General Server Administration
/rcon login xxxxx // Used to login to your servers "remote control." xxxxx represents your password
/rcon say // Send a console message to players in your server
/rcon status // Displays a list of the people currently connected to the server
/rcon serverinfo // Displays server setting information
/rcon tell # // Sends a private message to the specified ID.
Kick & Ban Administration
/rcon clientkick # // Using the ID displayed in the Status command you can kick a specific user
/rcon banuser xxxx // Bans a user by their ingame name. Writes their GUID to ban.txt. xxxx represents the users name.
/rcon banclient # // Using the ID displayed in the Status command you can ban a specific user
/rcon tempbanuser xxxx // Kicks and temporarily bans player by name from server.
/rcon tempbanclient # // Kicks and temporarily bans player by client id from server
/rcon unban xxxx // Unban every player banned with specified name. If you want to unban a single player whose name appears more than once, you should edit "ban.txt" manually.
/rcon map xxxx // Loads a specific map. xxxx represents the map name
/rcon map_rotate // Loads next map in rotation set in the sv_maprotation .
/rcon map_restart // Restart the current map.
To change the gametype of your current map follow the instructions below:
- 1. Make sure you are logged into rcon. (/rcon login xxx)
2. Set your gametype using /rcon g_gametype "xxx" where xxx should be replaced with the gametype. (Gametype abbreviations can be found below)
3. Reload the map using /rcon map_restart
Listed below are the gametypes available in CoD4 along with their abbreviation to be used when setting the gametype in-game.
Team Deathmatch "war"
Search & Destroy "sd"
King of the Hill "koth"
Note: Capture the flag has not been included in CoD4.
Backlot - mp_backlot
Block - mp_bloc
Bog - mp_bog
Cargoship - mp_cargoship
CityStreets - mp_citystreets
Convoy - mp_convoy
Countdown - mp_countdown
Crash - mp_crash
Crossfire - mp_crossfire
Farm - mp_farm
Overgrown - mp_overgrown
Pipeline - mp_pipeline
Shipment - mp_shipment
Showdown - mp_showdown
Strike - mp_strike
Vacant - mp_vacant