Search found 340 matches

by FAST
Fri Oct 23, 2015 11:45 am
Forum: Game and voice servers
Topic: Angels Fall First - game
Replies: 1
Views: 1140

Angels Fall First - game

Hello NFO team, I was wondering if you could possibly look into hosting this game for managed when the time is right. Here is some details. According to the notes it can host up to 64 http://steamcommunity.com/app/367270/discussions/0/481115363859382148/ Trailer https://www.youtube.com/watch?v=k8Bww...
by FAST
Mon Oct 19, 2015 10:37 pm
Forum: CoD series
Topic: map rotation when server empty
Replies: 1
Views: 1984

Re: map rotation when server empty

As far as I remember no, you cant but you can run a rcon tool to manually remove or add. Not sure if that app still exists been a while. I imagine you speaking of Cod4
by FAST
Mon Oct 19, 2015 8:25 am
Forum: Battlefield 4
Topic: Maximum Number of Procon Plugins ?
Replies: 3
Views: 3316

Re: Maximum Number of Procon Plugins ?

I never experienced issues with plugins with Battlefield series. I would say we run about 10-11 plugins mixing with 3 different admin tools. Most plugins are listening plugins for events in game anyway. Source games on the other hand can cause issues if you run too many, works up your CPU, causes in...
by FAST
Thu Oct 15, 2015 9:29 pm
Forum: Battlefield 4
Topic: Official vs Ranked (the hacker version)
Replies: 8
Views: 5574

Re: Official vs Ranked (the hacker version)

No you cant use firewall. It wont work on battlelog. They can still connect to it. It works for steam and other games. To top that off, i think NFO has disable this feature (abide by the official rules) but Im not sure they would have to confirm that.
by FAST
Wed Sep 23, 2015 8:54 pm
Forum: Game and voice servers
Topic: Dayz Satandalone server files release
Replies: 12
Views: 8833

Re: Dayz Satandalone server files release

If you google it and know what you are looking for, you will find that hosting site.

English, not sure where they got their source from but you can't even pre-order when you click on the link. How long has it been there, you know?
by FAST
Tue Sep 22, 2015 7:37 pm
Forum: General
Topic: New Battlefront November 2015 -- servers?
Replies: 12
Views: 8203

Re: New Battlefront November 2015 -- servers?

Way to ruin the slightest hope I had for COD j/k :lol:
by FAST
Mon Sep 21, 2015 8:27 pm
Forum: General
Topic: New Battlefront November 2015 -- servers?
Replies: 12
Views: 8203

Re: New Battlefront November 2015 -- servers?

Yeah they already announced they are using matchmaking system there will be no dedicated servers. Stupid i know.

But hey it's possible the new call of duty will have dedicated servers (no strings attached). Lets see how the new black ops plays out
by FAST
Sat Sep 19, 2015 4:10 pm
Forum: CS:GO
Topic: game mode question
Replies: 1
Views: 948

Re: game mode question

You need weapon restrict plugin that can be found on sourcemod.net plugin page. Yes you can add more maps just need to enable DL option in your panel and websync it
by FAST
Sat Sep 19, 2015 2:51 pm
Forum: Testimonials
Topic: A candid review
Replies: 3
Views: 11452

Re: A candid review

Just wanted to point out another year has gone by, our community (TBGclan) has grown even larger. We now have 3 full high end machines, 2 VDS and couldn't be happier with the service running 24 servers across many games. These guys helped maintain our fan base with top notch service and hardware, pr...
by FAST
Sun Sep 06, 2015 8:32 am
Forum: General
Topic: NEW control panel theme!
Replies: 11
Views: 3127

Re: NEW control panel theme!

switched over to the new theme! cheers
by FAST
Sat Sep 05, 2015 5:23 am
Forum: Battlefield 4
Topic: Presets do not work correctly in R51
Replies: 2
Views: 2129

Re: Presets do not work correctly in R51

Hi John

I noticed when you disabled vars.SkillBasedBalance to false it switches from normal to custom. Not sure if you did spot this as well.

Thanks
by FAST
Mon Aug 24, 2015 5:42 pm
Forum: CS:Source/TF2/DoD:Source
Topic: Reserve slots
Replies: 8
Views: 5337

Re: Reserve slots

for cs source/go it's fine because you can raise more than 32 but for TF2/Insurgency the max is 32 so I cant create two more hidden slots. I would have to go down to 30 slots. That's my only issue.
by FAST
Mon Aug 24, 2015 5:40 pm
Forum: Insurgency
Topic: Insurgency map vote
Replies: 2
Views: 1403

Re: Insurgency map vote

hey yeah I got it working eventually lol

Cheers
by FAST
Sun Aug 16, 2015 1:06 pm
Forum: Game and voice servers
Topic: BC2/BF3/MoH/MoHW admin daemon feedback
Replies: 400
Views: 754016

Re: BC2/BF3/MoH/MoHW admin daemon feedback

Been a while anyone provided feedback, i had a suggestion To make things more efficient for those that run many battlefield servers, would it be possible to implement a feature enabling us to add an admin for selected servers at once? For example you add an admin for one server but also provided is ...
by FAST
Thu Aug 13, 2015 8:29 pm
Forum: CS:Source/TF2/DoD:Source
Topic: Reserve slots
Replies: 8
Views: 5337

Re: Reserve slots

According to wiki it means the following Kick Type sm_reserve_kicktype <0|1|2> - Only available in SourceMod 1.1 or higher. This controls how a client is selected to be kicked (only relevant to sm_reserve_type 1/2) Clients with reserve slot access or the override 'sm_reskick_immunity' are always imm...