TF2 Server Crashes

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ren3gade
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TF2 Server Crashes

Post by ren3gade »

So my TF2 Jailbreak, and TF2 Deathrun servers both crash 3-7 times per day.

This is the info I have on TF2 Jailbreak:
1.) When the map was about to change from a rtv. It crashed.
JB just crashed with the following last 4 lines:
L 01/08/2014 - 18:25:22: Started map "jb_legojail_b1" (CRC "be92efd3b0c94a6bd7f2b4d9b1b4bec5")
L 01/08/2014 - 18:25:22: -------- Mapchange to jb_legojail_b1 --------
L 01/08/2014 - 18:25:22: Error log file session closed.
./exec_sngjb.run: line 324: 6460 Segmentation fault (core dumped) $HL_CMD
./exec_sngjb.run: line 324: 6460 Segmentation fault (core dumped) $HL_CMD (1 crash)
./exec_sngjb.run: line 324: 31702 Segmentation fault (core dumped) $HL_CMD (another crash)
./exec_sngaimdm.run: line 318: 22175 Segmentation fault (core dumped) $HL_CMD (Another crash)
./exec_sngdr.run: line 324: 7275 Segmentation fault (core dumped) $HL_CMD (another crash)

2.) Crashed once when an admin did @slay all.

3.) Another crashed happened during a map change. The server crashed before it could load the new map.

4.) " I've also seen the /explode @all crash the server. So Admin commands that lead to slaying everyone at a time can lead to a crash, but this isn't always. When me and EGG King where on (EU Time), there was no admins on, so something else triggered the crash."

5. Someone else said that it always crashes when the round ends or the map is changing.
----------------------------------------------------------------
So it seems rtv's/mapchanges are causing crashes? But I'm not sure why. sv_allowvotes is 0.
TF2 JB Plugins:
http://gyazo.com/5a4d734e0d6f710cf644c6aaa74130f1
http://gyazo.com/3df0d628468bbb84206a703ec01ef732
TF2 JB Disabled Plugins:
http://gyazo.com/b263221445d4c00192404e0cb28fd1f4

TF2 DR Plugins:
http://gyazo.com/3cfd50182449b3158745ea3e8bde529b
http://gyazo.com/822a5bbb3450c501d4240d6145cd9004
TF2 DR Disabled Plugins:
http://gyazo.com/ff6a0019686c25aee6fc05f4466eac7c
----------------------------------------------------------------
Those were all of the plugins that I had running on them 2 servers. But on the TF2 JB I disabled: advertisements, aimnames, ban_disconnected, donation_system, highfive_enemy, playervotes-redux, spraytracebasic, and ThirdPerson. and it is still crashing.
----------------------------------------------------------------
These are the only sourcemod errors on the TF2 JB server as well:

Code: Select all

L 01/08/2014 - 23:52:24: Info (map "jb_confinement_b1") (file "errors_20140108.log")
L 01/08/2014 - 23:52:24: [admin-flatfile.smx] Error(s) detected parsing addons/sourcemod/configs/admins.cfg
L 01/08/2014 - 23:52:24: [admin-flatfile.smx] (line 42) Invalid flag detected: 5
L 01/08/2014 - 23:52:24: [admin-flatfile.smx] (line 42) Invalid flag detected: 0
L 01/08/2014 - 23:52:24: [admin-flatfile.smx] (line 42) Invalid flag detected: :
L 01/09/2014 - 00:23:07: Error log file session closed.
L 01/09/2014 - 00:23:07: SourceMod error session started
L 01/09/2014 - 00:23:07: Info (map "ba_jail_sand_b2") (file "errors_20140109.log")
L 01/09/2014 - 00:23:07: [admin-flatfile.smx] Error(s) detected parsing addons/sourcemod/configs/admins.cfg
L 01/09/2014 - 00:23:07: [admin-flatfile.smx] (line 42) Invalid flag detected: 5
L 01/09/2014 - 00:23:07: [admin-flatfile.smx] (line 42) Invalid flag detected: 0
L 01/09/2014 - 00:23:07: [admin-flatfile.smx] (line 42) Invalid flag detected: :
L 01/09/2014 - 00:55:22: Error log file session closed.
L 01/09/2014 - 00:55:22: SourceMod error session started
L 01/09/2014 - 00:55:22: Info (map "jail_casuarina_b5_tf2jail") (file "errors_20140109.log")
L 01/09/2014 - 00:55:22: [admin-flatfile.smx] Error(s) detected parsing addons/sourcemod/configs/admins.cfg
L 01/09/2014 - 00:55:22: [admin-flatfile.smx] (line 42) Invalid flag detected: 5
But my admins.cfg is perfectly fine: http://pastebin.com/v6w9HJpy
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soja
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Re: TF2 Server Crashes

Post by soja »

Need more info from the last lines, for example I am currently dealing with one of our CS:S servers crashing. This would be an appropriate post to show the issue to get some help:

Code: Select all

L 01/12/2014 - 20:35:29: "§høøße<33><STEAM_0:1:49599402><CT>" killed "pls<42><STEAM_0:1:60542088><TERRORIST>" with "hegrenade"
L 01/12/2014 - 20:35:30: "C*** Grinder<27><STEAM_0:0:13383053><CT>" killed "Vitorloz<44><STEAM_0:1:16013614><TERRORIST>" with "m4a1"
./exec_gflsurf.run: line 324: 31015 Segmentation fault      (core dumped) $HL_CMD

warning: Could not load shared library symbols for linux-gate.so.1.
Do you need "set solib-search-path" or "set sysroot"?
email debug.log to linux@valvesoftware.com
Sun Jan 12 20:35:30 CST 2014: Server Quit
That shows the server crashed when one player killed another.

Please post more detailed outputs from NFOs console wrapper(the report you get in your events log after a server crash).
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ren3gade
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Re: TF2 Server Crashes

Post by ren3gade »

Code: Select all

L 01/12/2014 - 18:03:39: "Medic (Stop spamming E plz)<31><STEAM_0:0:76326502><Red>" say "YAY"
L 01/12/2014 - 18:03:40: "[SNG] Batman<58><STEAM_0:1:51118113><Blue>" committed suicide with "tf_projectile_rocket" (attacker_position "-3415 1192 -463")
*DEAD* Tigger-Rock: piepie you said if i logged on today i would be unbanned form blue
L 01/12/2014 - 18:03:41: "Tigger-Rock<82><STEAM_0:0:54893561><Red>" say "piepie you said if i logged on today i would be unbanned form blue"
L 01/12/2014 - 18:03:42: "PcPLAYA32<37><STEAM_0:1:64607640><Red>" changed role to "pyro"
L 01/12/2014 - 18:03:46: "PcPLAYA32<37><STEAM_0:1:64607640><Red>" changed role to "heavyweapons"
./exec_sngjb.run: line 324:  6808 Segmentation fault      (core dumped) $HL_CMD

warning: Could not load shared library symbols for linux-gate.so.1.
Do you need "set solib-search-path" or "set sysroot"?
email debug.log to linux@valvesoftware.com
Sun Jan 12 18:04:13 CST 2014: Server Quit

Code: Select all

L 01/12/2014 - 16:59:55: "[SNG]Roper777<130><STEAM_0:1:48218605><Blue>" committed suicide with "world" (attacker_position "1253 -1184 199")
L 01/12/2014 - 16:59:55: "[SNG]Roper777<130><STEAM_0:1:48218605><>" triggered "force_suicide"
*DEAD* -=/KS\=- Pootisborn #Logical: Or..CHICKABOo
L 01/12/2014 - 16:59:55: "-=/KS\=- Pootisborn #Logical<218><STEAM_0:0:62165445><Red>" say "Or..CHICKABOo"
*DEAD* [SNG:O] NoWar: !store
L 01/12/2014 - 16:59:57: "[SNG:O] NoWar<227><STEAM_0:1:32957908><Blue>" say "!store"
./exec_sngjb.run: line 324:  2257 Segmentation fault      (core dumped) $HL_CMD

warning: Could not load shared library symbols for linux-gate.so.1.
Do you need "set solib-search-path" or "set sysroot"?
debug.cmds:5: Error in sourced command file:
No function contains program counter for selected frame.
email debug.log to linux@valvesoftware.com
Sun Jan 12 17:00:35 CST 2014: Server Quit

Code: Select all

(attacker_position "2983 1080 -735")
rcon from "85.214.64.94:50942": command "gameme_psay "80,82,67,66,51,73,79,5,65,21,81,68,3,34,76,71,46" 1 "x04gameME:x01 Actions/Frags are ignored until the next round starts""
*DEAD* A Rather Festive Friendly Pyro: XD
L 01/12/2014 - 00:39:38: "A Rather Festive Friendly Pyro<79><STEAM_0:0:52295326><Blue>" say "XD"
*DEAD* [SB]MASTER OF GAYNESS: haha
L 01/12/2014 - 00:39:40: "[SB]MASTER OF GAYNESS<68><STEAM_0:0:67920522><Red>" say "haha"
*DEAD* Leviathan: finaly
L 01/12/2014 - 00:39:41: "Leviathan<67><STEAM_0:0:44647440><Red>" say "finaly"
*DEAD* Rebel: !me is now Rebel
L 01/12/2014 - 00:39:41: "Rebel<76><STEAM_0:1:78108709><Red>" say "!me is now Rebel"
./exec_sngjb.run: line 324: 26345 Segmentation fault      (core dumped) $HL_CMD

warning: Could not load shared library symbols for linux-gate.so.1.
Do you need "set solib-search-path" or "set sysroot"?
email debug.log to linux@valvesoftware.com
Sun Jan 12 00:40:08 CST 2014: Server Quit

Code: Select all

 01/11/2014 - 19:32:45: Team "Red" current score "0" with "12" players
L 01/11/2014 - 19:32:45: Team "Blue" current score "1" with "11" players
rcon from "85.214.64.94:53480": command "gameme_psay "128,95,185,177,141,164,37,94,176,178,170,156,113,99,167,157,138,175,147,179,166,45,74,109,186" 1 "x04gameME:x01 Actions/Frags are ignored until the next round starts""
*DEAD* ElucidatorOfKazuto: xD
L 01/11/2014 - 19:32:46: "ElucidatorOfKazuto<177><STEAM_0:1:41044098><Blue>" say "xD"
*DEAD* Skyloxmc™: D;
L 01/11/2014 - 19:32:47: "Skyloxmc™<37><STEAM_0:0:73337797><Red>" say "D;"
*DEAD* ElucidatorOfKazuto: GG.
L 01/11/2014 - 19:32:48: "ElucidatorOfKazuto<177><STEAM_0:1:41044098><Blue>" say "GG."
*DEAD* [sng] Pixuuul #scrub: LEL
L 01/11/2014 - 19:32:48: "[sng] Pixuuul #scrub<178><STEAM_0:0:60253835><Blue>" say "LEL"
*DEAD* Skyloxmc™: gg
L 01/11/2014 - 19:32:48: "Skyloxmc™<37><STEAM_0:0:73337797><Red>" say "gg"
*DEAD* awesomeness: oh snap
L 01/11/2014 - 19:32:50: "awesomeness<179><STEAM_0:1:62157834><Red>" say "oh snap"
L 01/11/2014 - 19:32:51: "[SNG:V] piepie526 #scrub<156><STEAM_0:0:47760809><Blue>" committed suicide with "world" (attacker_position "-410 -503 0")
L 01/11/2014 - 19:32:51: "[SNG:V] piepie526 #scrub<156><STEAM_0:0:47760809><>" triggered "force_suicide"
*DEAD* [SNG] Batman: crits ftw
L 01/11/2014 - 19:32:53: "[SNG] Batman<185><STEAM_0:1:51118113><Red>" say "crits ftw"
*DEAD* [HJC:M] reBELius #ord3r: hax
L 01/11/2014 - 19:32:53: "[HJC:M] reBELius #ord3r<141><STEAM_0:1:73941923><Red>" say "hax"
*DEAD* Skyloxmc™: does crits
L 01/11/2014 - 19:32:55: "Skyloxmc™<37><STEAM_0:0:73337797><Red>" say "does crits"
*DEAD* ?Kirito Kazuto?: XD
L 01/11/2014 - 19:32:56: "?Kirito Kazuto?<45><STEAM_0:1:58071248><Blue>" say "XD"
*DEAD* [HJC:M] reBELius #ord3r: hax
L 01/11/2014 - 19:32:58: "[HJC:M] reBELius #ord3r<141><STEAM_0:1:73941923><Red>" say "hax"
./exec_sngjb.run: line 324: 20644 Segmentation fault      (core dumped) $HL_CMD

Is it possible that certain maps could cause crashes? Cuz we've removed 3 of our maps that I was told by a member of mine saying that it crashed on those maps. And we haven't crashed in the past 5 hours or so. But I am still waiting to see.
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Re: TF2 Server Crashes

Post by soja »

Yes it is absolutely possible, and common for custom maps to cause crashes. Even when other servers don't crash on them, a combination of plugins on your server could cause conflicts with a map.

From those crashes, I can't see a pattern, but that is how I diagnose issues with my servers, after a few crashes look for patterns and try to fix it.
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ren3gade
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Re: TF2 Server Crashes

Post by ren3gade »

soja wrote:Yes it is absolutely possible, and common for custom maps to cause crashes. Even when other servers don't crash on them, a combination of plugins on your server could cause conflicts with a map.

From those crashes, I can't see a pattern, but that is how I diagnose issues with my servers, after a few crashes look for patterns and try to fix it.
After removing 3 of the maps that I was told were causing crashes by a member of mine, the crashes have reduced tremendously. Over the past 15 hours I think there has only been 1 crash. I will continue to monitor and troubleshoot!
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