Batallion 1944

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cB.SplatterGuts
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Batallion 1944

Post by cB.SplatterGuts » Tue Oct 11, 2016 11:14 pm

I know it's still a long ways out, but I was curious if NFO had plans to support batallion when it's released?


http://www.battaliongame.com

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TacTicToe
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Re: Batallion 1944

Post by TacTicToe » Wed Oct 12, 2016 6:34 am

Usually the way it works is IF they are able to host (bindable IPs/Ports, stand alone server software, meets hosting requirements) and IF there is an actual demand for the game, they host. Then it is just a matter of getting things setup and tested and determining a price point for the server slots.
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Re: Batallion 1944

Post by Edge100x » Wed Oct 12, 2016 9:58 am

TacTicToe is right. We talk more about basic requirements to be hosted by us (or any GSP, really) here: viewtopic.php?f=22&t=9499&p=48114#p48114. Beyond that, we just need to see enough demand for the game.

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Re: Batallion 1944

Post by It'sRandinator » Wed Oct 12, 2016 12:57 pm

Edge100x wrote:TacTicToe is right. We talk more about basic requirements to be hosted by us (or any GSP, really) here: viewtopic.php?f=22&t=9499&p=48114#p48114. Beyond that, we just need to see enough demand for the game.
Well keep on eye on Rising Storm 2: Vietnam, Days of war and Battalion 1944 :)

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Re: Batallion 1944

Post by TacTicToe » Wed Oct 12, 2016 8:22 pm

Oh I have my eyes on Days of War. Actually host one of the servers on my fine NFO hardware. 8)
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Re: Batallion 1944

Post by TacTicToe » Thu Feb 01, 2018 10:57 am

So Battalion 1944 is out in EA and the devs are crying about their servers being slammed. Not sure how the demand is here yet, but here Is the info.

Setup info: http://35.189.104.46/Community_Servers

Windows server: https://storage.googleapis.com/battalio ... _10747.zip

Linux server: https://storage.googleapis.com/battalio ... _10747.zip

IP and PORTs are bindable via config file. Currently have 2 servers running off single install, so you can define which config to use. Using 380 megs RAM at launch. CPU fluctuates between 3-9%. No steamcmd appid yet. The server files are available from a direct link atm.

Several modes and game style from arcade (default) to competitive and unranked. CTM, TDM, DOM, BOMB game types.

Worth taking a look at.
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Re: Batallion 1944

Post by Edge100x » Thu Feb 01, 2018 5:09 pm

We have been testing it. IP binding doesn't seem to actually work, but we should be able to work around that. Normalized CPU usage is high -- >50%, but that can be priced for. There are a couple of other things we're looking at.

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Re: Batallion 1944

Post by GodOfWonders » Thu Feb 01, 2018 8:24 pm

I am definitely looking at this game. Would love to see it be hosted by NFO so I can throw it up through my managed install. I think this is one game that may bring some life back into the dedicated server world when all these companies are gearing games towards cloud based solutions.

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Re: Batallion 1944

Post by TacTicToe » Fri Feb 02, 2018 12:03 am

Crap you are correct IP binding does not seem to work. Going to report that.
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Re: Batallion 1944

Post by TacTicToe » Fri Feb 02, 2018 12:56 am

So as it turns out IP binding does work, just their config does not. You need to use multihome on the command line to bind the IP.

-multihome=xxx.xxx.xxx.xxx

Also there is a typo in their config file. You need to change all the StratTime to StartTime 8O

Not sure how they missed that! :roll:
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Re: Batallion 1944

Post by Edge100x » Fri Feb 02, 2018 3:16 pm

Tons of bugs, definitely :). Few games get IP binding completely right nowadays, including most UE games, so we usually have to use a workaround anyway.

Preliminary support for Battalion 1944 has been added to our system now, with a low introductory price. We're continuing to polish it and explore the game and its options further.

(For completeness, the other games mentioned in this thread -- RS2 and Days of War -- were previously released and are already supported in our system.)

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Re: Batallion 1944

Post by GodOfWonders » Fri Feb 02, 2018 9:43 pm

All I have to say is...You guys are awesome! Thank you so much!

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Re: Batallion 1944

Post by Edge100x » Fri Feb 02, 2018 11:37 pm

:D

If you generate any good tips and tricks from running a server, please make sure to let others know here!

It looks like the game will have an update early tomorrow. I hope they don't make a habit of the timing that they're planning. I also hope they switch to Steam-based distribution, so that we can automate it.

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Re: Batallion 1944

Post by GodOfWonders » Sat Feb 03, 2018 10:25 pm

I'll post my findings and experience as best I can. I have some mapper friends that have been looking at this game too so I think we're all going to be checking it out and trying to learn the server aspect of this game as well as see what feedback we can generate on both the server front and the developers front. Should be an interesting experience for all of us.

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Re: Batallion 1944

Post by TacTicToe » Sun Feb 04, 2018 12:35 am

36 meg update??? :roll:
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