Search found 2365 matches

by soja
Wed Nov 07, 2012 1:36 pm
Forum: Dedicated servers and Virtual Dedicated Servers
Topic: VDS + TF2 + 32 Players -- sv_fps 66.7 Anyone?
Replies: 43
Views: 8766

Re: VDS + TF2 + 32 Players -- sv_fps 66.7 Anyone?

okay thanks, i'm interested to see how this turns out
by soja
Wed Nov 07, 2012 1:15 pm
Forum: Game and voice servers
Topic: BF1942 is now FREE to play.
Replies: 14
Views: 2487

Re: BF1942 is now FREE to play.

great to hear, thanks for the tip.

I am on managed so I cannot just install a server like that :( Will have to wait for official support if it ever comes.
by soja
Wed Nov 07, 2012 1:13 pm
Forum: Dedicated servers and Virtual Dedicated Servers
Topic: VDS + TF2 + 32 Players -- sv_fps 66.7 Anyone?
Replies: 43
Views: 8766

Re: VDS + TF2 + 32 Players -- sv_fps 66.7 Anyone?

Focus on the sv_parallel_sendsnapshot command. On high-traffic servers this can absolutely tank your server fps. On my 60 slot CS:S server this set to 1 provides fluid and smooth gameplay at spawns with 50+ people. Set to 0 causes us to hover between 25-35. I have had first hand experience with vds ...
by soja
Wed Nov 07, 2012 12:40 am
Forum: Game and voice servers
Topic: BF1942 is now FREE to play.
Replies: 14
Views: 2487

Re: BF1942 is now FREE to play.

awesome!

Wish valve would do this with CS:S

EDIT: I thought BF1942 had dedis? With this f2p move, will NFO be providing these?

Thanks
by soja
Sun Nov 04, 2012 10:11 pm
Forum: Dedicated servers and Virtual Dedicated Servers
Topic: Load Balancing
Replies: 27
Views: 3563

Re: Load Balancing

I've seen sql cause noticeable cpu usage spikes on a quad core machine, I would recommend putting sql on a different machine, if possible.
by soja
Sun Nov 04, 2012 10:07 pm
Forum: General
Topic: Considering moving to HLSTATSX:CE
Replies: 18
Views: 4973

Re: Considering moving to HLSTATSX:CE

We have been using hx:ce for our stats needs, while it is very customizable, it has a lot of db load and disk activity. I have never used gameme before, but hlx:ce ends up needing a lot of hardware when you get up there in servers tracked, to the point where gameme would probably be cheaper. We curr...
by soja
Sat Nov 03, 2012 8:36 pm
Forum: CS:GO
Topic: 10/25/2012 Update caused server slot to go from 32 to 62
Replies: 3
Views: 1363

Re: 10/25/2012 Update caused server slot to go from 32 to 62

do you have something rcon into the server periodically?

Make sure it is the last line of the server.cfg, and check the gamemodes configs for it as well.
by soja
Fri Nov 02, 2012 11:39 pm
Forum: CS:Source/TF2/DoD:Source
Topic: Zombie Reloaded
Replies: 3
Views: 1515

Re: Zombie Reloaded

Do you have sdkhooks installed?

try doing

sm plugins list

in the server console(through nfos control panel) and post the result, it will sometimes say if a plugin failed to load
by soja
Fri Nov 02, 2012 11:32 pm
Forum: CS 1.6/DoD/TFC/CZ
Topic: rental server
Replies: 1
Views: 1051

Re: rental server

It depends on the server type and size you order, here are some cs 1.6/tfc/cz/DoD common server sizes:

12 players: $13.19 USD
16 players: $17.59 USD
24 players: $26.39 USD
32 players: $35.19 USD

These are current monthly prices.


you can order here: https://www.nfoservers.com/order.php
by soja
Fri Nov 02, 2012 11:28 pm
Forum: General
Topic: Network Issues (not in any way related to NFO servers)
Replies: 7
Views: 1672

Re: Network Issues (not in any way related to NFO servers)

As an alternative, if you do *need* to use an external NIC, heres a usb 3.0 one: http://www.newegg.com/Product/Product.aspx?Item=N82E16833114074 It probably has slightly less performance than a PCI or onboard NIC, but someone said the throughput was up to gigabit speeds. I cannot vouch for this NIC,...
by soja
Fri Nov 02, 2012 11:23 pm
Forum: General
Topic: Network Issues (not in any way related to NFO servers)
Replies: 7
Views: 1672

Re: Network Issues (not in any way related to NFO servers)

This seems to have solved lockup issues on your NIC, I don't know if it'll help but it's worth a try http://downloadcenter.intel.com/SearchResult.aspx?lang=eng&ProductFamily=Network+Connectivity&ProductLine=Intel%C2%AE+Desktop+Adapters&ProductProduct=Intel%C2%AE+Gigabit+CT+Desktop+Adapte...
by soja
Fri Nov 02, 2012 9:30 am
Forum: CS:GO
Topic: Odd CSGO Server problem
Replies: 7
Views: 1965

Re: Odd CSGO Server problem

It probably loses connection with valves matchmaking system. I've heard of this happening in TF2 as well, set NFO to reboot your server every morning when its empty via the managed panel(if you have that)
by soja
Fri Nov 02, 2012 9:28 am
Forum: CS:GO
Topic: 10/25/2012 Update caused server slot to go from 32 to 62
Replies: 3
Views: 1363

Re: 10/25/2012 Update caused server slot to go from 32 to 62

as a temporary workaround you could do sv_visiblemaxplayers 30 This sets 30 public slots, anyone who wants to join after that needs to use the console to connect(or matchmaking I think) If you add more spawns to the map with a sourcemod plugin, you could increase the amount of players that can play(...
by soja
Thu Nov 01, 2012 10:41 pm
Forum: CS:Source/TF2/DoD:Source
Topic: TF2 Halloween Update
Replies: 10
Views: 2844

Re: TF2 Halloween Update

John, could you design it to push the updates from a NFO server? Or would doing that make it take even longer. Ex: Single NFO server gets the update. Using that server push the update to all other nfo servers. That is basically what our system is. A single instance gets the update and then we inter...
by soja
Wed Oct 31, 2012 3:02 pm
Forum: Dedicated servers and Virtual Dedicated Servers
Topic: Load Balancing
Replies: 27
Views: 3563

Re: Load Balancing

Since the servers run on a single core(most of them), if a server is full/highly loaded it will take up 100% of 1 core, instead of spreading it out. That might explain what you are seeing.