That's how I've got it set up now. Reads straight from the logs with Mani's extra info in there.
The discrepancies I see are small, but it seems to happen to every stat. By small I mean if I got, say, 10 kills for a round, I'll only see 8 or 9 of em in stats. Suicides don't get in there at all. Tested that one specifically too. 5 jumps, 5 deaths, 0 suicides.
I think for the most part Mani's statsme stuff in-game is accurate, but it rarely matches up with PS.
That's making me think of something else though...I have 5x map extensions set, and it seems like the stat-loss happens more noticeably when they go for 3 or more extensions. Default mp_timelimit is 12 minutes.
You think that could cause the loss if I don't have Mani doing it's forced stats file write?
mani_server.cfg:
Code: Select all
// Enables writing of ranks to a text file called mani_ranks.txt for export to a
// web page.
mani_stats_write_text_file 1
// Set in minutes how often you want the stats to recalculate. This should be
// used if you have long map times with no end of round.
// 0 = disables frequency calculating, > 0 = time in minutes between each stats
// rank calculation
mani_stats_calculate_frequency 0
// Set in minutes how often you want the stats to recalculate AND write to disk
// This should be used if you have long map times with no end of round.
// 0 = disabled, > 0 = time in minutes between each save and recalculation of
// ranks
mani_stats_write_frequency_to_disk 0