Bad Company 2 - Hardcore mode issue

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Phear Chyld
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Bad Company 2 - Hardcore mode issue

Post by Phear Chyld » Sun Jun 12, 2011 11:03 am

Every week I try to throw different fun nights on our Bad Company 2 server but I have been getting unexpected results when I use my Fun Night AdminScripts/Startup.txt file which only change the below settings:

Disable Rank
Disable PunkBuster
Enable Password

The out come is that we loose hardcore mode but after about an hour or more. Hardcore finally kicked back on but I made no changes. We tested by damaging each other just enough to show on our screen and waited a couple minutes to see if the damage would heal over time, which it did. In Hardcore your screen will remain damaged to reflect your health status. What I would like to do is have 2 different Startup.txt's, one for everyday and one for fun nights. The script I used was from last week's fun night which worked fine but last nights did not work the same way. Anyone know what's going on?

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TimeX
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Re: Bad Company 2 - Hardcore mode issue

Post by TimeX » Sun Jun 12, 2011 1:54 pm

What method are you using to get the server to read the fun night version of that file? Also, are you restarting the server after the switch to make sure the file is being loaded?

Go ahead and post the contents of the fun night admin script if you would please. Perhaps we can find a clue there.
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Phear Chyld
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Re: Bad Company 2 - Hardcore mode issue

Post by Phear Chyld » Sun Jun 12, 2011 4:15 pm

I found what seems to be a bug in BC2. When you make certain changes to the server that requires a restart the first map played will not be Hardcore. Which explains why it took about an hour for Hardcore to kick on since the server was not full.

Some say that if you tack on the command "admin.runNextLevel" at the end of the Startup.txt is a workaround.

Phear Chyld
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Re: Bad Company 2 - Hardcore mode issue

Post by Phear Chyld » Sun Jun 12, 2011 4:31 pm

In the spirit of troubleshooting here is the info you wanted.

Q. What method are you using to get the server to read the fun night version of that file?
A. Copying a local copy of Startup.txt to Nuclear Fallout File Manager.

Q. Are you restarting the server after the switch to make sure the file is being loaded?
A. Yes

Normal:
vars.gamePassword ""
vars.ranked true
vars.punkBuster true
vars.serverName "[Seattle] Lawlz Brawlz"
vars.bannerUrl "http://lzbz.site.nfoservers.com/bc2/bfbc2.png"
vars.serverDescription "www.LawlzBrawlz.com| -Respect the Admins| -No Base-Raping| -Fight as a squad!"
vars.hardCore true
vars.idleTimeout 1000
vars.profanityFilter false
vars.playerLimit 32
vars.teamKillCountForKick 3
vars.teamKillValueForKick 4100
vars.teamKillValueIncrease 1000
vars.teamKillValueDecreasePerSecond 50
vars.rankLimit -1
vars.teamBalance false
vars.killCam false
vars.miniMap false
vars.crossHair false
vars.3dSpotting false
vars.miniMapSpotting false
vars.thirdPersonVehicleCameras true
levelVars.set all startDelay 5
levelVars.set all respawnDelay 10
levelVars.set all vehicleSpawnRate 75
vars.textChatModerationMode free
vars.textChatSpamTriggerCount 5
vars.textChatSpamDetectionTime 10
vars.textChatSpamCoolDownTime 60
vars.friendlyFire true

Fun Night:
vars.gamePassword "lzbz"
vars.ranked false
vars.punkBuster false
vars.serverName "[Seattle] Lawlz Brawlz"
vars.bannerUrl "http://lzbz.site.nfoservers.com/bc2/bfbc2.png"
vars.serverDescription "www.LawlzBrawlz.com| -Respect the Admins| -No Base-Raping| -Fight as a squad!"
vars.hardCore true
vars.idleTimeout 1000
vars.profanityFilter false
vars.playerLimit 32
vars.teamKillCountForKick 3
vars.teamKillValueForKick 4100
vars.teamKillValueIncrease 1000
vars.teamKillValueDecreasePerSecond 50
vars.rankLimit -1
vars.teamBalance false
vars.killCam false
vars.miniMap false
vars.crossHair false
vars.3dSpotting false
vars.miniMapSpotting false
vars.thirdPersonVehicleCameras true
levelVars.set all startDelay 5
levelVars.set all respawnDelay 10
levelVars.set all vehicleSpawnRate 75
vars.textChatModerationMode free
vars.textChatSpamTriggerCount 5
vars.textChatSpamDetectionTime 10
vars.textChatSpamCoolDownTime 60
vars.friendlyFire true

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TimeX
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Re: Bad Company 2 - Hardcore mode issue

Post by TimeX » Sun Jun 12, 2011 4:46 pm

There is a known issue with the server needing a map change for hardcore mode to kick in. If the first map change after a restart takes an hour, that does explain why it takes an hour for it to set properly.

The work around you mentioned would be worth trying, but it may have to be set before vars.friendlyFire since there is another bug that causes entries in the file after it to be ignored.
TimeX

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CactusJab
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Re: Bad Company 2 - Hardcore mode issue

Post by CactusJab » Mon Jul 04, 2011 11:38 am

we have this issue as well. after server restart your Hardcore server is set but not working. (SoftCore in disguise)
anyway, best way i found to solve this is to immediately just restart the map in CP or whatever admin tool you use. not kicking everyone, just restarting round. just needs a refresh
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TimeX
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Re: Bad Company 2 - Hardcore mode issue

Post by TimeX » Mon Jul 04, 2011 2:05 pm

That is indeed an issue with hardcore mode, it takes a map change to go into effect.
TimeX

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