hlg_custom

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wepainters
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hlg_custom

Post by wepainters »

hello wepainters here

i was wondering if you guys could shed some light on configing this file
to do custom alias scanns for a known hack

i have some minions on my server will email the hacks that are working so i want to dicect them to scan for them
but the mere name of the hack doesnt work

this below was a trial
but not very successful i may be out of my league here but i would like to learn it i just added the name of a few hacks that got by hl gaurd a few days ago

everything above wepainters added this was acual example file.
everything below was trial

it did nothing but ban me every try and write to logs i had a uber hack and it stated it in admin say and tsay on server which was the only part i had correct/
//=====================================//
// HLGuard Custom Alias Detection List //
//=====================================//
//
//=====
// How-To create custom alias checks
//=====
// Syntax:
//
// hlg_action "flag:found" "server commands"
//
// hlg_check "alias:description" "flags"
//
// Example:
//
// hlg_action "d:found" "hlg_say \'Uber hack detected on: %n!\'"
//
// hlg_check "+uberhack:Uber hack" "kd"
//
//
// Default HLGuard flags:
// w - Log to HLGuard logfile, write to cheaterlist.txt and write to hlglist.htm
// t - Log to HLGuard logfile, write to cheaterlist.txt, write to hlglist.htm and ban player for 24 hours
// s - Announce the detection in game
// b - Ban player permanent
// k - Kick player
//
// You can create as many actions as you need and give each their own flag (in the example we used 'd')
// But do not use the following flags, they are reserved for HLGuards internal detections: abcefhkmpqtuwxz
//
// WARNING:
// Be VERY careful when writing your own alias checks, even a simple typo can cause false detections!

//wepainters added these from here down custom alias checks
//____________________________________________________________________________________________
//
hlg_action "d:found" "hlg_say \'Uber hack detected on: %n!\'"
//
hlg_check "Liquid FX v1.1:Uber hack" "kd"

hlg_action "d:found" "hlg_say \'Uber hack detected on: %n!\'"
//
hlg_check "00DE.de OGL Hook 1.0:Uber hack" "kd"


hlg_action "d:found" "hlg_say \'Uber hack detected on: %n!\'"
//
hlg_check "OGC Intelligence v2.1:Uber hack" "kd"
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Nick|NFo
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Post by Nick|NFo »

you should setup the detection for cvars, not names, not everyone has names in their configs, but must have the cvars

for an example:

Code: Select all

hlg_check "+taunt:code1-Active Taunt Script" "wdk"
-Nick
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TimeX
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Post by TimeX »

Just a thought, if you're finding hacks that HLG doesn't catch by default you should let them know on the UA forums, which is also a great place for HLG help in case you manage to stump the people in here. :wink:
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wepainters
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Post by wepainters »

Nick|NFo wrote:you should setup the detection for cvars, not names, not everyone has names in their configs, but must have the cvars

for an example:

Code: Select all

hlg_check "+taunt:code1-Active Taunt Script" "wdk"
hey what would the "wdk" tags do
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Nick|NFo
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Post by Nick|NFo »

// Default HLGuard flags:
// w - Log to HLGuard logfile, write to cheaterlist.txt and write to hlglist.htm
// t - Log to HLGuard logfile, write to cheaterlist.txt, write to hlglist.htm and ban player for 24 hours
// s - Announce the detection in game
// b - Ban player permanent
// k - Kick player

just an access flag, so w does log to hlguard file, d does annoy script detected and k does kick
-Nick
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Post by wepainters »

Nick|NFo wrote:// Default HLGuard flags:
// w - Log to HLGuard logfile, write to cheaterlist.txt and write to hlglist.htm
// t - Log to HLGuard logfile, write to cheaterlist.txt, write to hlglist.htm and ban player for 24 hours
// s - Announce the detection in game
// b - Ban player permanent
// k - Kick player

just an access flag, so w does log to hlguard file, d does annoy script detected and k does kick

in regaurds to the d does annoy script

thanks i see now i was trying to delete this post before you got to it
hahha anyways thanks again

where do i assign diffrent things that are detected /flags
i have seen no list for them other than the flags not to use
so if d was annoy script
how could i asign g for norecoil {example only g could be any allowable flag}

to make it simple where do i assign flags for detections
or is d the only flag for detected anouncement


thank you
Last edited by wepainters on Thu Jan 20, 2005 11:20 am, edited 2 times in total.
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Nick|NFo
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Post by Nick|NFo »

Syntax:

Code: Select all

hlg_check "alias:description" "flags"
hlg_action "flag:found" "server commands"
Example:

Code: Select all

hlg_check "+aimbot:Aimbot alias" "kd"
hlg_action "d:found" "hlg_say \'SPECIAL CHEAT DETECTED ON: %n!\'"
just change d for g to make it this

Code: Select all

hlg_check "+norecoil:Norecoil alias" "kg"
hlg_action "g:found" "hlg_say \'NO RECOIL FOUND ON: %n!\'"
or something to that extent
-Nick
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