HLSW and Correct CVARS for Orangebox Engine

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daveyboye
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HLSW and Correct CVARS for Orangebox Engine

Post by daveyboye »

Our admins have been using HLSW for over 6 years to provide administration via remote console for our servers. However, with your added packet/rate cvars, it shows as timed-out in usually cycles of 10 seconds when the server obviously is running fine. This makes it hard for our admins to use HLSW. Do you have modified CVARS that will allow HLSW to run smoothly but also not allow flooding in our servers. This is what I have tried, but doesn't seem to be working that well:

sv_minrate 100000
sv_maxrate 0
sv_maxupdaterate 120
sv_minupdaterate 10
sv_max_queries_sec 10
//sv_max_queries_sec_global -1
//sv_parallel_packentities 0
//sv_parallel_sendsnapshot 0
//net_splitpacket_maxrate 100000
fps_max 0
sv_stats 0
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Edge100x
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Re: HLSW and Correct CVARS for Orangebox Engine

Post by Edge100x »

I haven't seen changes with these in a long time. The ones that you'd need to look at for queries, though, are sv_max_queries_sec_global and sv_max_queries_sec -- when troubleshooting, try raising them very high first, and see if that helps.
daveyboye
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Re: HLSW and Correct CVARS for Orangebox Engine

Post by daveyboye »

I know default is 3 and 60. I've changed many of the rates/ques and it appears to be working nice. I wanted more of a narrow setting for all players instead of the wide range NFO defaults too in the server.cfg. Here is what I have now, and it appears to be working fine now. Though, I'm open to any suggestions for tweaking!

//////////////////////////////////// Rates//////////////////////////////////////
sv_lan 0
sv_unlag 1
sv_maxunlag .5
sv_minrate 100000
sv_maxrate 0
sv_minupdaterate 33
sv_maxupdaterate 66
sv_mincmdrate 33
sv_maxcmdrate 66
sv_client_cmdrate_difference 1
sv_client_predict
sv_client_interpolate 1
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1
sv_max_queries_sec 3
sv_max_queries_sec_global 60
sv_parallel_packentities 0
sv_parallel_sendsnapshot 0
net_splitpacket_maxrate 100000
fps_max 0
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