How do I upload maps to my server?

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Edge100x
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How do I upload maps to my server?

Post by Edge100x »

The procedure for installing your map will vary depending on the game you have and the structure of the map distribution file. Most maps come inside a .zip and have either a directory structure (containing such folders as "maps", "sprites", and "models") or have just a bare file or two.

In either case, the first step will be to open up your server FTP. All maps must be uploaded directly through the FTP because the File manager page can only process small text files. With a HL1 or Source-based server, you will then need to navigate to the folder for your mod (such as "cstrike" for a CS:S/CS 1.6 server).

Next, extract the .zip to a temporary folder on your local machine.

For a HL1 (CS 1.6, DoD, HLDM, TFC, etc) server or an old Source/Orangebox mod that hasn't been converted to SteamPipe, upload to the regular game folder directly, intermingling your custom content with the content included with the game.

For a newer SteamPipe-based game (DoD:S, HL2:DM, CS:S, TF2), change directories to "custom" and then create a new folder in there, such as my_custom_maps. This is where you'll need to put the directory structure, instead of in the regular game folder, and it separates it from the game's content.

If the map distribution has a directory structure, you'll need to drag and drop the files from each directory you extracted to the same directory on the server; everything in "maps" must go into the server's "maps" folder, for instance. Make sure to upload all of the files.

If the map distribution does not have a directory structure (and just has a couple of files, such as a .bsp and a .txt file), its contents should generally be uploaded to a generic maps folder on the server. HL1 and Source-based servers use "maps" for this; CoD4 uses "usermaps"; and so on.

After your map files are uploaded, it is a good idea to test the map on the server (by changing to it using rcon) before adding it to your map cycle. If you have the "File sync" option on your Website tab, you may also wish to use that before using the maps for regular play so that they will be downloaded much faster. (CoD4 servers can do a similar thing this way: http://www.nfoservers.com/forums/viewtopic.php?t=3839)

For more information on how upload maps to HL1 (CS 1.6, TFC, DoD, HLDM, etc) servers, see this tutorial: http://www.nfoservers.com/forums/viewtopic.php?t=2223.
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