Consequences of this:• admin.say command implemented
- the output currently looks a bit funky on the game client, like so: Player: [Server]: <text>
but with the next game client it will look like: Server: <text>
• admin.yell to squad has changed (you need to specify both team and squad)
• squad numbering has changed – the “no squad†squad has ID 0, and real squads are 1 and up.
• Autobalance improved, it shuffles people both during and between rounds now, and does a better job. No way to turn it off via admin interface yet I think.
• mapList* commands reworked
• banList* commands reworked
• listPlayers command added
• admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
• Players have non-PB GUIDs now (these are distinct from PB GUIDs)
• onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with “/†make it to the server, and broadcast via onChat, but are not broadcast to other game clients
- use “/!<command>†if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
• player.onAuthenticated added (it’s triggered when a player receives GUID)
• player.onSquadChange, player.onTeamChange implemented
• Couple of crash fixes
• Support for “region†setting
Manual: http://static.cdn.ea.com/dice/u/f/bfbc2 ... lease2.zip
• We'll be switching our in-game admin tool to use admin.say most of the time and adding a "!yell" command so that admins can still print things in the center of the screen.
• We'll improve our query (used on the status page and available to you guys as described at http://www.nfoservers.com/forums/viewto ... =19&t=3733) to show the extra information (kills, deaths, ping, and score).
• You'll be able to send commands to the tool by using "/!command", like "/!say something", instead of the regular usage of "!say something", and it won't be shown to other players in-game.
• The control page will show the new events (player.onAuthenticated, player.onSquadChange, and player.onTeamChange).
• We'll make servers set to the North America region, and you'll be able to select a different one, if you'd like, through the "Easy setup" page.