Search found 357 matches

by FlyingMongoose
Tue Oct 04, 2005 7:42 am
Forum: General
Topic: stacking------bad idea, shows no honor
Replies: 3
Views: 1058

If you have a server (CS or CZ 1.6), I at one point wrote an auto-assign plugin for AMXX, at the time there were problems w/ the functions I used...it caused random deaths... :( but what it would do was this. Force auto-assign on player connect, autoassign the skin menu, and disable the teamchange m...
by FlyingMongoose
Sun Sep 25, 2005 11:13 pm
Forum: Game and voice servers
Topic: Looking for a New Game Server Company
Replies: 5
Views: 2077

We like to think that our service level is the standard for the Industry Go ahead and think it, but in my opinion, NFO is WAY above and beyond! The 1 feature you've requested (on the fly mod switching) I'm not sure to what extent this may be supported, it may not be I've never looked into it. But o...
by FlyingMongoose
Fri Sep 23, 2005 2:08 pm
Forum: CS:Source/TF2/DoD:Source
Topic: Required HLDS Update
Replies: 10
Views: 3601

I will be applying it asap, however the server I administrate is near full and that's not changing. I don't take my server down under populated situations.
by FlyingMongoose
Fri Sep 23, 2005 12:13 pm
Forum: CS:Source/TF2/DoD:Source
Topic: Required HLDS Update
Replies: 10
Views: 3601

Well considering the way MM: Source works it makes sense it does work, it doesn't run "alongside" the server, it hooks into it, basically adding functionality creating an engine in which other plugins can run on. Creating a much more stable server environment.
by FlyingMongoose
Fri Sep 23, 2005 11:39 am
Forum: CS:Source/TF2/DoD:Source
Topic: Required HLDS Update
Replies: 10
Views: 3601

beetle and mani are good about updating promptly. Those guys do know what they're doing. And I'm sure Metamod:Source 1.1 will be out soon as well.
by FlyingMongoose
Fri Sep 23, 2005 11:31 am
Forum: CS:Source/TF2/DoD:Source
Topic: Required HLDS Update
Replies: 10
Views: 3601

Will you guys reset our servers as needed or will we have to do that?
by FlyingMongoose
Fri Sep 23, 2005 10:57 am
Forum: CS:Source/TF2/DoD:Source
Topic: Required HLDS Update
Replies: 10
Views: 3601

Required HLDS Update

I'm on the HLDS Mailing List, as I'm sure ever member of the staff here is.

I was wondering when the "required" (As Valve says) update will be applied.
by FlyingMongoose
Fri Sep 23, 2005 10:41 am
Forum: Webhosting
Topic: Website - Flash?
Replies: 3
Views: 1801

No matter what, if you use a basic CMS it's almost always a mess. I can promise you that :p.

But if you know how to handle it well then it's not a problem.
by FlyingMongoose
Thu Sep 22, 2005 6:06 am
Forum: CS:Source/TF2/DoD:Source
Topic: Simple fix for "blank" MOTD
Replies: 11
Views: 4177

That's fine because it's just an image, however I wish to use more code than motd usually supports. So I do the above posted ;)
by FlyingMongoose
Wed Sep 21, 2005 12:45 pm
Forum: General
Topic: Question about domains and website hosting.
Replies: 9
Views: 1828

My personal host is $10/mo 4 gigs of space, 100 gb of transfer, they're a reseller of a company called hostdime. They support just about every kind of Server Side Scripting out there ranging from CGI-ASP
by FlyingMongoose
Wed Sep 21, 2005 12:44 pm
Forum: General
Topic: Question about domains and website hosting.
Replies: 9
Views: 1828

My personal domain name is from godaddy, I'm not sure where my clan gets theirs. But I'm sure it's godaddy as well.

http://www.godaddy.com

Read the tutorials forums it's in there.
by FlyingMongoose
Wed Sep 21, 2005 11:57 am
Forum: Game and voice servers
Topic: Out of curiosity
Replies: 2
Views: 1250

Well I can tell you Metamod Source is pretty stable, i've been running it now without any errors. Alongside beetlesmod without issue. I run Metamod w/ fakeclients + the 4 bots you allow, and beetlesmod. (I have the fakeclients set to leave when people join and bots set to leave when people join, it ...
by FlyingMongoose
Wed Sep 21, 2005 5:52 am
Forum: Game and voice servers
Topic: Out of curiosity
Replies: 2
Views: 1250

Out of curiosity

When does NFO plan on supporting MM: Source by default?

I'm taking a wild stab at it and guessing the following.

"When SourceMod comes out"
by FlyingMongoose
Tue Sep 20, 2005 9:27 am
Forum: Game and voice servers
Topic: Sync Files
Replies: 2
Views: 1282

I guess I didn't think it through that far, thanks :)
by FlyingMongoose
Tue Sep 20, 2005 7:59 am
Forum: Game and voice servers
Topic: Sync Files
Replies: 2
Views: 1282

Sync Files

Well, I had a problem and ended up getting the "Main account" for the server to use the "Sync Files" function, however I realized something. It makes a bz2 AND adds the .bsp to the downloadurl directory. Is this because you just use the same function for all Valve titled games? O...