Hellion News?

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Freyar
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Hellion News?

Post by Freyar » Fri Feb 24, 2017 5:32 am

Any news on Hellion? Is that one we can expect to see?

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Re: Hellion News?

Post by Freyar » Fri Feb 24, 2017 2:19 pm

Hellion is out and online. I know I'm being just a liiiitle impatient.

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Re: Hellion News?

Post by TacTicToe » Sat Feb 25, 2017 2:52 pm

Seems to hit all the marks for NFO hosting. Only real concern for NFO would probably be demand for the game. Game was just released and peaked at just over 1900 players which is a relatively small player base to begin with. Within 30 days I would bank daily peaks will be under 500 players.

Server stats seem off a bit, but in a good way. Server was only like 120 meg download, and that includes the dependency files I did not even need. Is using about 2% CPU and about 76 megs of RAM. Not sure what it will be like once server starts to fill up, but that is pretty sweet for an EA launch!

http://steamcharts.com/app/588210
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Re: Hellion News?

Post by TacTicToe » Sat Feb 25, 2017 3:09 pm

Actually on further review, IP binding does not seem to work yet, however PORT binding does. That would probably need to be addressed before NFO would host.
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Re: Hellion News?

Post by Edge100x » Sat Feb 25, 2017 9:47 pm

I am not familiar with this game personally. I will add it to the list to check out. Sometimes we can work around a game not having IP binding support.

If the resources are that low, it sounds promising. But if the player counts are that low, it may not have much staying power. Still, it could also build -- maybe it just needs more press.

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Re: Hellion News?

Post by Freyar » Sat Feb 25, 2017 10:49 pm

Edge100x wrote:I am not familiar with this game personally. I will add it to the list to check out. Sometimes we can work around a game not having IP binding support.

If the resources are that low, it sounds promising. But if the player counts are that low, it may not have much staying power. Still, it could also build -- maybe it just needs more press.
Being that it's INSAAAANELY early alpha... I can kinda see it being hard to provide here. (Especially as I saw how raw it is in the first place.) Still interested in hosting one through NFO, especially since trying to connect to my local one I'm hosting on my current local box doesn't allow me to connect to it. (Server passes public IP to master server, master server returns public IP to local box...)

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Re: Hellion News?

Post by TacTicToe » Sun Feb 26, 2017 11:53 am

Personally I think at this time you would be better off just using an unmanaged VDS if you really want to host. I know it always seems when I suggest this, people blow it out of proportion like it is the end of the world or something. I had a server downloaded, configured and online in less than 5 mins. So it was a VERY easy and straight forward install.

I am having difficulty polling the query info, so it is apparently still quite young in the development stage. But damn the minuscule amount of resources it is using, is incredible all things considered.

You can jump on our server running on our Chicago box if you want to test NFO performance etc. A VDS with this game should easily be on par with your experience there.
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Re: Hellion News?

Post by Freyar » Mon Feb 27, 2017 2:34 pm

I've considered a VDS for things like Ark, Conan and Hellion but cost-effectiveness hasn't been favorable. Even then I do need some external host for a server if I really do want one.

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Re: Hellion News?

Post by TacTicToe » Tue Feb 28, 2017 8:39 pm

Honestly, if youre wanting to add Ark and Conan you would do MUCH better to get a full dedi box. You have full use of the resources and no overhead from Xen. SSD drive would be helpful as well.

If you want to test out a Hellion server on NFO hardware then check out our server for a bit. Or just wait for it to become available from NFO. :)
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