Has anyone else here that uses rconnect noticed that server performance seems to improve without it? For the 2nd time in less than 2 weeks, this extremely unreliable plugin has gone dark and is MIA. We're now managing our BF4 server strictly through NFO.
While I want to give rcon the benefit of the doubt and A/B with/without when (if) they ever come back online, yesterday was the first time I've played on the server w/o it and man.....the hit reg was CRAZY good w/o it. Like to the point players were asking if "damage was set to 50%?" and another with a comment "I feel like I'm hacking" lol...Honestly in the over 4yrs of playing I have never experienced reg this good. We have a premium BF4 server running at 40hz as it is but this is truly staggering and I'm wondering if all the math rcon has to do on their own server, and then however many hops they take at 150ms is dragging down the performance? If this is the case, while I really love the simplicity and additional options (some of which are just gimmicks) I will do away with it in a NY minute if in fact it's bogging down our GG's and take hit reg over convenience
Any insights will be appreciated
[2Gs] Swh0rD
PS - total props to NFO. Fantastic service and their servers are fantastic.
3rd party (rconnect) Vs Host Game Management
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Re: 3rd party (rcon) Vs Host Game Management
We definitely have seen issues brought on by external RCON clients. It is one of the first things we recommend customers try disabling when troubleshooting lag with BF4 and BF3.Swh0rD wrote: ↑Wed Mar 28, 2018 12:53 pm Has anyone else here that uses rconnect noticed that server performance seems to improve without it? For the 2nd time in less than 2 weeks, this extremely unreliable plugin has gone dark and is MIA. We're now managing our BF4 server strictly through NFO.
While I want to give rcon the benefit of the doubt and A/B with/without when (if) they ever come back online, yesterday was the first time I've played on the server w/o it and man.....the hit reg was CRAZY good w/o it. Like to the point players were asking if "damage was set to 50%?" and another with a comment "I feel like I'm hacking" lol...Honestly in the over 4yrs of playing I have never experienced reg this good. We have a premium BF4 server running at 40hz as it is but this is truly staggering and I'm wondering if all the math rcon has to do on their own server, and then however many hops they take at 150ms is dragging down the performance? If this is the case, while I really love the simplicity and additional options (some of which are just gimmicks) I will do away with it in a NY minute if in fact it's bogging down our GG's and take hit reg over convenience
Any insights will be appreciated
[2Gs] Swh0rD
PS - total props to NFO. Fantastic service and their servers are fantastic.
Re: 3rd party (rconnect) Vs Host Game Management
It mostly comes down to the number of commands that are being sent to the server by the remote management system. If it is continually sending commands, those can slow down the server because they all have to be handled in the main game thread.
Just streaming the logs to another host may have some impact, as well, but I'd be less certain of that.
Just streaming the logs to another host may have some impact, as well, but I'd be less certain of that.
Re: 3rd party (rconnect) Vs Host Game Management
Ah, thanks. It makes total sense and am glad this was figured out sooner than later. In hindsight rcon going down was a happy accident!