding this correctly?
by Wrangler
Mon Mar 31, 2014 7:58 pm
Forum: CS:GO
Topic: How-To: Create and use a custom map group
Replies: 5
Views: 1917

Re: How-To: Create and use a custom map group

Thanks! I figured someone had something to help with this. It is truly appreciated!

Question about the syntax. Is the spacing mandatory or is it just a matter of keeping it organized?
by Wrangler
Mon Mar 31, 2014 7:00 pm
Forum: CS:GO
Topic: How-To: Create and use a custom map group
Replies: 5
Views: 1917

How-To: Create and use a custom map group

Does anyone have a step-by step link to creating custom mapgroups for a cs:go server. My server plays mainly classic competitive with random, vote determined modes for the weekends. The only bad thing about this is having to manually switch to custom maps. There has to be some way to create a map gr...
by Wrangler
Wed Mar 26, 2014 10:40 pm
Forum: CS:GO
Topic: Basic Question related to player profiles
Replies: 3
Views: 1183

Re: Basic Question related to player profiles

In options-->game settings: http://gflclan.com/uploads/imgs/pre_1395769983__csgotag.png Not embedding it because it stretches the forum out. Thanks, that helped. I'm kind of unimpressed at the lack of flexibility using this feature. I'm old CS (HL) and I remember Valve being much more flexible with...
by Wrangler
Tue Mar 25, 2014 9:40 am
Forum: CS:GO
Topic: Basic Question related to player profiles
Replies: 3
Views: 1183

Basic Question related to player profiles

My apologies if this is out of the context of what this forum is intended to provide. I wouldn't have brought this here except that I've googled the crap out of this and have come up empty. When you are in CS:GO and hit tab to see the player list some of them have a clan designation in a column left...
by Wrangler
Fri Mar 21, 2014 3:11 pm
Forum: CS:GO
Topic: Map Voting Issue
Replies: 8
Views: 3613

Re: Map Voting Issue

$atanic $pirit wrote:Just to add to the topic. You can have similar issues if sequence of maps in mapcycle.txt and gamemodes_server.txt is different. Make sure they are in exact order.
Good to know. Thanks!
by Wrangler
Fri Mar 21, 2014 11:26 am
Forum: CS:GO
Topic: Map Voting Issue
Replies: 8
Views: 3613

Re: Map Voting Issue RESOLVED

"Problem: Using Sourcemod's voting we can successfully select a map (eg Nuke). When the round ends the server announces that we headed to a different map (eg. de_dust)." After an extensive search of the web I finally came across a solution for the screwed up map vote changes in CS:GO. It s...
by Wrangler
Fri Mar 21, 2014 9:08 am
Forum: CS:GO
Topic: Great idea gone to sh*t
Replies: 10
Views: 1823

Re: Great idea gone to sh*t

I recognize the reference calls, the spacing and the nomenclature. Its been too many years or I could tell you the language (my guess is C++ or Pascal). We'll have to agree to disagree when it comes to programming. At least for now the server is operating as I need it to. I appreciate the help thank...
by Wrangler
Fri Mar 21, 2014 8:41 am
Forum: CS:GO
Topic: Great idea gone to sh*t
Replies: 10
Views: 1823

Re: Great idea gone to sh*t

Well, I figured a stop-gap way to accomplish what I wanted for this instance. Since Operation Phoenix Challenge is sponsored there was a pre-defined group created for it in my gamemodes.txt file. I simply called the group in the easy setup area and set the first map to cs_agency. I played one entire...
by Wrangler
Fri Mar 21, 2014 8:06 am
Forum: CS:GO
Topic: Great idea gone to sh*t
Replies: 10
Views: 1823

Re: Great idea gone to sh*t

I'm quickly losing interest in managing a server in this fun but needlessly overcomplicated game.
by Wrangler
Fri Mar 21, 2014 7:57 am
Forum: CS:GO
Topic: Great idea gone to sh*t
Replies: 10
Views: 1823

Re: Great idea gone to sh*t

my gamemodes_server.txt file (which I've never adjusted) is entirely empty??
by Wrangler
Fri Mar 21, 2014 7:45 am
Forum: CS:GO
Topic: Great idea gone to sh*t
Replies: 10
Views: 1823

Re: Great idea gone to sh*t

Autoexec.cfg // turn on logging first, to maximize what is logged log 1 // game_type and game_mode together determine what is played. // use game_type 0 and game_mode 0 for "Classic Casual" // use game_type 0 and game_mode 1 for "Classic Competitive" // use game_type 1 and game_m...
by Wrangler
Fri Mar 21, 2014 7:28 am
Forum: CS:GO
Topic: Great idea gone to sh*t
Replies: 10
Views: 1823

Great idea gone to sh*t

Each weekend I offer my gaming community the ability to vote on which game mode the server will be running. I had this brainstorm that it would be fun, since they elected to keep the mode classic competitive this weekend, to focus the server on the Operation Phoenix Challenge. Apparently CS:GO makes...