Full command list

The game "BRINK", by Splash Damage.
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Edge100x
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Full command list

Post by Edge100x »

This is a list of commands recognized by Brink, as output by "listCmds".

Code: Select all

  aasStats              show AAS statistics
  AC_qos                automatically connects to the best (ping-time) server found
  acceptVidMode         Save the video mode settings
  activateAFs           activates idAFEntity based entities
  activateContent       Activate DLC
  activateSoundMixer    activates a sound mixer
  addChatLine           internal use - core to game chat lines
  addObituaryLine       internal use - core to add obituary lines
  addPerformanceQuery   Displays a new performance query
  admin                 perform administration commands
  allocatorMemoryReport 
  applyServerConfig     Applies a named server config.
  autoConnect           automatically connects to the first server found
  bind                  binds a command to a key
  buildFrequencies      build a frequency table for the fixed huffman compressor
  calcMinDist           calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult]
  callvote              call a vote to change server settings, etc
  camera                Sets the current view to a named camera entity, or clear the camera if no name is given
  cameraNext            Sets the current view to the next camera found in the map
  cameraPrev            Sets the current view to the previous camera found in the map
  campaign              perform campaign commands
  cancelEvaluateServers Cancels the Evaluate Servers Message box
  cancelHostMigration   Cancels the Host Migration Message box
  cancelSessionSearch   Cancels the Session Search Message box
  chatPlayerProfileIndex Chats to the user of a specified client index
  clanJoinMatch         Matchmake into clan challenge for given index.
  clear                 clears the console
  clearCCFModelCache    removes any old entries from the ccf model cache, so systems that don't use the cache can make use of them
  clearGlyphCache       clears the glyph cache
  clearLights           clears all lights
  clearPerformanceQueries Removes all performance queries
  clearToolTipCookies   clears all tooltip state cookies, so they will be played again
  clearVirtualCache     Clears physical cache, requiring all pages to be reloaded
  clientReady           Sets player ready for first spawn
  collisionModelInfo    shows collision model info
  combineCubeImages     combines six images for roq compression
  compileRenderProgram  runs through the specified (all, if no argument) renderProgram and processes it into its text form, ready for compiling
  compressVirtualPageFile compress a page file
  conDump               dumps the console text to a file
  connect               connects to a server
  connectHijack         hijack and connect to a dedicated server
  crash                 causes a crash
  createChallenge       creates a challenge with a given map
  createTournament      creates a tournament with given playlist settings
  cubeToSkybox          converts a cubemap to a skybox (uses less memory than a full cubemap but only stores half a sphere)
  cutNetDemo            cuts a network demo if valid markers are set
  cutsceneWeaponFire    Fire off the weapon for all animated actors currently not hidden.
  cvar_restart          restart the cvar system
  cvarAdd               adds a value to a cvar
  cvarMultiply          multiplies a value to a cvar
  cycle                 cycles a cvar
  damage                apply damage to an entity
  deactivateContent     Deactivate DLC
  deactivateSoundMixer  deactivates a sound mixer
  debugMapIntro         Debug map intro for players.
  declMemoryReport      provides a memory report for loaded declarations
  deleteCharacter       Delete a profile character.
  demiGod               enables demi god mode. Can never have less than 1 health.
  devmap                spawns a map
  dir                   lists a folder
  dirtree               lists a folder with subfolders
  disconnect            disconnects from a game
  dumpCVars             writes out all cvars to base/cvars_<date/time>.txt
  dumpMemoryUsage       Dumps various list* results to csv file
  dumpPhysicsSet        Dumps out the models for a specified physics set.
  dumpProficiencyData   Dumps out the proficiency events.
  dumpScript            unloads scripts
  dumpSounds            dump all sound sample info to sound_dump.csv
  dumpToolTips          dumps out all the tooltips to tooltips.txt
  dumpWarnings          dumps warnings to a text file
  echo                  prints text
  endGame               Force end a game. Optional team that wins
  enterChallenge        sets server info to enter a given challenge
  entityCommand         runs the specified command on all sdCommandEntities currently spawned
  envshot               takes an environment shot
  error                 causes an error
  exec                  executes a config file
  exit                  exits the game
  exportGameScriptEvents exports code for using entity events from game script
  findFreeString        finds the next free string id
  findServers           Starts a Session Search task
  finishBuild           finishes the build process
  fireteam              perform fireteam related commands
  flythroughBandings    Launches the flythrough camera and dumps fps bandings to csv file when finished.
  freeze                freezes the game for a number of seconds
  fs_flushCache         Flush ram and disk caches.
  game_memory           displays game class info
  gameCrash             cause a crash in the game module (dev purposes)
  generateBitmapFont    generates a bitmap font from a vector one
  generateNetDemoKeyFrames generate a keyframe file for a network demo
  generateSmileyFont    generates a bitmap font with all in-game button smileys
  getServerRules        Stops a Session Search task
  getviewpos            prints the current view position (x y z) yaw pitch roll
  gfxInfo               show graphics info
  give                  gives one or more items
  giveItem              gives an item
  giveProficieny        Dumps out the proficiency events.
  god                   enables god mode
  gpuPerformanceQueries Add a standard set of gpu performance queries (this needs an instrumented nvidia driver)
  halfSphereToCube      converts spheremap to cubemap
  halfSphereToSkybox    converts spheremap to a skybox
  health                sets the players health
  hideSurface           hides surface for testmodel
  htmlCVars             write out the cvars to cvars.html
  in_restart            restarts the input system
  in_rumble             Enables (1-255) or disables (0) the rumble and sets mode to off|deep|forceful|full|gentle|tingling
  incap                 incapacitates the player
  invitePlayer          Shows the GUI to invite a player
  keepTestModel         keeps the last test model in the game
  keyFrameNext          advances to the next key frame while playing back a network demo
  keyFramePrev          reverses to the previous key frame while playing back a network demo
  kill                  kills the player
  killAllBots           causes all bots on the server to suicide and respawn
  killClass             removes all entities of 'class'
  killMoveables         removes all moveables
  killRagdolls          removes all ragdolls
  killType              removes all entities of 'type'
  leaderboardReadFriends Reads leaderboard entries for user and their friends
  leaderboardReadPivot  Reads a number of leaderboard entries pivoted around current user's rank
  leaderboardReadRank   Reads a number of leaderboard entries starting from a given rank
  leaderboardWrite      Writes score entry to a leaderboard for the current logged in user
  listAbilities         lists abilities - optional parameter is the client number
  listActiveEntities    lists active game entities
  listAnimDefProblems   list the differences between security average and resistance average
  listAnims             lists all animations
  listAntiLagObjects    List all objects we're recording historic data for.
  listBinds             lists key bindings
  listCCFJoints         Lists the names of the joints in a ccf mesh file
  listCharacterModels   Lists the state of active character models
  listCharacters        List all characters for profile.
  listClasses           lists game classes
  listClientEntities    lists Client Entities
  listCmds              lists commands
  listCollisionModels   lists collision models
  listControllers       lists connected controllers and their unique hashes
  listCVars             lists cvars
  listDeclFolders       list the types of decls present in folders
  listDefaultedSoundShaders lists all defaulted sound shaders
  listDictKeys          lists all keys used by dictionaries
  listDictValues        lists all values used by dictionaries
  listEntities          lists game entities
  listEvents            lists all active events
  listEventUseCount     lists how often events have been run
  listFailedBotActions  list failed bot actions.
  listFriends           List the friend for all clients.
-1 = no friend found
-2 = invalid net client id
  listGameCmds          lists game commands
  listGames             shows breakdown of fps
  listGUIDefines        lists all GUI defines.
  listGUIs              lists all allocated GUIs
  listImages            lists images
  listMapUnlocks        list map unlocks.
  listModelCache        Lists entries in the player model cache
  listModels            lists all models
  listModes             lists all video modes
  listNetworkEntities   lists networked synced game entities
  listPerformanceQueries Lists the available performance queries
  listPrimaryBotActions List all primary bot actions for a bot and a debug trace to bot action origins.
  listProfileUnlocks    list unlocks unlocked in the profile.
  listQuickStartSounds  lists all sound samples which quick start (e.g. cutscenes)
  listRendererCmds      lists renderer commands
  listRenderLights      lists the render lights
  listRenderModels      lists the render models
  listRenderWorlds      lists all render worlds
  listScriptObjects     lists script objects
  listSelectedAbilities lists abilities - optional parameter is the client number
  listSoundCmds         lists sound commands
  listSounds            lists all sound samples
  listSoundShaders      lists all sound shaders
  listSoundShadersLengths lists non-looping sound shaders with their longest sample length
  listSpawnArgs         list the spawn args of an entity
  listSystemCmds        lists system commands
  listTasks             
  listThreads           lists script threads
  listToolCmds          lists tool commands
  listUnlockedDLC       list all unlocked DLC.
  listUnlocks           list all unlocks.
  listVisibilityEntities lists unlocks unlocked
  listVotes             
  lookupChallenges      query hydra for a list of clan challenges
  makeAmbientMap        makes an ambient map
  makeEnvMaps           Recreates the environment maps for the level
  makePerlin            makes perlin nose maps
  makeSounds            loads all sound shaders and outputs a the entire list of sound files to makesounds.py
  mapshot               takes an environment shot
  matchStateMigration   Migrate match state to currently set primary/other states
  matchStateOther       Set the other match states
  matchStatePrimary     Set the primary match state
  memoryReport          Dumps csv reports containing model/image/ao memory usage
  memShowRenderMemUsage shows current usage of VRAM
  memStat               Print current memory statistics.
  modulateLights        modifies shader parms on all lights
  muteClientIndex       Mutes a client
  muteMic               Mutes your microphone
  muteVoice             Mutes all clients voices
  networkSpawn          spawns a game entity during a network game
  nextAnim              shows next animation on test model
  nextFrame             shows next animation frame on test model
  nextMap               change to the next map
  noclip                disables collision detection for the player
  notarget              disables the player as a target
  p2p_qos               Gathers all the P2P connection data
  parse                 prints tokenized string
  path                  lists search paths
  pauseGame             pauses the game
  pauseNetDemo          toggles pause while playing back a network demo
  pausePhysicsSet       Stops the objects in a physics set from moving.
  placeDemoCutEndMarker places end marker for demo cutting
  placeDemoCutStartMarker places start marker for demo cutting
  playJumpStartDemo     plays back a jump start demo
  playNetDemo           plays back a network demo
  playPhysicsDemo       Starts playing back a physics demo for the given set.
  popLight              removes the last created light
  popPerformanceQuery   Removes a performance query
  prevAnim              shows previous animation on test model
  prevFrame             shows previous animation frame on test model
  printActiveAndCompositeQueues Print active and composite queues
  printCameraRealFrames Prints actual camera frames for camera decl
  printDecl             print decl TOC info
  printGuiProperty      Prints a property in the named gui
  printGuiStats         Prints statistics for a gui
  printModel            prints model info
  printRenderWorld      prints a render world
  printUserGUID         prints the guid of the currently logged in user
  prof_draw             Enables or disables drawing graphs
  prof_fullscreen       Enables or disables drawing graphs using the entire screen
  profileDefaultPlayerClass Sets the default player class for character currently loaded
  profileWeaponPrimary  Sets the default primary weapon character currently loaded
  profileWeaponReset    Resets the default weapons for character currently loaded
  profileWeaponSecondary Sets the default secondary weapon character currently loaded
  ps_restart            Restarts the particle system.
  ps_spawn              Spawns a particle system based on the specified decl.
  ps_stop               Stops the particle system.
  quit                  quits the game
  rcon                  sends remote console command to server
  reconnect             reconnect to the last server we tried to connect to
  reconnectOnlineServices Reconnect to Online Services
  recordNetDemo         records a network demo
  recordPhysicsDemo     Starts recording physics for the given set.
  refreshCurrentServers Refreshes all the servers in the current server list
  refreshServer         Refreshes an individual server in the current server list
  refuseInviteMessage   Refuse a sdnet invite message.
  regenerateVirtualPageFile regenerate a page file
  reloadAnims           reloads animations
  reloadDecls           reloads declarations
  reloadEngine          reloads the engine down, including the file system
  reloadGuiGlobals      reloads gloabal gui properties
  reloadImages          reloads images
  reloadLanguage        reload language dictionaries
  reloadModels          reloads models
  reloadScript          reloads scripts
  reloadSoundEffects    reloads all sound effects
  reloadSounds          reloads all sounds
  reloadSurface         reloads the decl and images for selected surface
  reloadUserGroups      reloads user groups
  reloadVirtualMaterials reloads virtual materials
  remove                removes an entity
  renderNetDemo         plays back a network demo, capturing frames to disk
  reparseDecls          reparses declarations
  reportAnimState       Reports the entity number's current animation state
  reportImageDuplication checks all referenced images for duplications
  reportPakChecksums    reports a set of MD5 hashes for pak files
  reset                 resets a cvar
  resetAllBotsGoals     causes all bots to dump their current goals and start fresh
  resetPhysicsSet       Resets the objects in a physics set to their spawning positions.
  resetSurfaces         shows all surfaces for testmodel
  restoreVidMode        Restore the video mode to the last valid setting
  resumeFileSystem      
  rewriteSoundShaders   loads all sound shaders from disk and writes them back out to disk, useful to enforce a once off formatting change
  s_restart             restarts the sound system
  savedata_ForceDevice  Test function to test forcefully changing the storage device
  saveVidMode           Save the video mode settings
  say                   text chat
  sayFireteam           fireteam text chat
  sayTeam               team text chat
  screenshot            takes a PNG screenshot
  screenshotTGA         takes a TGA screenshot
  sdnetDeleteAllFavoriteServers Delete all favorite servers
  sdnetPrintAuthPeerList Print information about the auth peers list
  sdnetPrintPanicStates Print information about all peers and their panic state
  sdnetSetPresence      Forcibly set presence
  sdNetTaskCheck        Lists undeleted sdNetTasks
  sdnetTestSteamIntefaces Test Steam interfaces
  sdnetUpdatePresence   Forcibly update presence
  selectPerk            Give an ability.
  selectTask            
  serverInfo            shows server info
  serverMapRestart      restart the current game
  serverStartDemos      forces all clients to start recording demos
  set                   sets a cvar
  seta                  sets a cvar and flags it as archive
  setActiveScreen       sets which local client to view from
  setCharacter          Set a profile character as the current.
  setGuiProperty        Sets a property in the named gui
  setHydraVerboseMode   set the verbose flag within libcurl for debugging Hydra calls
  setInviteMessage      Simulate the reception of a sdnet invite message.
  setLightInfo          
  setMachineSpec        detects system capabilities and sets com_machineSpec to appropriate value
  setNoReverb           sets the current reverb to NULL
  setp                  sets a cvar and flags it as archive and profile
  setReverb             sets the current reverb
  sets                  sets a cvar and flags it as server info
  setSpectateClient     switches to spectating the client specified, either by name or index
  sett                  sets a cvar and flags it as tool
  setu                  sets a cvar and flags it as user info
  setviewpos            sets the current view position (x y z) yaw pitch roll
  shaderPerformance     Export some shader performance info
  showChallengeMembers  shows hydra challenge members <index>
  showChallenges        shows open hydra challenge info
  showClanInfo          show user's retrieved clan info
  showCommunitySessions Shows the Guide's community sessions UI (360)
  showDictMemory        shows memory used by dictionaries
  showFPSBandings       shows breakdown of fps
  showHydraFeeds        shows hydra feed items [optionally pass in language, defaults to sys_lang setting]
  showHydraMatches      shows hydra matches <page> <mode>
  showInteractionMemory shows memory used by interactions
  showSignInUI          Shows the user sign in UI
  showStringMemory      shows memory used by strings
  showSurface           show surface for testmodel
  showVPFCacheStats     Shows virtual page file cache stats
  sizeDown              makes the rendered view smaller
  sizeUp                makes the rendered view larger
  soundMemStat          shows the memory stats for sound subsystems
  spawn                 spawns a game entity
  spawnServer           spawns a server
  startBuild            prepares to make a build
  startInternetHost     spawns a server which does not report to the master server
  startLANHost          spawns a server which reports to the master server
  startOfflineHost      spawns a server with no network capabilities
  stats                 stats debugging tool
  stopFindingServers    Stops a Session Search task
  stopNetDemo           stops network demo recording
  stopPhysicsDemo       Stops recording/playing back physics for the given set.
  suspendFileSystem     
  takeViewNote          
  teleport              teleports the player to an entity location
  testAnim              tests an animation
  testAutoChatter       plays an autochat declaration
  testBlend             tests animation blending
  testCamera            
  testClearAbilities    Clear abilities for the local player. Removes total xp, abilities bought and dpad binds.
  testClearUnlocks      Clear all unlocks.
  testComposite         
  testCreateConstraintSet 
  testDecls             runs through all declarations and checks for broken/defaulted ones
  testFade              View fade testing.
  testGiveAbility       Give an ability.
  testGiveAchievement   Give an achievement by decl name.
  testGiveAllUnlocks    Gives all unlocks.
  testGiveRank          Give a certain rank to a profile.
  testGiveRankLevel     Give a certain rank level to a profile.
  testGiveRankXp        Give XP to a profile directly.
  testGiveUnlock        Gives an unlock.
  testGiveUnlockId      Give unlocks of a certain id to local player.
  testGUI               Replace the main menu with a test gui.
  testHasAbility        Has an ability.
  testImage             displays the given image centered on screen
  testLight             tests a light
  testMissionIntelGathering Spawn an intel gathering mission if it doesn't exist already. Intel gathering map entity is required.
  testMissionSuperBuffs Spawn an super buff mission if it doesn't exist already. Map with Super buff nodes required.
  testModel             tests a model
  testNarrator          tests the narrator via autochatter
  testParticleStopTime  tests particle stop time on a test model
  testPointLight        tests a point light
  testPrecache          Precaches an entitydef, then spawns it, to check for any additional unprecached media
  testQueueSound        tests queueing a sound
  testRadio             tests the radio effect by getting a random actor to say a random line of speech
  testRadioCommander    tests the commander via autochatter
  testRemoveAbility     Sell an ability.
  testRemoveUnlock      Removes an unlock.
  testShaderParm        sets a shaderParm on an existing testModel
  testSIMD              test SIMD code
  testSkin              tests a skin on an existing testModel
  testSound             tests a sound
  testSoundEffect       tests a sound effect
  testSpeakers          tests the speaker setup by saying their names out of each speaker in turn
  testSpeech            play a random sound shader with the string 'autochatter' in the name
  testTransferXP        Transfer XP between characters for a profile.
  testTriggerSound      tests triggering a queued sound
  testVoicePack         play a random voice pack sound shader
  testVVISA             test VVISA code
  testWarning           test warnings!
  timeNetDemo           times a network demo
  toggle                toggles a cvar
  toggleCheatContext    Toggle the cheat context (controller can access commands).
  toggleNetDemo         toggles demo recording status
  togglePause           toggle game pause
  touch                 touches a decl
  touchCollision        
  touchFile             touches a file
  touchFileList         touches a list of files
  touchMedia            Touch (CCF) media in order to get generated.
  touchModel            touches a model
  trigger               triggers an entity
  triggerSchedule       triggers the schedule notifier
  trueSkillRead         Reads the true skill values
  trueSkillWrite        Write true skill for all users in the current session
  unbind                unbinds any command from a key
  unbindall             unbinds any commands from all keys
  unmuteClientIndex     Unmutes a client
  unmuteMic             Unmutes your microphone
  unmuteVoice           Unmutes all clients voices
  unPauseGame           unpauses the game
  unPausePhysicsSet     Lets the objects in a physics set move after having been paused.
  updateAssetTextures   Converts all asset textures from tga to ccfimage
  validateModel         validates a model
  validateVirtualCache  Validates virtual texture cache
  vid_restart           resizes/fullscreens the game window
  viewPlayerProfileIndex Shows the profile of a specified client index
  viewPlayerProfileRank Shows the profile of a specified rank on the current leaderboard
  vote                  send your vote response
  vstr                  inserts the current value of a cvar as command text
  wait                  delays remaining buffered commands one or more frames
  where                 prints the current view position (x y z) yaw pitch roll
  wikiCVars             write out the cvars to cvars.txt, suitable for pasting into wiki
  winExceptionHandler   1 enables the built-in exception handling, 0 disables it.
  writeConfig           writes a config file
  writeImage            writes the given image to disk
  writeJumpStartDemo    writes a jump start demo file, allows you to start further in a demo
  writeTitleStorage     Generates small title storage data file
  writeVirtualPageFile  Writes the given page file to disk
  zoomInCommandMap      zoom in the command map
  zoomOutCommandMap     zoom out the command map
422 commands
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