GunGame w/deathmatch issue.

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Fonzy
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GunGame w/deathmatch issue.

Post by Fonzy » Fri Feb 13, 2015 1:50 pm

Hi, I'm using SM_ggdm for my DM,https://forums.alliedmods.net/showthrea ... 2?t=103242.

The issue im having, is that it leaves the weapons on the ground after a player is killed. On the commands and CVARS it lists:

sm_ggdm_remweap_round - Remove weapons on round start (default "1")
sm_ggdm_remweap_kill - Remove weapons on player kill (default "0")

I cant seem to find the config file for it, and entering those commands in the server console and rcon returns unknown command. Do i have to put them in the Server.cfg or something?


Another small issue I'm having as well, it caps the kills on the scoreboard to 25, and doesnt reset them on reconnect or map change. Is there something i can edit to fix that?

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soja
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Re: GunGame w/deathmatch issue.

Post by soja » Fri Feb 13, 2015 2:45 pm

Are you using 1.8.0? I see in the changelog for that plugin sm_ggdm_remweap_kill was added in 1.8.0.
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Fonzy
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Re: GunGame w/deathmatch issue.

Post by Fonzy » Fri Feb 13, 2015 3:19 pm

Yup, 1.8

Fonzy
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Re: GunGame w/deathmatch issue.

Post by Fonzy » Sat Feb 14, 2015 2:12 pm

Got the weapons to get removed on kill!

Do you have any ideas about the scoring soja? It seems like its tying the score to your level, deaths seem to be accurate.

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soja
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Re: GunGame w/deathmatch issue.

Post by soja » Sat Feb 14, 2015 4:19 pm

Yes showing your level on the scoreboard is a common gungame feature.

You should be able to change it by editing this to 0 in /cstrike/cfg/gungame/css/gungame.config.txt

Code: Select all

        /* Show levels in scoreboard */
        "LevelsInScoreboard" "1"
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