[L4D2] 100 tickrate?

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canti
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[L4D2] 100 tickrate?

Post by canti » Sun Nov 06, 2016 3:19 pm

Does NFOservers still support 100 tickrate-enabling plugins for Left 4 Dead 2 servers? I found a forum thread saying it's no longer permitted for Left 4 Dead 1 due to stability issues, I was wondering if this pertains to L4D2 as well.

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Vanderburg
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Re: [L4D2] 100 tickrate?

Post by Vanderburg » Sun Nov 06, 2016 4:01 pm

This is not supported in our standard game server system, because we have no price point for the increased CPU usage on a higher tickrate server. We do not place the same restriction on a game server in a managed VDS, or on an unmanaged VDS, however, as you control the resources yourself.

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Re: [L4D2] 100 tickrate?

Post by stickz » Sun Nov 06, 2016 8:06 pm

Yes the tickrate unlocker at the link you posted does support L4D2 and works nicely. I've ran a 66 tick for a couple years with drastic improvements in performance; as, the default 33 is extremely slow. Just note that some NFO VDS's cannot handle higher than a 66 tickrate. You shouldn't need cross 66, as 100 is only about 8ms better.

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