Crysis 2: Variant Coding Specific Rotation

Post Reply
skorpio
A semi-regular
A semi-regular
Posts: 16
Joined: Wed Apr 13, 2011 11:37 am

Crysis 2: Variant Coding Specific Rotation

Post by skorpio » Wed May 25, 2011 3:22 pm

Ok; we are running a very successful Cry2 Crash server, West Coast Gaming (Norcal); my admin would like to broaden maps to include Capture the Flag. I've seen code examples in forums (http://www.nfoservers.com/forums/viewto ... =64&t=5145), but feel timid about making the changes.

To make a ranked rotation with Crash and Capture the Flag, what exact code do I use and exacting where do I put it?

Rotation for dummies please!

User avatar
TimeX
Staff
Staff
Posts: 1387
Joined: Thu Jul 22, 2004 12:24 am
Location: Big Bear, CA

Re: Crysis 2: Variant Coding Specific Rotation

Post by TimeX » Wed May 25, 2011 6:15 pm

That guide breaks it down well. To keep the server ranked, you cannot use a custom variant, but one is not needed for what you want to do.

The example shown in that guild shows how to customize both, but if you are not going to customize the variant, you can ignore all the <variant> to </variant> code, and just focus on the lower portion that shows a custom rotation.
TimeX

Post Reply