Search found 754 matches

by TimSad
Tue Apr 22, 2014 8:45 pm
Forum: Battlefield 4
Topic: Hanging on Map Change
Replies: 28
Views: 25369

Re: Hanging on Map Change

Whaddya know! It just happened on my TDM server just now! Was going off of Nansha Strike and onto Lancang Dam and took about 5 minutes until it finally budged. Again, I don't use NFO cycler, any map managing plugins, and I did not even mess around with setting a next map or anything like that.
by TimSad
Tue Apr 22, 2014 2:51 pm
Forum: Battlefield 4
Topic: Hanging on Map Change
Replies: 28
Views: 25369

Re: Hanging on Map Change

We are going on day 6. We also have OB/CQ and Carrier Assault Maps with VoteMap, so it never follows the set cycle. Day 6 - no map hang ups. For testing purposes I would go back to NFO to see if we get them again, its the only time we did. But I dont want to chance that it will happen again. Not a ...
by TimSad
Mon Apr 21, 2014 10:23 pm
Forum: Battlefield 4
Topic: Hanging on Map Change
Replies: 28
Views: 25369

Re: Hanging on Map Change

Yeah, I doubt the NFO map cycle thing has anything to do with it. It does seem, however, that if you fuss around with setting a next map (going outside of natural rotation), then it is more prone for this problem to pop up. However, it'll still occasionally happen without that being the case. Someti...
by TimSad
Sat Apr 19, 2014 4:44 pm
Forum: Battlefield 4
Topic: Start game 1/4
Replies: 3
Views: 1589

Re: Start game 1/4

You can't do this for Battlefield 4 on ranked servers. The minimum most amount of players required to start a game is 4. However, if you set your server to unranked you can set it lower than 4 by setting vars.roundStartPlayerCount to 1, 2, or whatever other value you might want.
by TimSad
Sun Apr 13, 2014 6:37 pm
Forum: Battlefield 4
Topic: Hanging on Map Change
Replies: 28
Views: 25369

Re: Hanging on Map Change

We have had 6 map rotation 'hangups' in the last 3 days. Twice again this morning. This was with NFO only map cycler. We are now removing the NFO map cycler and will let Procon handle the maps to see what happens. Will report back. There will probably be no difference. My servers still occasionally...
by TimSad
Thu Apr 03, 2014 10:02 pm
Forum: Battlefield 4
Topic: EA is going to fix the rubberbanding.
Replies: 17
Views: 31753

Re: EA is going to fix the rubberbanding.

Alright, as of about half an hour ago, aaaallll the complaint of lag and rubberbanding has now commenced. After no complaints all day long they just now come. Why is this?
by TimSad
Thu Apr 03, 2014 1:12 pm
Forum: Battlefield 4
Topic: EA is going to fix the rubberbanding.
Replies: 17
Views: 31753

Re: EA is going to fix the rubberbanding.

Did you have NFO turn on threading on your server? I did not. I don't think they did that without my knowing anyway. I was thinking that they may have done something unknowingly for my servers to run NS @ 64 players smooth so I asked them in a Support Request and they responded saying that they did...
by TimSad
Thu Apr 03, 2014 10:40 am
Forum: Battlefield 4
Topic: EA is going to fix the rubberbanding.
Replies: 17
Views: 31753

Re: EA is going to fix the rubberbanding.

Anyone seeing a lack of complaints of lag and rubberbanding on their 64 NS servers today? Haven't seen it so far on either of mine... I'm still getting complaints on mine. It seems like they go away when the server drops down to 48 players or so. Maybe my servers are being hosted with other game se...
by TimSad
Wed Apr 02, 2014 9:10 pm
Forum: Battlefield 4
Topic: Hanging on Map Change
Replies: 28
Views: 25369

Re: Hanging on Map Change

I've had this happen at least 3 times on my Conquest server ever since Naval Strike came out. I've been running Naval Strike maps only since it has been released, too.
by TimSad
Wed Apr 02, 2014 5:14 pm
Forum: Battlefield 4
Topic: EA is going to fix the rubberbanding.
Replies: 17
Views: 31753

Re: EA is going to fix the rubberbanding.

That blog post is about their console servers, as far as I know. That's what it seems like it means as I know they can't tell you providers what hardware you have to run. But then I thought maybe they could be talking about their behind-the-scenes hardware and that it isn't really a direct hosted g...
by TimSad
Wed Apr 02, 2014 4:33 pm
Forum: Battlefield 4
Topic: EA is going to fix the rubberbanding.
Replies: 17
Views: 31753

Re: EA is going to fix the rubberbanding.

Anyone seeing a lack of complaints of lag and rubberbanding on their 64 NS servers today? Haven't seen it so far on either of mine...
by TimSad
Tue Apr 01, 2014 6:39 pm
Forum: Battlefield 4
Topic: R31 Patch Discussion
Replies: 26
Views: 34137

Re: R31 Patch Discussion

Weird! Now my servers aren't lagging at all today! They've been full pretty much all day playing nothing but Naval Strike and it has all been pretty smooth. There was one point where it started to do a bit of rubberbanding on my Carrier Assault server on the Lost Islands map but after that on each ...
by TimSad
Tue Apr 01, 2014 4:23 pm
Forum: Battlefield 4
Topic: R31 Patch Discussion
Replies: 26
Views: 34137

Re: R31 Patch Discussion

Weird! Now my servers aren't lagging at all today! They've been full pretty much all day playing nothing but Naval Strike and it has all been pretty smooth. There was one point where it started to do a bit of rubberbanding on my Carrier Assault server on the Lost Islands map but after that on each m...
by TimSad
Tue Apr 01, 2014 10:46 am
Forum: Battlefield 4
Topic: R31 Patch Discussion
Replies: 26
Views: 34137

Re: R31 Patch Discussion

Well, I better not get ahead of myself. It may actually start lagging at some point today. Perhaps the reason that the Conquest server hasn't started lagging yet is because it has only been full since about a few hours ago and not a complete 5+ hours. We'll see what happens, though!
by TimSad
Tue Apr 01, 2014 10:29 am
Forum: Battlefield 4
Topic: R31 Patch Discussion
Replies: 26
Views: 34137

Re: R31 Patch Discussion

Hey, Edge! My 64 player Conquest (all Naval Strike maps) was one that was terribly rubber-banding after an uptime of about 5 hours yesterday. Now, it is at an uptime of 10+ hours and no one is complaining of any sort of lag in chat and it seems to be completely free of any sort of rubber-bandiness. ...