Crashing Questions?

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Crashing Questions?

Post by robotics »

When you look at the server usage graphs, are the crashes indicated by the blue lines? What are blue spikes that don't hit the bottom of the graph? Are they like "minor" crashes, or periods of periodic lag? Or how's that work. Some of the spikes actually reach the bottom of the graph and are bigger than others, while other spikes only go half way and the traffic seems to be just fine there...
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Post by bOoya »

The usage graphs just query the game server a certain number of times per interval. The blue line is representative of the max slots available on the server at the time (12/16, 9/16, 1/16). Whenever and for whatever reason it reads 0 slots when it queries, it will create a data point for 0 max slots, resulting in a downward spike. All of these spikes technically reach the bottom, but the scale of the graph does not allow that to be displayed.
The longer '0' sections \_/ are typically an outage of some sort, be it the machine your server was on crashing, the query being blocked somehow, or whatever. The smaller spikes (where it looks like they dont reach the bottom) could be a number of different things, like long a long mapchange, or other things of the sort.
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Post by robotics »

So then actually what I gather is that not all blue spikes are necessarily crashes, is that correct?

A more reliable way to tell if a server has crashed to read the "events" log?
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Post by robotics »

Also, I assume that a server without any custom plugins is still prone to crashes every so often, just less frequently. Where do you draw the line as to the most frequent permissible levels to be considered "normal" is, and how often should we suspect something is "wrong" with one of our custom plugins?
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Post by bOoya »

robotics wrote:So then actually what I gather is that not all blue spikes are necessarily crashes, is that correct?
A more reliable way to tell if a server has crashed to read the "events" log?
Yes and yes.

Pluginless servers do crash, but very rarely. By far the most common cause of crashes are faulty server plugins or faulty maps.
In my most honest of opinions, you should aim to get your server virtually crashless. However, if you insist on running plugins (even I recognize their usefullness when it comes to pubs), I would say that any more than 1 crash a day is something to be worried about.
A good way to check up on your plugins (amxmodx) is to look at the amxx logs in your FTP (addons/amxmodx/logs/). If you see any errors, this is typically a bad sign. If you see any plugins spamming tons of useless junk into the logs, this is also typically a bad sign.
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Post by robotics »

Hello

So I disabled fakefull for 24 hours and it looks like the server was fine, not a single crash.

I am wondering how others are able to operate fakefull 1.3 without the incessant crashing. They must be doing something differently but I don't know anyone specifically who is running this plugin. I set my delay to 220 seconds which should be more than long enough to avoid crashings...
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Post by bOoya »

If you're willing, you might want to try to disable everything except fakefull. This will help you to determine whether the crashes are indeed caused by FakeFull, or a result of the way that FakeFull interacts with your other mods.
You might also want to try this other version of FakeFull called FakeFull Pro, I'm not sure exactly what was changed, but its probably worth a shot.
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Post by robotics »

Thanks booya, I was wondering I downloaded the fakefull pro, is it just me or is it in german? My german is a bit rusty so I don't know what steps I would need to take to install it.

I imagine just put fakeful.cfg under the addons/fakefull directory, and put the rest under dll, but is that all (other than adding the line in metamod?). And if so which dll goes under there?

fakefull_13_mm.dll or fakefull-pro_mm.dll?

Thanks
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Post by bOoya »

It's german because it was rewritten by the coder named 'hullu' he makes alot of neat plugins, but he is teh germanator. Anyway, its the fakefull-pro_mm.dll.
Just load that up through metamod/plugins.ini and make sure
exec addons/fakefull/fakefull.cfg (or whatever it is) is in your server.cfg.
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Post by robotics »

Ok thanks :) I'll be sure to try that and bug (I mean contact :lol: ) you if a problem arises.
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Post by robotics »

Hello it's me again

So we removed fakefull now and it's been a couple of days, and the server has crashed a lot less, but the crashing still does persist. We haven't ran any custom maps during the times they crashed ever, so we're thinking there might be more to it than that.

I was looking at the server usage graphs and events logs and the logs say it crashes about once a day now. The server usage graphs still have at least one blue spike that reaches the bottom (so it's a fairly long time) but the events logs don't say that it has crashed (I presume it only looks at 10-15 minute intervals for the events logs).

Any more advice? If we are trying to aim for 0 crashes a day it seems like there is still something else that may be causing the problem.
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Post by bOoya »

I see you waiting, Im scanning your logs for any errors, so far looks like none.
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Post by robotics »

Thanks booya. I would also like to apologize to anyone else who may have been affected by the crashing, I was away for a week in Alaska and had basically no internet access. I will be around more beginning Sunday.

Thanks again for the assistance, it is greatly appreciated.
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Post by bOoya »

Ok, couldnt find any errors in the regular server logs (at least since June 20).
There were a few errors in your amxmodx logs though, specifically runtime errors with the rs_swearfilter.amxx
I'm not too familiar with the nature of runtime errors in amx plugins, but I know they suck when you are playing cs and it crashes from a runtime error.
This is the line in the log,
L 06/24/2005 - 09:29:20: [AMXX] Run time error 10 (native) (plugin "rs_swearfilter.amxx") - debug not enabled.
error has happened approximately 575 times since March 29.
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Post by robotics »

So basically the filter then...

I looked at the graph again and it has crashed 3 times in the last 24 hours, that might be the problem.
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