tickrates
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- tickrate 100 partially removes the previously hard-coded cap of 33.9 updates per second. Now with a tickrate 100 server, you can get 101 cmdrate, and 50 updaterate. Im not sure why the updaterate still wont go past 50, but believe me, once you play on a server with tickrate 100, you'll agree the game plays 100 times better. I have already tested out some -tickrate 100 servers, and without a doubt, the game feels faster and registers better.
Also keep in mind, most of you have a background in 1.6, and your probably thinking "why not tickrate 500 or 1000?". Well reading an email from Alfred Reynolds at Valve, you should set tickrate between 33 and 128, otherwise he says it begins to cause problems. 100 or 128 seems to work perfectly.
Another thing to realize also, the effects of the "jump/strafe" bug, its reduced 10 fold on a tickrate 100 server. This alone makes the game SO much better.
I encourage everyone who has tried Source and doesnt like it due to the "laggyness" to try it on a server with tickrate 100, its just amazing how much better the game feels.
Also keep in mind, most of you have a background in 1.6, and your probably thinking "why not tickrate 500 or 1000?". Well reading an email from Alfred Reynolds at Valve, you should set tickrate between 33 and 128, otherwise he says it begins to cause problems. 100 or 128 seems to work perfectly.
Another thing to realize also, the effects of the "jump/strafe" bug, its reduced 10 fold on a tickrate 100 server. This alone makes the game SO much better.
I encourage everyone who has tried Source and doesnt like it due to the "laggyness" to try it on a server with tickrate 100, its just amazing how much better the game feels.