How and what file in control panel using file tab to make ch

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regbosek
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How and what file in control panel using file tab to make ch

Post by regbosek »

1- how do i keep MG out of game and certain maps
2- how do i give more rockets to the bazooka
3-how do i give more bullets to the rifles
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Edge100x
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Re: How and what file in control panel using file tab to mak

Post by Edge100x »

This might not be possible, or it might be possible with a plugin. What game are you working with?
regbosek
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Re: How and what file in control panel using file tab to mak

Post by regbosek »

Edge100x wrote:This might not be possible, or it might be possible with a plugin. What game are you working with?

i want to edit source orange maps weapons and some standard sorce maps.

Also i do not see them listed in file mgr but they are in my NFO server games
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Re: How and what file in control panel using file tab to mak

Post by FlyingMongoose »

#1 is possible in Source, Counter-Strike: Source and other Source Engine multiplayer games actually will interpret per-map.cfg files. If you place a file of .cfg into the maps directory that matches the map.

So you could do this, lets say you want to make it limit on dod_anzio to no machine guns on either team. In your /maps directory you can create a file named dod_anzio.cfg Inside that file you can add this:

Code: Select all

mp_limit_allies_mg 0
mp_limit_axis_mg 0
Unless they took it out... which I doubt. A lot of maps needed per-map configs in pre-source so Valve actually built it in, but didn't document it very well a long while ago.

In terms of modifying actual rounds available to individual weapons. That's going to need a plugin.
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