NS2 - Server strangeness with 240 build
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NS2 - Server strangeness with 240 build
Has anyone gotten user complaints over various functions not working since 240 dropped? They claim that everything works OK on other servers. The first day of the 240 release, everything seemed fine. It wasn't till the next day that I started receiving complaints.
Some users, including myself, have experienced:
- Not being able to chat via text. Mic still works.
- can't evolve into anything as an alien (I can select upgs and higher lifeforms, but when I click evolve nothing happens)
- custom key bindings don't work anymore (can't use join team aliens, marines, or readyroom binds)
- can't do ANYTHING as a comm. For example, I can select cysts by pressing "a" or clicking, but they aren't placed whenever I click.
I disabled our mods yesterday in the afternoon with no changes. We scheduled a wipe/restore at 1:30 am. I have since had a user complain that they were still encountering issues post restore, specifically not being able to chat via text. I myself could chat via text this time, but my console binds still aren't working. I tested it out by joining some other random servers. With the exception of an official UWE server, I could not use my console binds (join teams, readyroom). I'm wondering if there's an element of randomness to these bug encounters. Anyone else experiencing these issues, or know how to fix this?
Some users, including myself, have experienced:
- Not being able to chat via text. Mic still works.
- can't evolve into anything as an alien (I can select upgs and higher lifeforms, but when I click evolve nothing happens)
- custom key bindings don't work anymore (can't use join team aliens, marines, or readyroom binds)
- can't do ANYTHING as a comm. For example, I can select cysts by pressing "a" or clicking, but they aren't placed whenever I click.
I disabled our mods yesterday in the afternoon with no changes. We scheduled a wipe/restore at 1:30 am. I have since had a user complain that they were still encountering issues post restore, specifically not being able to chat via text. I myself could chat via text this time, but my console binds still aren't working. I tested it out by joining some other random servers. With the exception of an official UWE server, I could not use my console binds (join teams, readyroom). I'm wondering if there's an element of randomness to these bug encounters. Anyone else experiencing these issues, or know how to fix this?
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Re: NS2 - Server strangeness with 240 build
So I've tested the issues a bit more on other servers. I noticed that the servers that I can't use console binds on, I also can't chat via text. I just had three other servers do that to me, whereas two others servers worked fine. It seems these issues have a relationship with each other. Someone else (Communistwithagun) suggested that the server might not be syncing with the client properly?
Re: NS2 - Server strangeness with 240 build
It's not something I've seen in build 240 but I haven't spent a whole lot of time with it :/ I see you made a post on the mailing list. Might try the generic forums, instead not many players check that list.
One thing you may try doing is "verifying the integrity of the local game cache" in Steam. Also re-installing the game client side would be good.
After reading your post more in-depth it seems you've tested other servers as well that have had this issue. Anything specific about those servers by chance? Same map, mod?
One thing you may try doing is "verifying the integrity of the local game cache" in Steam. Also re-installing the game client side would be good.
After reading your post more in-depth it seems you've tested other servers as well that have had this issue. Anything specific about those servers by chance? Same map, mod?
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
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Re: NS2 - Server strangeness with 240 build
Thanks for the response. Yes I made a post on the server op group. I was thinking about posting in the forums, but there's already a couple posts mentioning these issues:
http://forums.unknownworlds.com/discuss ... not-f4-ect
http://forums.unknownworlds.com/discuss ... line-games
I'm not going to bother verifying cache or reinstalling as other users have done that but still encounter these bugs. It seems more then anything that changing your view from windowed to fullscreen seems to have some effect, but then some other users report that solution doesn't work. Sounds like it will ultimately be up to UWE to patch this issue.
They weren't yellow servers. It's possible some of them might be running DAK. Our server was still "causing" this issue even after being wiped/restored.
http://forums.unknownworlds.com/discuss ... not-f4-ect
http://forums.unknownworlds.com/discuss ... line-games
I'm not going to bother verifying cache or reinstalling as other users have done that but still encounter these bugs. It seems more then anything that changing your view from windowed to fullscreen seems to have some effect, but then some other users report that solution doesn't work. Sounds like it will ultimately be up to UWE to patch this issue.
They weren't yellow servers. It's possible some of them might be running DAK. Our server was still "causing" this issue even after being wiped/restored.
Re: NS2 - Server strangeness with 240 build
I've spent some time trying to duplicate your results but I haven't been able to. It seems Brian has gotten involved on the server group so lets wait a little bit and see if he can come up with anything.
I will continue to dig and see what I can find out.
I will continue to dig and see what I can find out.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
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- A semi-regular
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- Joined: Thu Feb 28, 2013 4:51 pm
Re: NS2 - Server strangeness with 240 build
Hi Kraze,
This thread has been pretty active on the issue if you want to read up:
http://forums.unknownworlds.com/discuss ... not-f4-ect
We're scheduling another wipe/restore of the server, and going to leave it at defaults this time for playtesting reasons.
FYI Some modded and unmodded servers provide fertile ground for this bug state, yet no one as of yet has been able to encounter this bug state on an official UWE server.
This thread has been pretty active on the issue if you want to read up:
http://forums.unknownworlds.com/discuss ... not-f4-ect
We're scheduling another wipe/restore of the server, and going to leave it at defaults this time for playtesting reasons.
FYI Some modded and unmodded servers provide fertile ground for this bug state, yet no one as of yet has been able to encounter this bug state on an official UWE server.
Last edited by Fausterion on Mon Mar 04, 2013 3:48 pm, edited 1 time in total.
Re: NS2 - Server strangeness with 240 build
Been working with Brian in the server ops forums. Were still looking in to it though.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
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- A semi-regular
- Posts: 17
- Joined: Thu Feb 28, 2013 4:51 pm
Re: NS2 - Server strangeness with 240 build
I just read through that thread. I totally forgot about it as I got involved in the thread on the UWE forums instead. Any word when these firewall rules will be altered?
Re: NS2 - Server strangeness with 240 build
Were still looking in to it, I don't have any further information at this point.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: NS2 - Server strangeness with 240 build
This should be resolved now. The problem was due to a specific firewall rule that was added in response to a type of attacks we've seen frequently used on Garrysmod servers (which also run on port 27015). We've adjusted that rule now.
Thanks to the customers who reported this and provided reproduction steps, and to Brian @ UWE for troubleshooting it further with us.
Thanks to the customers who reported this and provided reproduction steps, and to Brian @ UWE for troubleshooting it further with us.
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Re: NS2 - Server strangeness with 240 build
The issue is indeed resolved. We no longer encounter this bug on the OldF Geriatric Ward server. Thanks to UWE and NFO for all the hard work!
Re: NS2 - Server strangeness with 240 build
NS2 is buggy, when I minimize the screen for a short while my game gives me error and it crashes, it use to never do that before the update.
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Re: NS2 - Server strangeness with 240 build
Icewolf: you should have a look here (if you haven't already):
http://forums.unknownworlds.com/categor ... al-support
You might find a solution to your problem. Start a new thread if you don't find anything related to your problem.
Kraze: Is NFO going to be installing the optional server patch mentioned here?
https://groups.google.com/forum/?fromgr ... gZ9hJFVrRo
This patch fixes the web admin issue which was a result of the recent hotfix. OldF would definitely appreciate it if NFO installs this patch. If it's something easily done on our end, please let us know how.
http://forums.unknownworlds.com/categor ... al-support
You might find a solution to your problem. Start a new thread if you don't find anything related to your problem.
Kraze: Is NFO going to be installing the optional server patch mentioned here?
https://groups.google.com/forum/?fromgr ... gZ9hJFVrRo
This patch fixes the web admin issue which was a result of the recent hotfix. OldF would definitely appreciate it if NFO installs this patch. If it's something easily done on our end, please let us know how.
Re: NS2 - Server strangeness with 240 build
We'll most likely follow our normal routine with optional server patches. Which is to roll them out to the base folders and have a server repair apply it.raze: Is NFO going to be installing the optional server patch mentioned here?
https://groups.google.com/forum/?fromgr ... gZ9hJFVrRo
This patch fixes the web admin issue which was a result of the recent hotfix. OldF would definitely appreciate it if NFO installs this patch. If it's something easily done on our end, please let us know how.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
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- A semi-regular
- Posts: 17
- Joined: Thu Feb 28, 2013 4:51 pm
Re: NS2 - Server strangeness with 240 build
Excellent, thank you. ETA on server update?