Information on upcoming BF:BC2 version R9

User avatar
Edge100x
Founder
Founder
Posts: 12945
https://www.youtube.com/channel/UC40BgXanDqOYoVCYFDSTfHA
Joined: Thu Apr 18, 2002 11:04 pm
Location: Seattle
Contact:

Information on upcoming BF:BC2 version R9

Post by Edge100x »

DICE sent us the "rough R9 prerelease changelog" just now and said it can be shown publicly -- so here it is :)
• admin.say command implemented
- the output currently looks a bit funky on the game client, like so: Player: [Server]: <text>
but with the next game client it will look like: Server: <text>
• admin.yell to squad has changed (you need to specify both team and squad)
• squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
• Autobalance improved, it shuffles people both during and between rounds now, and does a better job. No way to turn it off via admin interface yet I think.
• mapList* commands reworked
• banList* commands reworked
• listPlayers command added
• admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
• Players have non-PB GUIDs now (these are distinct from PB GUIDs)
• onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
- use “/!<command>” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
• player.onAuthenticated added (it’s triggered when a player receives GUID)
• player.onSquadChange, player.onTeamChange implemented
• Couple of crash fixes
• Support for “region” setting

Manual: http://static.cdn.ea.com/dice/u/f/bfbc2 ... lease2.zip
Consequences of this:

• We'll be switching our in-game admin tool to use admin.say most of the time and adding a "!yell" command so that admins can still print things in the center of the screen.
• We'll improve our query (used on the status page and available to you guys as described at http://www.nfoservers.com/forums/viewto ... =19&t=3733) to show the extra information (kills, deaths, ping, and score).
• You'll be able to send commands to the tool by using "/!command", like "/!say something", instead of the regular usage of "!say something", and it won't be shown to other players in-game.
• The control page will show the new events (player.onAuthenticated, player.onSquadChange, and player.onTeamChange).
• We'll make servers set to the North America region, and you'll be able to select a different one, if you'd like, through the "Easy setup" page.
User avatar
Mycologist
A regular
A regular
Posts: 48
Joined: Thu Jan 28, 2010 2:10 pm
Location: Chilliwack, BC
Contact:

Re: Information on upcoming BF:BC2 version R9

Post by Mycologist »

So, any word on reserved slots working properly yet?
Image
User avatar
Edge100x
Founder
Founder
Posts: 12945
Joined: Thu Apr 18, 2002 11:04 pm
Location: Seattle
Contact:

Re: Information on upcoming BF:BC2 version R9

Post by Edge100x »

DICE says they're working on that, but no ETA yet.
Rabble-Rouser
New to forums
New to forums
Posts: 2
Joined: Sun Mar 21, 2010 1:23 pm

Re: Information on upcoming BF:BC2 version R9

Post by Rabble-Rouser »

Sweet!

Thanks for heads up
User avatar
Chenzo
A semi-regular
A semi-regular
Posts: 27
Joined: Mon Mar 15, 2010 8:40 am
Location: PA, USA
Contact:

Re: Information on upcoming BF:BC2 version R9

Post by Chenzo »

oh nice... thanks for the info...
Image
User avatar
Edge100x
Founder
Founder
Posts: 12945
Joined: Thu Apr 18, 2002 11:04 pm
Location: Seattle
Contact:

Re: Information on upcoming BF:BC2 version R9

Post by Edge100x »

We're working on rolling out R9 this morning. Here's the final changelist that DICE has given us
* admin.say command implemented
- the output currently looks a bit funky on the game client, like so: Player: [Server]: <text>
but with the next game client it will look like: Server: <text>
* admin.yell to squad has changed (you need to specify both team and squad)
* squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
* Autobalance improved, it shuffles people both during and between rounds now, and does a better job
- Currently there is no way to turn it off
* mapList* commands reworked
* banList* commands reworked
* listPlayers command added
* admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
* Players have non-PB GUIDs now (these are distinct from PB GUIDs)
* onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
- use “/!<command>” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
* player.onAuthenticated added (it’s triggered when a player receives GUID)
* player.onSquadChange, player.onTeamChange implemented
* Couple of crash fixes
* Support for server-side “region” setting (not yet used by the game client)
* Ranked ON forces game-password OFF
* Ranked and PunkBuster settings can only be changed during server startup
* A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped
* exposed number of rounds per maps in maplist.txt, and via the remote admin commands
User avatar
merc248
A semi-regular
A semi-regular
Posts: 27
Joined: Sun Apr 04, 2010 9:54 pm
Location: Seattle, WA
Contact:

Re: Information on upcoming BF:BC2 version R9

Post by merc248 »

If I were to guess, the "var.punkBuster 0" server side "hack" won't work anymore?

(this was used to communicate to the EA master server that PB was off, even if PB was still turned on on the server.)
Image
Image
User avatar
Edge100x
Founder
Founder
Posts: 12945
Joined: Thu Apr 18, 2002 11:04 pm
Location: Seattle
Contact:

Re: Information on upcoming BF:BC2 version R9

Post by Edge100x »

merc248 wrote:If I were to guess, the "var.punkBuster 0" server side "hack" won't work anymore?
That's correct. vars.punkBuster is now a read-only variable that can't be changed while the server is running.
User avatar
merc248
A semi-regular
A semi-regular
Posts: 27
Joined: Sun Apr 04, 2010 9:54 pm
Location: Seattle, WA
Contact:

Re: Information on upcoming BF:BC2 version R9

Post by merc248 »

Great. Hopefully they fix the client so that ticking "PunkBuster" in the filter actually finds PB-enabled servers. :x
Image
Image
User avatar
Edge100x
Founder
Founder
Posts: 12945
Joined: Thu Apr 18, 2002 11:04 pm
Location: Seattle
Contact:

Re: Information on upcoming BF:BC2 version R9

Post by Edge100x »

That will be in the next client release, they say. But, no word yet on when the next client will be released.

They held off on requiring PB on for ranked servers in R9, but it will likely be required in R10, after they get some of the issues figured out with PB.

Until the new client, it's frustrating, but you might have to run with PB off.
QuikJ
New to forums
New to forums
Posts: 5
Joined: Sat Mar 20, 2010 9:36 am

Re: Information on upcoming BF:BC2 version R9

Post by QuikJ »

In reference to
http://blogs.battlefield.ea.com/battlef ... -live.aspx

I'm not a fan of
" A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped"

This means that any server with FF on is considered hardcore? Makes browsing for actual hardcore servers alot tougher.
User avatar
Edge100x
Founder
Founder
Posts: 12945
Joined: Thu Apr 18, 2002 11:04 pm
Location: Seattle
Contact:

Re: Information on upcoming BF:BC2 version R9

Post by Edge100x »

That is the same info that I posted above, so you can just quote my post :).
I'm not a fan of
" A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped"

This means that any server with FF on is considered hardcore? Makes browsing for actual hardcore servers alot tougher.
It sounds like it :|.
User avatar
Edge100x
Founder
Founder
Posts: 12945
Joined: Thu Apr 18, 2002 11:04 pm
Location: Seattle
Contact:

Re: Information on upcoming BF:BC2 version R9

Post by Edge100x »

The RSPs are asking DICE about the "FF shows as Hardcore" change and whether it's true and desired.
User avatar
Chenzo
A semi-regular
A semi-regular
Posts: 27
Joined: Mon Mar 15, 2010 8:40 am
Location: PA, USA
Contact:

Re: Information on upcoming BF:BC2 version R9

Post by Chenzo »

From here:

http://forums.electronicarts.co.uk/bc2- ... eased.html

Example maplist:

RUSH
levels/mp_012gr # runs with default number of rounds for the map
levels/mp_012gr 0 # runs with default number of rounds for the map
levels/mp_012gr 1 # run 1 round
levels/mp_012gr 2 # run 2 rounds
levels/mp_012gr 3 # run 3 rounds
I was wondering, are we able to do this in our Easy Setup panel? I mean, can we just add the number of rounds right in there?
Image
User avatar
Edge100x
Founder
Founder
Posts: 12945
Joined: Thu Apr 18, 2002 11:04 pm
Location: Seattle
Contact:

Re: Information on upcoming BF:BC2 version R9

Post by Edge100x »

I was wondering, are we able to do this in our Easy Setup panel? I mean, can we just add the number of rounds right in there?
Yes, it supports doing this.
Post Reply